Files
VOREStation/code/game/turfs/simulated.dm
2012-11-22 17:43:25 +00:00

71 lines
2.2 KiB
Plaintext

/turf/simulated
name = "station"
var/wet = 0
var/image/wet_overlay = null
var/thermite = 0
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
var/to_be_destroyed = 0 //Used for fire, if a melting temperature was reached, it will be destroyed
var/max_fire_temperature_sustained = 0 //The max temperature of the fire which it was subjected to
/turf/simulated/New()
..()
levelupdate()
/turf/simulated/Entered(atom/A, atom/OL)
if (istype(A,/mob/living/carbon))
var/mob/living/carbon/M = A
if(M.lying) return
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(istype(H.shoes, /obj/item/clothing/shoes/clown_shoes))
var/obj/item/clothing/shoes/clown_shoes/O = H.shoes
if(H.m_intent == "run")
if(O.footstep >= 2)
O.footstep = 0
playsound(src, "clownstep", 50, 1) // this will get annoying very fast.
else
O.footstep++
else
playsound(src, "clownstep", 20, 1)
switch (src.wet)
if(1)
if(istype(M, /mob/living/carbon/human)) // Added check since monkeys don't have shoes
if ((M.m_intent == "run") && !(istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP))
M.stop_pulling()
step(M, M.dir)
M << "\blue You slipped on the wet floor!"
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
M.Stun(8)
M.Weaken(5)
else
M.inertia_dir = 0
return
else if(!istype(M, /mob/living/carbon/metroid))
if (M.m_intent == "run")
M.stop_pulling()
step(M, M.dir)
M << "\blue You slipped on the wet floor!"
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
M.Stun(8)
M.Weaken(5)
else
M.inertia_dir = 0
return
if(2) //lube //can cause infinite loops - needs work
if(!istype(M, /mob/living/carbon/metroid))
M.stop_pulling()
step(M, M.dir)
spawn(1) step(M, M.dir)
spawn(2) step(M, M.dir)
spawn(3) step(M, M.dir)
spawn(4) step(M, M.dir)
M.take_organ_damage(2) // Was 5 -- TLE
M << "\blue You slipped on the floor!"
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
M.Weaken(10)
..()