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VOREStation/code/modules/clothing/head/jobs.dm
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mistyLuminescenceandAnewbe f87a6d7d8c Adds a white robe. (#4074)
* - Adds a hooded robe themed after the Rishizirr, the mythological Tajaran angels of death said to shepherd the souls of those who die while snowed in to their designated afterlife. Perfect for Hallowe'en!

* Adds a hooded white robe.

* Fixes the white robe.

* Fixes the robe, again
2017-10-16 04:27:03 -05:00

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//Bartender
/obj/item/clothing/head/chefhat
name = "chef's hat"
desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
icon_state = "chefhat"
//Captain
/obj/item/clothing/head/caphat
name = "colony director's hat"
icon_state = "captain"
desc = "It's good being the king."
body_parts_covered = 0
/obj/item/clothing/head/caphat/cap
name = "colony director's cap"
desc = "You fear to wear it for the negligence it brings."
icon_state = "capcap"
/obj/item/clothing/head/caphat/formal
name = "parade hat"
desc = "No one in a commanding position should be without a perfect, white hat of ultimate authority."
icon_state = "officercap"
//HOP
/obj/item/clothing/head/caphat/hop
name = "crew resource's hat"
desc = "A stylish hat that both protects you from enraged former-crewmembers and gives you a false sense of authority."
icon_state = "hopcap"
//Chaplain
/obj/item/clothing/head/chaplain_hood
name = "chaplain's hood"
desc = "It's a hood that covers the head. It keeps you warm during the space winters."
icon_state = "chaplain_hood"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
//Chaplain but spookier
/obj/item/clothing/head/chaplain_hood/whiteout
name = "white hood"
desc = "It's a generic white hood. Very spooky."
icon_state = "whiteout_hood"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
//Chaplain
/obj/item/clothing/head/nun_hood
name = "nun hood"
desc = "Maximum piety in this star system."
icon_state = "nun_hood"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
//Mime
/obj/item/clothing/head/beret
name = "beret"
desc = "A beret, an artists favorite headwear."
icon_state = "beret"
body_parts_covered = 0
//Security
/obj/item/clothing/head/beret/sec
name = "security beret"
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
icon_state = "beret_officer"
item_state_slots = list(slot_r_hand_str = "beret", slot_l_hand_str = "beret")
/obj/item/clothing/head/beret/sec/navy/officer
name = "officer beret"
desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_navy_officer"
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
/obj/item/clothing/head/beret/sec/navy/hos
name = "Head of Security beret"
desc = "A navy blue beret with a Head of Security's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_navy_hos"
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
/obj/item/clothing/head/beret/sec/navy/warden
name = "warden beret"
desc = "A navy blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_navy_warden"
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
/obj/item/clothing/head/beret/sec/corporate/officer
name = "officer beret"
desc = "A corporate black beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_corporate_officer"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
/obj/item/clothing/head/beret/sec/corporate/hos
name = "Head of Security beret"
desc = "A corporate black beret with a Head of Security's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_corporate_hos"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
/obj/item/clothing/head/beret/sec/corporate/warden
name = "warden beret"
desc = "A corporate black beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_corporate_warden"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
/obj/item/clothing/head/helmet/warden //should these be helmets?
name = "warden's hat"
desc = "It's a special helmet issued to the Warden of a securiy force."
icon_state = "policehelm"
body_parts_covered = 0
/obj/item/clothing/head/helmet/HoS
name = "Head of Security Hat"
desc = "The hat of the Head of Security. For showing the officers who's in charge."
icon_state = "hoscap"
body_parts_covered = 0
/obj/item/clothing/head/helmet/HoS/dermal
name = "Dermal Armour Patch"
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
icon_state = "dermal"
item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
/obj/item/clothing/head/det
name = "fedora"
desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
icon_state = "detective"
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/det/grey
icon_state = "detective2"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
/obj/item/clothing/head/beret/engineering
name = "engineering beret"
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
icon_state = "beret_orange"
/obj/item/clothing/head/beret/purple
name = "purple beret"
desc = "A stylish, if purple, beret."
icon_state = "beret_purpleyellow"
/obj/item/clothing/head/beret/centcom/officer
name = "officers beret"
desc = "A dark blue beret adorned with a silver patch. Worn by NanoTrasen Officials."
icon_state = "beret_centcom_officer"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
/obj/item/clothing/head/beret/centcom/captain
name = "captains beret"
desc = "A white beret adorned with a blue patch. Worn by NanoTrasen command staff."
icon_state = "beret_centcom_captain"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
/obj/item/clothing/head/beret/sec/gov
name = "officer beret"
desc = "A black beret with a gold emblem."
icon_state = "beret_corporate_hos"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
//Medical
/obj/item/clothing/head/surgery
name = "surgical cap"
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
icon_state = "surgcap_blue"
item_state_slots = list(slot_r_hand_str = "beret_blue", slot_l_hand_str = "beret_blue")
flags_inv = BLOCKHEADHAIR
/obj/item/clothing/head/surgery/purple
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
icon_state = "surgcap_purple"
item_state_slots = list(slot_r_hand_str = "beret_purple", slot_l_hand_str = "beret_purple")
/obj/item/clothing/head/surgery/blue
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
icon_state = "surgcap_blue"
item_state_slots = list(slot_r_hand_str = "beret_blue", slot_l_hand_str = "beret_blue")
/obj/item/clothing/head/surgery/green
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
icon_state = "surgcap_green"
item_state_slots = list(slot_r_hand_str = "beret_green", slot_l_hand_str = "beret_green")
/obj/item/clothing/head/surgery/black
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is black."
icon_state = "surgcap_black"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
/obj/item/clothing/head/surgery/navyblue
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is navy blue."
icon_state = "surgcap_navyblue"
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")