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8e357dd556
* EMP Refactor * EVERYBODY gets wires * Shield gen * fix * Fix those * Changes * , * kill --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
70 lines
2.2 KiB
Plaintext
70 lines
2.2 KiB
Plaintext
// Uncomment this define to check for possible lengthy processing of emp_act()s.
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// If emp_act() takes more than defined deciseconds (1/10 seconds) an admin message and log is created.
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// I do not recommend having this uncommented on main server, it probably causes a bit more lag, espicially with larger EMPs.
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// # define EMPDEBUG 10
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/proc/empulse(turf/epicenter, first_range, second_range, third_range, fourth_range, log=0)
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if(!epicenter)
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return
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if(!istype(epicenter, /turf))
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epicenter = get_turf(epicenter.loc)
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if(log)
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message_admins("EMP with size ([first_range], [second_range], [third_range], [fourth_range]) in area [epicenter.loc.name] ")
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log_game("EMP with size ([first_range], [second_range], [third_range], [fourth_range]) in area [epicenter.loc.name] ")
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if(first_range > 1)
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new /obj/effect/temp_visual/emp/pulse(epicenter)
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if(first_range > second_range)
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second_range = first_range
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if(second_range > third_range)
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third_range = second_range
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if(third_range > fourth_range)
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fourth_range = third_range
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for(var/mob/M in range(first_range, epicenter))
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playsound(epicenter, 'sound/effects/EMPulse.ogg', 100, TRUE)
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for(var/atom/T in spiral_range_turfs(fourth_range, epicenter))
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#ifdef EMPDEBUG
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var/time = world.timeofday
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#endif
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var/distance = get_dist(epicenter, T)
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if(distance < 0)
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distance = 0
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//Worst effects, really hurts
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if(distance < first_range)
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T.emp_act(EMP_HEAVY)
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else if(distance == first_range)
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if(prob(50))
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T.emp_act(EMP_HEAVY)
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else
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T.emp_act(EMP_MEDIUM)
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//Slightly less painful
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else if(distance <= second_range)
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T.emp_act(EMP_MEDIUM)
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else if(distance == second_range)
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if(prob(50))
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T.emp_act(EMP_MEDIUM)
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else
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T.emp_act(EMP_LIGHT)
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//Even less slightly less painful
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else if(distance <= third_range)
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T.emp_act(EMP_LIGHT)
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else if(distance == third_range)
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if(prob(50))
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T.emp_act(EMP_MEDIUM)
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else
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T.emp_act(EMP_LIGHT)
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//This should be more or less harmless
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else if(distance <= fourth_range)
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T.emp_act(EMP_HARMLESS)
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#ifdef EMPDEBUG
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if((world.timeofday - time) >= EMPDEBUG)
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log_and_message_admins("EMPDEBUG: [T.name] - [T.type] - took [world.timeofday - time]ds to process emp_act()!")
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#endif
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return TRUE
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