mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-01-25 00:13:04 +00:00
Note for coders: in order to help with seaching of health-related bugs I have moved many procs from /mob/ under /mob/living/. Also, done some clean up and rearranging. Results: -admin rejuvenating now works again; -people screams if getting creamated while still alive; -diseases actually loose your health; -monkeys wearing masks receive protection from acids as humans did; -and other minor fixes and improvements. Bugfix for imbuing a talisman. RD now spawns with only 2 pens instead of 3. Audible emotions can be heard by people outside of locker/other container. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1446 316c924e-a436-60f5-8080-3fe189b3f50e
439 lines
14 KiB
Plaintext
439 lines
14 KiB
Plaintext
/*
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CONTAINS:
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RETRACTOR
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HEMOSTAT
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CAUTERY
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SURGICAL DRILL
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SCALPEL
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CIRCULAR SAW
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*/
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/////////////
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//RETRACTOR//
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/////////////
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/obj/item/weapon/retractor/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(50))))
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return ..()
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if (user.zone_sel.selecting == "eyes")
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var/mob/living/carbon/human/H = M
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if(istype(H) && ( \
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(H.head && H.head.flags & HEADCOVERSEYES) || \
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(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
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(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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var/mob/living/carbon/monkey/Mo = M
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if(istype(Mo) && ( \
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(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
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user << "\red You cannot locate any eyes on this creature!"
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return
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switch(M.eye_op_stage)
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if(1.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] is having his eyes retracted by [user].", 1)
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M << "\red [user] begins to seperate your eyes with [src]!"
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user << "\red You seperate [M]'s eyes with [src]!"
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else
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user.visible_message( \
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"\red [user] begins to have his eyes retracted.", \
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"\red You begin to pry open your eyes with [src]!" \
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)
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if(M == user && prob(25))
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user << "\red You mess up!"
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if(istype(M, /mob/living/carbon/human))
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var/datum/organ/external/affecting = M:organs["head"]
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affecting.take_damage(15)
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M.updatehealth()
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else
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M.take_organ_damage(15)
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M:eye_op_stage = 2.0
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else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
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return ..()
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return
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////////////
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//Hemostat//
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////////////
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/obj/item/weapon/hemostat/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/table/, M.loc) && M.lying && prob(50))))
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return ..()
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if (user.zone_sel.selecting == "eyes")
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var/mob/living/carbon/human/H = M
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if(istype(H) && ( \
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(H.head && H.head.flags & HEADCOVERSEYES) || \
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(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
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(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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var/mob/living/carbon/monkey/Mo = M
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if(istype(Mo) && ( \
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(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
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user << "\red You cannot locate any eyes on this creature!"
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return
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switch(M.eye_op_stage)
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if(2.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] is having his eyes mended by [user].", 1)
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M << "\red [user] begins to mend your eyes with [src]!"
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user << "\red You mend [M]'s eyes with [src]!"
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else
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user.visible_message( \
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"\red [user] begins to have his eyes mended.", \
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"\red You begin to mend your eyes with [src]!" \
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)
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if(M == user && prob(25))
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user << "\red You mess up!"
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if(istype(M, /mob/living/carbon/human))
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var/datum/organ/external/affecting = M:organs["head"]
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affecting.take_damage(15)
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M.updatehealth()
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else
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M.take_organ_damage(15)
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M:eye_op_stage = 3.0
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else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
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return ..()
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return
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///////////
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//Cautery//
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///////////
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/obj/item/weapon/cautery/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/table/, M.loc) && M.lying && prob(50))))
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return ..()
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if (user.zone_sel.selecting == "eyes")
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var/mob/living/carbon/human/H = M
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if(istype(H) && ( \
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(H.head && H.head.flags & HEADCOVERSEYES) || \
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(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
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(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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var/mob/living/carbon/monkey/Mo = M
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if(istype(Mo) && ( \
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(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
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user << "\red You cannot locate any eyes on this creature!"
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return
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switch(M.eye_op_stage)
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if(3.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] is having his eyes cauterized by [user].", 1)
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M << "\red [user] begins to cauterize your eyes!"
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user << "\red You cauterize [M]'s eyes with [src]!"
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else
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user.visible_message( \
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"\red [user] begins to have his eyes cauterized.", \
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"\red You begin to cauterize your eyes!" \
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)
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if(M == user && prob(25))
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user << "\red You mess up!"
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if(istype(M, /mob/living/carbon/human))
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var/datum/organ/external/affecting = M:organs["head"]
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affecting.take_damage(15)
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M.updatehealth()
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else
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M.take_organ_damage(15)
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M.sdisabilities &= ~1
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M:eye_op_stage = 0.0
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else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
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return ..()
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return
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//obj/item/weapon/surgicaldrill
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///////////
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//SCALPEL//
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///////////
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/obj/item/weapon/scalpel/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return ..()
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if((user.mutations & 16) && prob(50))
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M = user
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return eyestab(M,user)
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/table/, M.loc) && M.lying && prob(50))))
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return ..()
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src.add_fingerprint(user)
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if(user.zone_sel.selecting == "head")
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var/mob/living/carbon/human/H = M
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if(istype(H) && ( \
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(H.head && H.head.flags & HEADCOVERSEYES) || \
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(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
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(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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var/mob/living/carbon/monkey/Mo = M
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if(istype(Mo) && ( \
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(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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switch(M:brain_op_stage)
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if(0.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] is beginning to have his head cut open with [src] by [user].", 1)
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M << "\red [user] begins to cut open your head with [src]!"
