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Moved some mob vars to carbon: mob/var/handcuffed -> mob/living/carbon/var/handcuffed mob/var/legcuffed -> mob/living/carbon/var/legcuffed As a result, I've turned some procs into pure virtual procs and moved their code into carbon.dm. mob/proc/restrained() -> mob/living/carbon/restrained() mob/proc/can_use_hands() -> mob/living/carbon/can_use_hands() The hand and legcuff portion of mob/proc/u_equip() was moved into mob/living/carbon/u_equip(). The handcuffed portion of mob/proc/show_inv() was moved into mob/living/carbon/show_inv(). Fixes issue 1114. Made parrots immune to bear traps since parrots should be flying over them anyway. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5184 316c924e-a436-60f5-8080-3fe189b3f50e
76 lines
2.7 KiB
Plaintext
76 lines
2.7 KiB
Plaintext
/obj/item/weapon/handcuffs/attack(mob/living/carbon/C as mob, mob/user as mob)
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if(istype(src, /obj/item/weapon/handcuffs/cyborg) && isrobot(user))
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if(!C.handcuffed)
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var/turf/p_loc = user.loc
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var/turf/p_loc_m = C.loc
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playsound(src.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
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for(var/mob/O in viewers(user, null))
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O.show_message("\red <B>[user] is trying to put handcuffs on [C]!</B>", 1)
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spawn(30)
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if(!C) return
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if(p_loc == user.loc && p_loc_m == C.loc)
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C.handcuffed = new /obj/item/weapon/handcuffs(C)
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C.update_inv_handcuffed()
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else
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if ((CLUMSY in usr.mutations) && prob(50))
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usr << "\red Uh ... how do those things work?!"
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if (istype(C, /mob/living/carbon/human))
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if(!C.handcuffed)
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var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
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O.source = user
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O.target = user
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O.item = user.get_active_hand()
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O.s_loc = user.loc
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O.t_loc = user.loc
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O.place = "handcuff"
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C.requests += O
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spawn( 0 )
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O.process()
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return
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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if (istype(C, /mob/living/carbon/human))
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if(!C.handcuffed)
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C.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been handcuffed (attempt) by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to handcuff [C.name] ([C.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) Attempted to handcuff [C.name] ([C.ckey])</font>")
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var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
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O.source = user
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O.target = C
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O.item = user.get_active_hand()
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O.s_loc = user.loc
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O.t_loc = C.loc
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O.place = "handcuff"
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C.requests += O
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spawn( 0 )
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if(istype(src, /obj/item/weapon/handcuffs/cable))
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feedback_add_details("handcuffs","C")
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playsound(src.loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
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else
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feedback_add_details("handcuffs","H")
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playsound(src.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
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O.process()
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return
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else
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if(!C.handcuffed)
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var/obj/effect/equip_e/monkey/O = new /obj/effect/equip_e/monkey( )
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O.source = user
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O.target = C
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O.item = user.get_active_hand()
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O.s_loc = user.loc
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O.t_loc = C.loc
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O.place = "handcuff"
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C.requests += O
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spawn( 0 )
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if(istype(src, /obj/item/weapon/handcuffs/cable))
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playsound(src.loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
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else
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playsound(src.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
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O.process()
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return
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return |