mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-04-02 01:50:57 +01:00
* starting port
* missed one
* fixes and wip
* more cleanup
* reagent data setup
* distillation testing
* tanker dmi again
* supply pack fix
* Tiny fix
* better formatting
* metallic paints and outpost reagents
* working on refinery tutorial, reactor construction icons
* reactor activation dot
* updated for new reagent hoses
* This as well
* pump relay object
* climbing support
* less ugly trolly tanker handling
* more cleanup
* reagent pumping updated
* climbable tanker
* fixed test
* test fails
* smart centrifuge board
* pump relay art updated
* hose doesn't show message when stacking
* gas cracks and fracking
* randomly spawned gas gracks
* indentation
* fixed
* runtime fix, lore fix
* turf change respecting atmos
* args
* nevermind
* gas cracks to poi fodder
* less gamer
* compile fix
* oops
* Old ores enabled
* paint distillations
* unittest
* many more distillation reactions
* nullcheck
* guide book
* tweaks to globs
* moved designs
* techweb
* reagent tanker sale element
* proper tag
* sellable
* typo, reduced hose connectors
* show reagent
* synthfab fix
* Revert "synthfab fix"
This reverts commit b7764cfb33.
* post sale tank handling
* tweak
* oops
* another oops
* smasher recipe now valid
* condensing gas recipies
* those too
* condensing tweaks
* matching mols better
* fluid pump missing
* code review
* no rain code here
* smart centrifuge update
* small grinder patch
* grinding fix
* fix
255 lines
5.5 KiB
Plaintext
255 lines
5.5 KiB
Plaintext
/ore
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var/name
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var/display_name
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var/alloy
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var/smelts_to
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var/compresses_to
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var/result_amount // How much ore?
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var/spread = 1 // Does this type of deposit spread?
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var/spread_chance // Chance of spreading in any direction
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var/ore // Path to the ore produced when tile is mined.
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var/scan_icon // Overlay for ore scanners.
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// Xenoarch stuff. No idea what it's for, just refactored it to be less awful.
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var/list/xarch_ages = list(
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"thousand" = 999,
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"million" = 999
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)
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var/xarch_source_mineral = REAGENT_ID_IRON
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var/reagent = REAGENT_ID_SILICATE
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var/wiki_flag = 0
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/ore/New()
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. = ..()
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if(!display_name)
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display_name = name
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/ore/uranium
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name = ORE_URANIUM
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display_name = "pitchblende"
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smelts_to = MAT_URANIUM
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result_amount = 5
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spread_chance = 10
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ore = /obj/item/ore/uranium
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scan_icon = "mineral_uncommon"
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xarch_ages = list(
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"thousand" = 999,
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"million" = 704
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)
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xarch_source_mineral = REAGENT_ID_POTASSIUM
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reagent = REAGENT_ID_RADIUM // Otherwise it emp pulses constantly with iron
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/ore/hematite
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name = ORE_HEMATITE
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display_name = ORE_HEMATITE
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smelts_to = MAT_IRON
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alloy = 1
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result_amount = 5
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spread_chance = 25
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ore = /obj/item/ore/iron
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scan_icon = "mineral_common"
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reagent = REAGENT_ID_IRON
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/ore/coal
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name = ORE_CARBON
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display_name = "raw carbon"
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smelts_to = MAT_PLASTIC
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compresses_to = MAT_GRAPHITE
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alloy = 1
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result_amount = 5
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spread_chance = 25
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ore = /obj/item/ore/coal
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scan_icon = "mineral_common"
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reagent = REAGENT_ID_CARBON
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/ore/glass
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name = ORE_SAND
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display_name = ORE_SAND
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smelts_to = MAT_GLASS
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alloy = 1
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ore = /obj/item/ore/glass
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compresses_to = MAT_SANDSTONE
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/ore/phoron
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name = ORE_PHORON
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display_name = "phoron crystals"
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compresses_to = MAT_PHORON
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//smelts_to = something that explodes violently on the conveyor, huhuhuhu
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result_amount = 5
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spread_chance = 25
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ore = /obj/item/ore/phoron
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scan_icon = "mineral_uncommon"
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xarch_ages = list(
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"thousand" = 999,
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"million" = 999,
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"billion" = 13,
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"billion_lower" = 10
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)
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xarch_source_mineral = REAGENT_ID_PHORON
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reagent = REAGENT_ID_PHORON
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/ore/silver
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name = ORE_SILVER
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display_name = "native silver"
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smelts_to = MAT_SILVER
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result_amount = 5
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spread_chance = 10
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ore = /obj/item/ore/silver
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scan_icon = "mineral_uncommon"
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reagent = REAGENT_ID_SILVER
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/ore/gold
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name = ORE_GOLD
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smelts_to = MAT_GOLD
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display_name = "native gold"
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result_amount = 5
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spread_chance = 10
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ore = /obj/item/ore/gold
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scan_icon = "mineral_uncommon"
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xarch_ages = list(
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"thousand" = 999,
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"million" = 999,
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"billion" = 4,
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"billion_lower" = 3
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)
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reagent = REAGENT_ID_GOLD
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/ore/diamond
