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Adds them to medical vendors (by the box) and producable by an autolathe (by the single)
77 lines
3.0 KiB
Plaintext
77 lines
3.0 KiB
Plaintext
/datum/design/excavationdrill
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name = "Excavation Drill"
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desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The silver tip is adjustable from 1 to 30 cm."
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id = "excavationdrill"
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req_tech = list(TECH_MATERIAL = 4, TECH_POWER = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3) //They were never used before. Now they'll be used. Hopefully.
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000, "silver" = 1000)
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build_path = /obj/item/weapon/pickaxe/excavationdrill
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/datum/design/item/implant/language
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name = "language implant"
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id = "implant_language"
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req_tech = list(TECH_MATERIAL = 5, TECH_BIO = 5, TECH_DATA = 4, TECH_ENGINEERING = 4) //This is not an easy to make implant.
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materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000, "gold" = 2000, "diamond" = 3000)
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build_path = /obj/item/weapon/implantcase/vrlanguage
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/datum/design/item/implant/backup
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name = "backup implant"
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id = "implant_backup"
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req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_DATA = 4, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000)
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build_path = /obj/item/weapon/implantcase/backup
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/datum/design/item/weapon/sizegun
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name = "shrink ray"
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id = "shrinkray"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "uranium" = 2000)
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build_path = /obj/item/weapon/gun/energy/sizegun
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sort_string = "TAAAB"
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/datum/design/item/weapon/sizegun
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name = "shrink ray"
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id = "shrinkray"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "uranium" = 2000)
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build_path = /obj/item/weapon/gun/energy/sizegun
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sort_string = "TAAAB"
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/datum/design/item/hud/omni
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name = "AR sunglasses"
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id = "omnihud"
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req_tech = list(TECH_MAGNET = 4, TECH_COMBAT = 3, TECH_BIO = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000)
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build_path = /obj/item/clothing/glasses/sunglasses/omnihud
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sort_string = "GAAFB"
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// Resleeving Circuitboards
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/datum/design/circuit/comm_server
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name = "grower pod"
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id = "transhuman_clonepod"
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req_tech = list(TECH_DATA = 3, TECH_BIO = 3)
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build_path = /obj/item/weapon/circuitboard/transhuman_clonepod
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sort_string = "HAADA"
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/datum/design/circuit/transhuman_synthprinter
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name = "SynthFab 3000"
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id = "transhuman_synthprinter"
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req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
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build_path = /obj/item/weapon/circuitboard/transhuman_synthprinter
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sort_string = "HAADB"
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/datum/design/circuit/transhuman_resleever
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name = "resleeving pod"
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id = "transhuman_resleever"
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req_tech = list(TECH_ENGINEERING = 4, TECH_BIO = 4)
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build_path = /obj/item/weapon/circuitboard/transhuman_resleever
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sort_string = "HAADC"
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/datum/design/circuit/resleeving_control
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name = "resleeving control console"
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id = "resleeving_control"
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req_tech = list(TECH_DATA = 5)
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build_path = /obj/item/weapon/circuitboard/resleeving_control
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sort_string = "HAADE"
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