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087ae7f9e8
* bunch of runtimes * fix that nif ref properly * . * Makes this more clear it's overriding * Update geiger.dm * Update geiger.dm * Implement TG attack_ui Makes get_item_by_slot actually work. It's the TG naming for our proc get_equipped_item(slot) * Fixes geiger and ore signals * These * Update inventory.dm * Unneeded * These * Leave this for another PR * Update bags.dm --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.