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name = ORE_DIAMOND
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display_name = ORE_DIAMOND
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alloy = 1
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compresses_to = MAT_DIAMOND
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result_amount = 5
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spread_chance = 10
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ore = /obj/item/ore/diamond
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scan_icon = "mineral_rare"
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xarch_source_mineral = REAGENT_ID_NITROGEN
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reagent = REAGENT_ID_CARBON
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/ore/platinum
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name = ORE_PLATINUM
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display_name = "raw platinum"
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smelts_to = MAT_PLATINUM
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compresses_to = MAT_OSMIUM
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alloy = 1
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result_amount = 5
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spread_chance = 10
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ore = /obj/item/ore/osmium
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scan_icon = "mineral_rare"
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reagent = REAGENT_ID_PLATINUM
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/ore/hydrogen
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name = ORE_MHYDROGEN
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display_name = "metallic hydrogen"
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smelts_to = MAT_TRITIUM
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compresses_to = MAT_METALHYDROGEN
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ore = /obj/item/ore/hydrogen
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scan_icon = "mineral_rare"
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reagent = REAGENT_ID_HYDROGEN
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/ore/verdantium
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name = ORE_VERDANTIUM
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display_name = "crystalline verdantite"
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compresses_to = MAT_VERDANTIUM
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result_amount = 2
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spread_chance = 5
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ore = /obj/item/ore/verdantium
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scan_icon = "mineral_rare"
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xarch_ages = list(
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"billion" = 13,
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"billion_lower" = 10
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)
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reagent = REAGENT_ID_PHOSPHORUS
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/ore/marble
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name = ORE_MARBLE
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display_name = "recrystallized carbonate"
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compresses_to = MAT_MARBLE
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result_amount = 1
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spread_chance = 10
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ore = /obj/item/ore/marble
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scan_icon = "mineral_common"
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reagent = REAGENT_ID_CALCIUMCARBONATE
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/ore/lead
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name = ORE_LEAD
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display_name = "lead glance"
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smelts_to = MAT_LEAD
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result_amount = 3
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spread_chance = 20
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ore = /obj/item/ore/lead
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scan_icon = "mineral_rare"
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reagent = REAGENT_ID_LEAD
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/ore/copper
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name = ORE_COPPER
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display_name = ORE_COPPER
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smelts_to = MAT_COPPER
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alloy = 1
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result_amount = 5
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spread_chance = 15
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ore = /obj/item/ore/copper
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scan_icon = "mineral_common"
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reagent = REAGENT_ID_COPPER
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/ore/tin
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name = ORE_TIN
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display_name = ORE_TIN
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smelts_to = MAT_TIN
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alloy = 1
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result_amount = 5
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spread_chance = 10
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ore = /obj/item/ore/tin
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scan_icon = "mineral_common"
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reagent = REAGENT_ID_TIN
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/ore/quartz
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name = ORE_QUARTZ
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display_name = "unrefined quartz"
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compresses_to = MAT_QUARTZ
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result_amount = 5
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spread_chance = 5
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ore = /obj/item/ore/quartz
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scan_icon = "mineral_common"
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reagent = REAGENT_ID_SILICON
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/ore/bauxite
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name = ORE_BAUXITE
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display_name = ORE_BAUXITE
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smelts_to = MAT_ALUMINIUM
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result_amount = 5
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spread_chance = 25
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ore = /obj/item/ore/bauxite
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scan_icon = "mineral_common"
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reagent = REAGENT_ID_ALUMINIUM
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/ore/rutile
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name = ORE_RUTILE
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display_name = ORE_RUTILE
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smelts_to = MAT_TITANIUM
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result_amount = 5
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spread_chance = 12
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alloy = 1
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ore = /obj/item/ore/rutile
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scan_icon = "mineral_uncommon"
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reagent = REAGENT_ID_TITANIUMDIOX
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/ore/painite
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name = ORE_PAINITE
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display_name = "rough painite"
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compresses_to = MAT_PAINITE
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result_amount = 5
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spread_chance = 3
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ore = /obj/item/ore/painite
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scan_icon = "mineral_rare"
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reagent = REAGENT_ID_CALCIUM
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/ore/void_opal
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name = ORE_VOPAL
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display_name = "rough void opal"
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compresses_to = MAT_VOPAL
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result_amount = 5
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spread_chance = 1
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ore = /obj/item/ore/void_opal
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scan_icon = "mineral_rare"
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reagent = REAGENT_ID_SULFUR
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