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user << "\red You cut [M]'s head open with [src]!"
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else
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user.visible_message( \
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"\red [user] begins to cut open his skull with [src]!", \
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"\red You begin to cut open your head with [src]!" \
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)
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if(M == user && prob(25))
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user << "\red You mess up!"
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if(istype(M, /mob/living/carbon/human))
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var/datum/organ/external/affecting = M:organs["head"]
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affecting.take_damage(15)
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else
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M.take_organ_damage(15)
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if(istype(M, /mob/living/carbon/human))
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var/datum/organ/external/affecting = M:organs["head"]
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affecting.take_damage(7)
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else
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M.take_organ_damage(7)
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M.updatehealth()
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M:brain_op_stage = 1.0
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if(2.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] is having his connections to the brain delicately severed with [src] by [user].", 1)
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M << "\red [user] begins to cut open your head with [src]!"
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user << "\red You cut [M]'s head open with [src]!"
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else
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user.visible_message( \
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"\red [user] begin to delicately remove the connections to his brain with [src]!", \
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"\red You begin to cut open your head with [src]!" \
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)
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if(M == user && prob(25))
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user << "\red You nick an artery!"
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if(istype(M, /mob/living/carbon/human))
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var/datum/organ/external/affecting = M:organs["head"]
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affecting.take_damage(75)
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else
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M.take_organ_damage(75)
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if(istype(M, /mob/living/carbon/human))
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var/datum/organ/external/affecting = M:organs["head"]
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affecting.take_damage(7)
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else
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M.take_organ_damage(7)
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M.updatehealth()
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M:brain_op_stage = 3.0
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else
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..()
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return
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else if(user.zone_sel.selecting == "eyes")
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user << "\blue So far so good."
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var/mob/living/carbon/human/H = M
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if(istype(H) && ( \
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(H.head && H.head.flags & HEADCOVERSEYES) || \
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(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
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(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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var/mob/living/carbon/monkey/Mo = M
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if(istype(Mo) && ( \
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(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
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user << "\red You cannot locate any eyes on this creature!"
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return
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switch(M:eye_op_stage)
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if(0.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] is beginning to have his eyes incised with [src] by [user].", 1)
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M << "\red [user] begins to cut open your eyes with [src]!"
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user << "\red You make an incision around [M]'s eyes with [src]!"
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else
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user.visible_message( \
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"\red [user] begins to cut around his eyes with [src]!", \
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"\red You begin to cut open your eyes with [src]!" \
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)
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if(M == user && prob(25))
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user << "\red You mess up!"
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if(istype(M, /mob/living/carbon/human))
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var/datum/organ/external/affecting = M:organs["head"]
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affecting.take_damage(15)
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else
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M.take_organ_damage(15)
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user << "\blue So far so good before."
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M.updatehealth()
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M:eye_op_stage = 1.0
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user << "\blue So far so good after."
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else
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return ..()
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/* wat
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else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
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return ..()
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*/
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return
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////////////////
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//CIRCULAR SAW//
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////////////////
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/obj/item/weapon/circular_saw/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return ..()
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if((user.mutations & 16) && prob(50))
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M = user
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return eyestab(M,user)
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/table/, M.loc) && M.lying && prob(50))))
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return ..()
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src.add_fingerprint(user)
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if(user.zone_sel.selecting == "head")
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var/mob/living/carbon/human/H = M
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if(istype(H) && ( \
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(H.head && H.head.flags & HEADCOVERSEYES) || \
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(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
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(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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var/mob/living/carbon/monkey/Mo = M
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if(istype(Mo) && ( \
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(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
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))
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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switch(M:brain_op_stage)
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if(1.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] has his skull sawed open with [src] by [user].", 1)
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M << "\red [user] begins to saw open your head with [src]!"
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user << "\red You saw [M]'s head open with [src]!"
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else
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user.visible_message( \
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"\red [user] saws open his skull with [src]!", \
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"\red You begin to saw open your head with [src]!" \
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)
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if(M == user && prob(25))
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user << "\red You mess up!"
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if(istype(M, /mob/living/carbon/human))
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var/datum/organ/external/affecting = M:organs["head"]
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affecting.take_damage(40)
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M.updatehealth()
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else
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M.take_organ_damage(40)
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if(istype(M, /mob/living/carbon/human))
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var/datum/organ/external/affecting = M:organs["head"]
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affecting.take_damage(7)
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else
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M.take_organ_damage(7)
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M.updatehealth()
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M:brain_op_stage = 2.0
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if(3.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] has his spine's connection to the brain severed with [src] by [user].", 1)
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M << "\red [user] severs your brain's connection to the spine with [src]!"
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user << "\red You sever [M]'s brain's connection to the spine with [src]!"
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else
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user.visible_message( \
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"\red [user] severs his brain's connection to the spine with [src]!", \
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"\red You sever your brain's connection to the spine with [src]!" \
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)
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M:brain_op_stage = 4.0
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M.death()
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var/obj/item/brain/B = new (M.loc)
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B.owner = M
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else
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..()
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return
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else
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return ..()
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/*
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else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
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return ..()
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*/
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return
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