Files
VOREStation/code/game/objects/grenades/grenade.dm
petethegoat@gmail.com f657677a99 Fixed issue 775.
Fixed issue 767.

The fix for issue 767 was to standardise spray bottle code (to some extent). If any issues come up with spray bottles, pepper spray, or chem sprayers, report them to me.
Cyborgs now recharge their pacid and lube, as the size of their bottles was quartered.

Changed the flash item_state to "flashbang", as it looks exactly like a flash.

There's some more grammar and text clean up too, mostly with crates and closets.

Finally, fixed some pipes in virology, and changed the librarian's den so the bookcases are at the top.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4394 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-13 18:24:34 +00:00

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/obj/item/weapon/grenade
name = "grenade"
desc = "A hand held grenade, with an adjustable timer."
w_class = 2.0
icon = 'icons/obj/grenade.dmi'
icon_state = "grenade"
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
var/active = 0
var/det_time = 50
/obj/item/weapon/grenade/proc/clown_check(var/mob/living/user)
if((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>Huh? How does this thing work?</span>"
active = 1
icon_state = initial(icon_state) + "_active"
playsound(loc, 'armbomb.ogg', 75, 1, -3)
spawn(5)
if(user)
user.drop_item()
prime()
return 0
return 1
/*/obj/item/weapon/grenade/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
if (istype(target, /obj/item/weapon/storage)) return ..() // Trying to put it in a full container
if (istype(target, /obj/item/weapon/gun/grenadelauncher)) return ..()
if((user.get_active_hand() == src) && (!active) && (clown_check(user)) && target.loc != src.loc)
user << "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>"
active = 1
icon_state = initial(icon_state) + "_active"
playsound(loc, 'armbomb.ogg', 75, 1, -3)
spawn(det_time)
prime()
return
user.dir = get_dir(user, target)
user.drop_item()
var/t = (isturf(target) ? target : target.loc)
walk_towards(src, t, 3)
return*/
/obj/item/weapon/grenade/examine()
set src in usr
usr << desc
if(det_time > 1)
usr << "The timer is set to [det_time/10] seconds."
return
usr << "\The [src] is set for instant detonation."
/obj/item/weapon/grenade/attack_self(mob/user as mob)
if(!active)
if(clown_check(user))
user << "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>"
active = 1
icon_state = initial(icon_state) + "_active"
add_fingerprint(user)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
spawn(det_time)
if(user)
user.drop_item()
prime()
return
return
/obj/item/weapon/grenade/proc/prime()
playsound(loc, 'Welder2.ogg', 25, 1)
var/turf/T = get_turf(src)
if(T)
T.hotspot_expose(700,125)
/obj/item/weapon/grenade/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(isscrewdriver(W))
switch(det_time)
if ("1")
det_time = 30
user << "<span class='notice'>You set the [name] for 3 second detonation time.</span>"
if ("30")
det_time = 100
user << "<span class='notice'>You set the [name] for 10 second detonation time.</span>"
if ("100")
det_time = 1
user << "<span class='notice'>You set the [name] for instant detonation.</span>"
add_fingerprint(user)
..()
return
/obj/item/weapon/grenade/attack_hand()
walk(src, null, null)
..()
return
/obj/item/weapon/grenade/attack_paw(mob/user as mob)
return attack_hand(user)