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* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
61 lines
2.2 KiB
Plaintext
61 lines
2.2 KiB
Plaintext
/client/proc/cmd_admin_check_player_logs(mob/living/M as mob in GLOB.mob_list)
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set category = "Admin.Logs"
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set name = "Check Player Attack Logs"
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set desc = "Check a player's attack logs."
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//Views specific attack logs belonging to one player.
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var/dat = span_bold("[M]'s Attack Log:<HR>")
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dat += span_bold("Viewing attack logs of [M]") + " - (Played by ([key_name(M)]).<br>"
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if(M.mind)
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dat += span_bold("Current Antag?:") + " [(M.mind.special_role)?"Yes":"No"]<br>"
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dat += "<br>" + span_bold("Note:") + " This is arranged from earliest to latest. <br><br>"
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if(!isemptylist(M.attack_log))
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dat += "<fieldset style='border: 2px solid white; display: inline'>"
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for(var/l in M.attack_log)
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dat += "[l]<br>"
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dat += "</fieldset>"
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else
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dat += span_italics("No attack logs found for [M].")
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var/datum/browser/popup = new(usr, "admin_attack_log", "[src]", 650, 650, src)
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popup.set_content(jointext(dat,null))
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popup.open()
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onclose(usr, "admin_attack_log")
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feedback_add_details("admin_verb","PL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_check_dialogue_logs(mob/living/M as mob in GLOB.mob_list)
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set category = "Admin.Logs"
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set name = "Check Player Dialogue Logs"
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set desc = "Check a player's dialogue logs."
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//Views specific dialogue logs belonging to one player.
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var/dat = span_bold("[M]'s Dialogue Log:<HR>")
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dat += span_bold("Viewing say and emote logs of [M]") + " - (Played by ([key_name(M)]).<br>"
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if(M.mind)
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dat += span_bold("Current Antag?:") + " [(M.mind.special_role)?"Yes":"No"]<br>"
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dat += "<br>" + span_bold("Note:") + " This is arranged from earliest to latest. <br><br>"
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if(!isemptylist(M.dialogue_log))
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dat += "<fieldset style='border: 2px solid white; display: inline'>"
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for(var/d in M.dialogue_log)
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dat += "[d]<br>"
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dat += "</fieldset>"
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else
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dat += span_italics("No dialogue logs found for [M].")
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var/datum/browser/popup = new(usr, "admin_dialogue_log", "[src]", 650, 650, src)
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popup.set_content(jointext(dat,null))
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popup.open()
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onclose(usr, "admin_dialogue_log")
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feedback_add_details("admin_verb","PDL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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