This website requires JavaScript.
Explore
Help
Sign In
cyberpresidentvanellope
/
VOREStation
Watch
1
Star
0
Fork
0
You've already forked VOREStation
mirror of
https://github.com/VOREStation/VOREStation.git
synced
2026-01-16 12:03:14 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
afd877074ca7e4245f37fec30227dd40ac7e79eb
VOREStation
/
code
/
modules
/
mob
History
Albert Iordache
93ed278b1f
Merge pull request
#453
from SkyMarshal/master
...
Map update, fixed more disposal problems, and missing power line to AI core.
2012-02-18 01:09:02 -08:00
..
dead
/observer
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
living
Merge pull request
#450
from SkyMarshal/master
2012-02-17 20:54:15 -08:00
new_player
GODDAMN WHOEVER MAPPED THAT
2012-02-18 00:12:31 -07:00
organ
Added more update_clothing() calls
2012-02-14 12:12:42 -07:00
login.dm
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
logout.dm
…
mob_grab.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
mob_helpers.dm
most cameras on the station are now split up into networks. the larger departments all have camera computers to monitor their departments (security and ai can see everywhere). ai can now see multiple networks at once, legacy proc ai_network_change() now acts as a shortcut to let the ai jump to a specific network (picks a random cam in that network). cleaned up / added / removed numerous cameras all over the station to be in line with this update. all camera monitor computers can be built with a single camera circuitboard, simply click the circuitboard when in hand and select a department (must be authorised by a department head).
2012-02-06 02:46:00 +10:00
mob_movement.dm
Confusion shouldn't make you totally unable to move in one direction.
2012-01-04 22:32:09 -08:00
mob.dm
DNA and chooseable disabilities! Yaaay!
2012-02-17 19:38:30 -07:00
say.dm
Sky, that was there for a reason (fixing horrible runtimes everywhere)
2012-02-08 01:25:02 +10:30
screen.dm
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
2012-02-13 21:54:22 -07:00
transform_procs.dm
Fixes for *custom v/h emotes
2012-02-04 14:17:17 -07:00