Files
VOREStation/code/modules/mob/say.dm
Amunak b21067596c The say verb will try to detect some simple errors (say msay) and warn the sender.
The sender is allowed to just send, edit or cancel their message.
2014-11-28 10:22:40 +01:00

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/mob/proc/say()
return
/mob/verb/whisper()
set name = "Whisper"
set category = "IC"
return
/mob/verb/say_verb(message as text)
set name = "Say"
set category = "IC"
if(say_disabled) //This is here to try to identify lag problems
usr << "\red Speech is currently admin-disabled."
return
//Let's try to make users fix their errors - we try to detect single, out-of-place letters and 'unintended' words
var/first_letter = copytext(message,1,2)
if((copytext(message,2,3) == " " && first_letter != "I" && first_letter != "A" && first_letter != ";") || cmptext(copytext(message,1,5), "say ") || cmptext(copytext(message,1,4), "me ") || cmptext(copytext(message,1,6), "looc ") || cmptext(copytext(message,1,5), "ooc ") || cmptext(copytext(message,2,6), "say "))
var/response = alert(usr, "Do you really want to say this using the *say* verb?\n\n[message]\n", "Confirm your message", "Yes", "Edit message", "No")
if(response == "Edit message")
message = input(usr, "Please edit your message carefully:", "Edit message", message)
if(!message)
return
else if(response == "No")
return
set_typing_indicator(0)
usr.say(message)
/mob/verb/me_verb(message as text)
set name = "Me"
set category = "IC"
if(say_disabled) //This is here to try to identify lag problems
usr << "\red Speech is currently admin-disabled."
return
message = strip_html_properly(message)
set_typing_indicator(0)
if(use_me)
usr.emote("me",usr.emote_type,message)
else
usr.emote(message)
/mob/proc/say_dead(var/message)
var/name = src.real_name
if(say_disabled) //This is here to try to identify lag problems
usr << "\red Speech is currently admin-disabled."
return
if(!src.client.holder)
if(!dsay_allowed)
src << "\red Deadchat is globally muted"
return
if(client && !(client.prefs.toggles & CHAT_DEAD))
usr << "\red You have deadchat muted."
return
if(mind && mind.name)
name = "[mind.name]"
else
name = real_name
if(name != real_name)
name += " (died as [real_name])"
for(var/mob/M in player_list)
if(istype(M, /mob/new_player))
continue
if(M.client && (M.stat == DEAD || (M.client.holder && !is_mentor(M.client)) && (M.client.prefs.toggles & CHAT_DEAD)))
var/follow = ""
if(src != M)
follow = " (<a href='byond://?src=\ref[M];track=\ref[src]'>follow</a>)"
if(M.stat != DEAD && M.client.holder)
follow = " (<a href='?src=\ref[M.client.holder];adminplayerobservejump=\ref[src]'>JMP</a>)"
M << "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[follow] [pick("complains","moans","whines","laments","blubbers")], <span class='message'>\"[message]\"</span></span>"
/mob/proc/say_understands(var/mob/other,var/datum/language/speaking = null)
if (src.stat == 2) //Dead
return 1
//Universal speak makes everything understandable, for obvious reasons.
else if(src.universal_speak || src.universal_understand)
return 1
//Languages are handled after.
if (!speaking)
if(!other)
return 1
if(other.universal_speak)
return 1
if(isAI(src) && ispAI(other))
return 1
if (istype(other, src.type) || istype(src, other.type))
return 1
return 0
//Language check.
for(var/datum/language/L in src.languages)
if(speaking.name == L.name)
return 1
return 0
/*
***Deprecated***
let this be handled at the hear_say or hear_radio proc
This is left in for robot speaking when humans gain binary channel access until I get around to rewriting
robot_talk() proc.
There is no language handling build into it however there is at the /mob level so we accept the call
for it but just ignore it.
*/
/mob/proc/say_quote(var/message, var/datum/language/speaking = null)
var/verb = "says"
var/ending = copytext(message, length(message))
if(ending=="!")
verb=pick("exclaims","shouts","yells")
else if(ending=="?")
verb="asks"
return verb
/mob/proc/emote(var/act, var/type, var/message)
if(act == "me")
return custom_emote(type, message)
/mob/proc/get_ear()
// returns an atom representing a location on the map from which this
// mob can hear things
// should be overloaded for all mobs whose "ear" is separate from their "mob"
return get_turf(src)
/mob/proc/say_test(var/text)
var/ending = copytext(text, length(text))
if (ending == "?")
return "1"
else if (ending == "!")
return "2"
return "0"
//parses the message mode code (e.g. :h, :w) from text, such as that supplied to say.
//returns the message mode string or null for no message mode.
//standard mode is the mode returned for the special ';' radio code.
/mob/proc/parse_message_mode(var/message, var/standard_mode="headset")
if(length(message) >= 1 && copytext(message,1,2) == ";")
return standard_mode
if(length(message) >= 2)
var/channel_prefix = copytext(message, 1 ,3)
return department_radio_keys[channel_prefix]
return null
//parses the language code (e.g. :j) from text, such as that supplied to say.
//returns the language object only if the code corresponds to a language that src can speak, otherwise null.
/mob/proc/parse_language(var/message)
if(length(message) >= 2)
var/language_prefix = lowertext(copytext(message, 1 ,3))
var/datum/language/L = language_keys[language_prefix]
if (can_speak(L))
return L
return null