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- Syringe overlay layer is no longer above the blackout screen layer Fixed issue 704 - Shades (and all simple animals) can no longer pick up paper bins/donut boxes with clickdragging (were there any other objects you could pick up with onmousedrop?) Fixed issue 737 - Dead/unconscious cultists no longer count towards cultist count on rune use (such as sacrifice, nar-sie, etc) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4360 316c924e-a436-60f5-8080-3fe189b3f50e
157 lines
4.1 KiB
Plaintext
157 lines
4.1 KiB
Plaintext
/*
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CONTAINS:
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DONUT BOX
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EGG BOX
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MONKEY CUBE BOX
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*/
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/mob/living/carbon/var/last_eating = 0
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/obj/item/kitchen/donut_box
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var/const/max_amount = 6
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var/list/obj/item/weapon/reagent_containers/food/snacks/donut/donuts = list()
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icon = 'icons/obj/food.dmi'
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icon_state = "donutbox6"
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name = "donut box"
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/obj/item/kitchen/egg_box
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var/amount = 12
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icon = 'icons/obj/food.dmi'
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icon_state = "eggbox"
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name = "egg box"
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/obj/item/kitchen/donut_box/New()
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for(var/i = 0; i < max_amount; i++)
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donuts += new /obj/item/weapon/reagent_containers/food/snacks/donut/normal(src)
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update()
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..()
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/obj/item/kitchen/donut_box/proc/update()
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src.icon_state = text("donutbox[]", src.donuts.len)
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return
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/obj/item/kitchen/donut_box/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
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if (istype(W, /obj/item/weapon/reagent_containers/food/snacks/donut) && (donuts.len < max_amount))
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user.drop_item()
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W.loc = src
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donuts += W
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usr << "You place a donut back into the box."
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src.update()
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return
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/obj/item/kitchen/donut_box/MouseDrop(mob/living/user as mob)
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if ((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
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if(!istype(user, /mob/living/carbon/metroid) && !istype(user, /mob/living/simple_animal))
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if( !usr.get_active_hand() )
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src.attack_hand(usr, usr.hand, 1)
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return
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/obj/item/kitchen/donut_box/attack_paw(mob/living/user as mob)
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return src.attack_hand(user)
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/obj/item/kitchen/donut_box/attack_hand(mob/living/user as mob, unused, flag)
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if (flag)
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return ..()
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src.add_fingerprint(user)
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var/last = donuts.len
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if(last <= 0)
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user << "Oh no! No donuts left!"
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return
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//world.log << last
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var/obj/item/weapon/reagent_containers/food/snacks/donut/P = donuts[last] // Get the last donut.
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if(P)
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P.loc = user.loc
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user.put_in_hands(P)
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donuts -= P
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user << "You take a donut out of the box."
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src.update()
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return
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/obj/item/kitchen/donut_box/examine()
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set src in oview(1)
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var/n = src.donuts.len
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if (n <= 0)
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n = 0
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usr << "There are no donuts left in the box."
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else
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if (n == 1)
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usr << "There is one donut left in the box."
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else
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usr << text("There are [] donuts in the box.", n)
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return
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/obj/item/kitchen/egg_box/proc/update()
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src.icon_state = text("eggbox[]", src.amount)
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return
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/obj/item/kitchen/egg_box/MouseDrop(mob/user as mob)
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if ((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
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if( !usr.get_active_hand() )
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attack_hand(usr, usr.hand, 1)
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return
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return
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/obj/item/kitchen/egg_box/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/item/kitchen/egg_box/attack_hand(mob/user as mob, unused, flag)
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if (flag)
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return ..()
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src.add_fingerprint(user)
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var/obj/item/weapon/reagent_containers/food/snacks/egg/P = locate() in src
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if(!P && (amount >= 1))
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P = new /obj/item/weapon/reagent_containers/food/snacks/egg( src )
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if(P)
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usr.put_in_hands(P)
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usr << "You take an egg out of the box."
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src.amount--
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src.update()
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return
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/obj/item/kitchen/egg_box/examine()
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set src in oview(1)
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src.amount = round(src.amount)
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var/n = src.amount
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for(var/obj/item/weapon/reagent_containers/food/snacks/egg/P in src)
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n++
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if (n <= 0)
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n = 0
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usr << "There are no eggs left in the box."
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else
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if (n == 1)
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usr << "There is one egg left in the box."
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else
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usr << text("There are [] eggs in the box.", n)
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return
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/obj/item/weapon/monkeycube_box
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name = "monkey cube box"
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desc = "Drymate brand monkey cubes. Just add water!"
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icon = 'icons/obj/food.dmi'
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icon_state = "monkeycubebox"
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var/amount = 2
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attack_hand(mob/user as mob, unused, flag)
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add_fingerprint(user)
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if(user.r_hand == src || user.l_hand == src)
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if(amount)
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user.put_in_hands(new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(user))
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user << "You take a monkey cube out of the box."
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amount--
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else
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user << "There are no monkey cubes left in the box."
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else
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..()
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return
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attack_paw(mob/user as mob)
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return attack_hand(user) |