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* - Adds a hooded robe themed after the Rishizirr, the mythological Tajaran angels of death said to shepherd the souls of those who die while snowed in to their designated afterlife. Perfect for Hallowe'en! * Adds a hooded white robe. * Fixes the white robe. * Fixes the robe, again
199 lines
8.6 KiB
Plaintext
199 lines
8.6 KiB
Plaintext
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//Bartender
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/obj/item/clothing/head/chefhat
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name = "chef's hat"
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desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
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icon_state = "chefhat"
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//Captain
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/obj/item/clothing/head/caphat
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name = "colony director's hat"
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icon_state = "captain"
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desc = "It's good being the king."
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body_parts_covered = 0
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/obj/item/clothing/head/caphat/cap
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name = "colony director's cap"
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desc = "You fear to wear it for the negligence it brings."
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icon_state = "capcap"
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/obj/item/clothing/head/caphat/formal
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name = "parade hat"
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desc = "No one in a commanding position should be without a perfect, white hat of ultimate authority."
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icon_state = "officercap"
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//HOP
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/obj/item/clothing/head/caphat/hop
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name = "crew resource's hat"
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desc = "A stylish hat that both protects you from enraged former-crewmembers and gives you a false sense of authority."
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icon_state = "hopcap"
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//Chaplain
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/obj/item/clothing/head/chaplain_hood
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name = "chaplain's hood"
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desc = "It's a hood that covers the head. It keeps you warm during the space winters."
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icon_state = "chaplain_hood"
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item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD
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//Chaplain but spookier
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/obj/item/clothing/head/chaplain_hood/whiteout
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name = "white hood"
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desc = "It's a generic white hood. Very spooky."
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icon_state = "whiteout_hood"
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item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
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//Chaplain
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/obj/item/clothing/head/nun_hood
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name = "nun hood"
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desc = "Maximum piety in this star system."
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icon_state = "nun_hood"
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item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD
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//Mime
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/obj/item/clothing/head/beret
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name = "beret"
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desc = "A beret, an artists favorite headwear."
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icon_state = "beret"
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body_parts_covered = 0
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//Security
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
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icon_state = "beret_officer"
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item_state_slots = list(slot_r_hand_str = "beret", slot_l_hand_str = "beret")
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/obj/item/clothing/head/beret/sec/navy/officer
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name = "officer beret"
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desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
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icon_state = "beret_navy_officer"
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item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
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/obj/item/clothing/head/beret/sec/navy/hos
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name = "Head of Security beret"
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desc = "A navy blue beret with a Head of Security's rank emblem. For officers that are more inclined towards style than safety."
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icon_state = "beret_navy_hos"
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item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
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/obj/item/clothing/head/beret/sec/navy/warden
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name = "warden beret"
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desc = "A navy blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
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icon_state = "beret_navy_warden"
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item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
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/obj/item/clothing/head/beret/sec/corporate/officer
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name = "officer beret"
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desc = "A corporate black beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
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icon_state = "beret_corporate_officer"
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item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
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/obj/item/clothing/head/beret/sec/corporate/hos
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name = "Head of Security beret"
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desc = "A corporate black beret with a Head of Security's rank emblem. For officers that are more inclined towards style than safety."
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icon_state = "beret_corporate_hos"
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item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
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/obj/item/clothing/head/beret/sec/corporate/warden
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name = "warden beret"
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desc = "A corporate black beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
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icon_state = "beret_corporate_warden"
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item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
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/obj/item/clothing/head/helmet/warden //should these be helmets?
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name = "warden's hat"
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desc = "It's a special helmet issued to the Warden of a securiy force."
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icon_state = "policehelm"
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body_parts_covered = 0
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/obj/item/clothing/head/helmet/HoS
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name = "Head of Security Hat"
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desc = "The hat of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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body_parts_covered = 0
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/obj/item/clothing/head/helmet/HoS/dermal
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name = "Dermal Armour Patch"
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desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
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icon_state = "dermal"
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item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
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/obj/item/clothing/head/det
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name = "fedora"
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desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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icon_state = "detective"
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allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
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armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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body_parts_covered = 0
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/obj/item/clothing/head/det/grey
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icon_state = "detective2"
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item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
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desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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/obj/item/clothing/head/beret/engineering
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name = "engineering beret"
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desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
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icon_state = "beret_orange"
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/obj/item/clothing/head/beret/purple
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name = "purple beret"
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desc = "A stylish, if purple, beret."
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icon_state = "beret_purpleyellow"
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/obj/item/clothing/head/beret/centcom/officer
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name = "officers beret"
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desc = "A dark blue beret adorned with a silver patch. Worn by NanoTrasen Officials."
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icon_state = "beret_centcom_officer"
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item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
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/obj/item/clothing/head/beret/centcom/captain
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name = "captains beret"
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desc = "A white beret adorned with a blue patch. Worn by NanoTrasen command staff."
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icon_state = "beret_centcom_captain"
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item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
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/obj/item/clothing/head/beret/sec/gov
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name = "officer beret"
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desc = "A black beret with a gold emblem."
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icon_state = "beret_corporate_hos"
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item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
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//Medical
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/obj/item/clothing/head/surgery
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name = "surgical cap"
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
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icon_state = "surgcap_blue"
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item_state_slots = list(slot_r_hand_str = "beret_blue", slot_l_hand_str = "beret_blue")
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flags_inv = BLOCKHEADHAIR
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/obj/item/clothing/head/surgery/purple
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
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icon_state = "surgcap_purple"
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item_state_slots = list(slot_r_hand_str = "beret_purple", slot_l_hand_str = "beret_purple")
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/obj/item/clothing/head/surgery/blue
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
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icon_state = "surgcap_blue"
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item_state_slots = list(slot_r_hand_str = "beret_blue", slot_l_hand_str = "beret_blue")
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/obj/item/clothing/head/surgery/green
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
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icon_state = "surgcap_green"
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item_state_slots = list(slot_r_hand_str = "beret_green", slot_l_hand_str = "beret_green")
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/obj/item/clothing/head/surgery/black
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is black."
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icon_state = "surgcap_black"
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item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
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/obj/item/clothing/head/surgery/navyblue
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is navy blue."
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icon_state = "surgcap_navyblue"
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item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
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