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* no more self callbacks on update fullness * fix missing code * Belly test * import type * full partiy * . * fix preview * in belly to late join * robot nutri * . * . * update export * finish open todos * code cleanup * fix some old slacking * move this to a define * fixing * , * . * Creates a Consume Belly Reagents pref (#10) * Creates a Consume Belly Reagents pref Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended. * These changes at least do not cause any problems * Missed this one * Reverts reagent_names * _BELLY versions * Fixed typo * . * fix admin spawn mobs bellies * also fix that bug * hints * fix that * . * initial * should be all * that is no longer needed * fluids into hand items I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted. ARC = active-hand reagent container. IRC = inactive-hand reagent container. * some stuff --------- Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
117 lines
3.4 KiB
Plaintext
117 lines
3.4 KiB
Plaintext
/obj/machinery/embedded_controller
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name = "Embedded Controller"
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layer = ABOVE_WINDOW_LAYER
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anchored = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 10
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var/datum/embedded_program/program //the currently executing program
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var/list/valid_actions = list()
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var/on = 1
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/obj/machinery/embedded_controller/Initialize(mapload)
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if(ispath(program))
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program = new program(src)
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return ..()
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/obj/machinery/embedded_controller/Destroy()
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if(istype(program))
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qdel(program) // the program will clear the ref in its Destroy
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return ..()
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/obj/machinery/embedded_controller/examine(mob/user, infix, suffix)
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. = ..()
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if(in_range(src, user))
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. += "It has an ID tag of \"[program?.id_tag]\""
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/obj/machinery/embedded_controller/proc/post_signal(datum/signal/signal, comm_line)
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return 0
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/obj/machinery/embedded_controller/receive_signal(datum/signal/signal, receive_method, receive_param)
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if(!signal || signal.encryption) return
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if(program)
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program.receive_signal(signal, receive_method, receive_param)
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/obj/machinery/embedded_controller/Topic()
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. = ..()
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// stack_trace("WARNING: Embedded controller [src] ([type]) had Topic() called unexpectedly. Please report this.") // statpanel means that topic can always be called for clicking
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/obj/machinery/embedded_controller/tgui_act(action, params, datum/tgui/ui)
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if(..())
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return TRUE
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if(LAZYLEN(valid_actions))
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if(action in valid_actions)
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program.receive_user_command(action)
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return TRUE
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if(ui.user)
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add_fingerprint(ui.user)
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/obj/machinery/embedded_controller/process()
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if(program)
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program.process()
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update_icon()
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/obj/machinery/embedded_controller/attack_ai(mob/user as mob)
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tgui_interact(user)
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/obj/machinery/embedded_controller/attack_hand(mob/user as mob)
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if(!user.IsAdvancedToolUser())
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return 0
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tgui_interact(user)
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/obj/machinery/embedded_controller/tgui_interact(mob/user, datum/tgui/ui = null)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "EmbeddedController", src)
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ui.open()
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//
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// Embedded controller with a radio! (Most things (All things?) use this)
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//
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/obj/machinery/embedded_controller/radio
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icon = 'icons/obj/airlock_machines.dmi'
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icon_state = "airlock_control_standby"
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power_channel = ENVIRON
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density = FALSE
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unacidable = TRUE
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var/id_tag
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//var/radio_power_use = 50 //power used to xmit signals
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var/frequency = 1379
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var/radio_filter = null
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var/datum/radio_frequency/radio_connection
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/obj/machinery/embedded_controller/radio/Initialize(mapload)
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set_frequency(frequency) // Set it before parent instantiates program
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. = ..()
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/obj/machinery/embedded_controller/radio/Destroy()
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if(radio_controller)
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radio_controller.remove_object(src,frequency)
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. = ..()
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/obj/machinery/embedded_controller/radio/update_icon()
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if(on && program)
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if(program.memory["processing"])
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icon_state = "airlock_control_process"
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else
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icon_state = "airlock_control_standby"
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else
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icon_state = "airlock_control_off"
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/obj/machinery/embedded_controller/radio/post_signal(datum/signal/signal, var/radio_filter = null)
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signal.transmission_method = TRANSMISSION_RADIO
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if(radio_connection)
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//use_power(radio_power_use) //neat idea, but causes way too much lag.
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return radio_connection.post_signal(src, signal, radio_filter)
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else
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qdel(signal)
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/obj/machinery/embedded_controller/radio/proc/set_frequency(new_frequency)
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radio_controller.remove_object(src, frequency)
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frequency = new_frequency
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radio_connection = radio_controller.add_object(src, frequency, radio_filter)
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