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* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
109 lines
3.6 KiB
Plaintext
109 lines
3.6 KiB
Plaintext
/client/proc/print_random_map()
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set category = "Debug.Events"
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set name = "Display Random Map"
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set desc = "Show the contents of a random map."
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if(!check_rights_for(src, R_HOLDER)) return
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var/choice = tgui_input_list(usr, "Choose a map to display.", "Map Choice", GLOB.random_maps)
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if(!choice)
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return
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var/datum/random_map/M = GLOB.random_maps[choice]
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if(istype(M))
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M.display_map(usr)
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/client/proc/delete_random_map()
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set category = "Debug.Events"
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set name = "Delete Random Map"
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set desc = "Delete a random map."
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if(!check_rights_for(src, R_HOLDER)) return
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var/choice = tgui_input_list(usr, "Choose a map to delete.", "Map Choice", GLOB.random_maps)
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if(!choice)
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return
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var/datum/random_map/M = GLOB.random_maps[choice]
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GLOB.random_maps[choice] = null
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if(istype(M))
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message_admins("[key_name_admin(usr)] has deleted [M.name].")
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log_admin("[key_name(usr)] has deleted [M.name].")
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qdel(M)
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/client/proc/create_random_map()
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set category = "Debug.Events"
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set name = "Create Random Map"
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set desc = "Create a random map."
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if(!check_rights_for(src, R_HOLDER)) return
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var/map_datum = tgui_input_list(usr, "Choose a map to create.", "Map Choice", subtypesof(/datum/random_map))
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if(!map_datum)
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return
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var/datum/random_map/M
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if(tgui_alert(usr, "Do you wish to customise the map?","Customize",list("Yes","No")) == "Yes")
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var/seed = tgui_input_text(usr, "Seed? (blank for none)")
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var/lx = tgui_input_number(usr, "X-size? (blank for default)")
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var/ly = tgui_input_number(usr, "Y-size? (blank for default)")
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M = new map_datum(seed,null,null,null,lx,ly,1)
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else
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M = new map_datum(null,null,null,null,null,null,1)
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if(M)
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message_admins("[key_name_admin(usr)] has created [M.name].")
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log_admin("[key_name(usr)] has created [M.name].")
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/client/proc/apply_random_map()
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set category = "Debug.Events"
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set name = "Apply Random Map"
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set desc = "Apply a map to the game world."
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if(!check_rights_for(src, R_HOLDER)) return
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var/choice = tgui_input_list(usr, "Choose a map to apply.", "Map Choice", GLOB.random_maps)
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if(!choice)
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return
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var/datum/random_map/M = GLOB.random_maps[choice]
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if(istype(M))
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var/tx = tgui_input_number(usr, "X? (default to current turf)")
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var/ty = tgui_input_number(usr, "Y? (default to current turf)")
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var/tz = tgui_input_number(usr, "Z? (default to current turf)")
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if(isnull(tx) || isnull(ty) || isnull(tz))
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var/turf/T = get_turf(usr)
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tx = !isnull(tx) ? tx : T.x
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ty = !isnull(ty) ? ty : T.y
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tz = !isnull(tz) ? tz : T.z
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message_admins("[key_name_admin(usr)] has applied [M.name] at x[tx],y[ty],z[tz].")
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log_admin("[key_name(usr)] has applied [M.name] at x[tx],y[ty],z[tz].")
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M.set_origins(tx,ty,tz)
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M.apply_to_map()
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/client/proc/overlay_random_map()
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set category = "Debug.Events"
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set name = "Overlay Random Map"
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set desc = "Apply a map to another map."
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if(!check_rights_for(src, R_HOLDER)) return
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var/choice = tgui_input_list(usr, "Choose a map as base.", "Map Choice", GLOB.random_maps)
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if(!choice)
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return
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var/datum/random_map/base_map = GLOB.random_maps[choice]
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choice = null
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choice = tgui_input_list(usr, "Choose a map to overlay.", "Map Choice", GLOB.random_maps)
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if(!choice)
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return
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var/datum/random_map/overlay_map = GLOB.random_maps[choice]
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if(istype(base_map) && istype(overlay_map))
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var/tx = tgui_input_number(usr, "X? (default to 1)")
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var/ty = tgui_input_number(usr, "Y? (default to 1)")
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if(!tx) tx = 1
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if(!ty) ty = 1
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message_admins("[key_name_admin(usr)] has applied [overlay_map.name] to [base_map.name] at x[tx],y[ty].")
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log_admin("[key_name(usr)] has applied [overlay_map.name] to [base_map.name] at x[tx],y[ty].")
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overlay_map.overlay_with(base_map,tx,ty)
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base_map.display_map(usr)
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