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VOREStation/code/modules/clothing/head/jobs.dm
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//Bartender
/obj/item/clothing/head/chefhat
name = "chef's hat"
desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
icon_state = "chefhat"
/obj/item/clothing/head/hairnet
name = "hairnet"
desc = "A hairnet used to keep the hair out of the way and out of the food."
sprite_sheets = list(
SPECIES_TAJARAN = 'icons/inventory/head/mob_tajaran.dmi'
)
//Captain
/obj/item/clothing/head/caphat
name = "site manager's hat"
icon_state = "captain"
desc = "It's good being the king."
body_parts_covered = 0
/obj/item/clothing/head/caphat/cap
name = "site manager's cap"
desc = "You fear to wear it for the negligence it brings."
icon_state = "capcap"
/obj/item/clothing/head/caphat/formal
name = "parade hat"
desc = "No one in a commanding position should be without a perfect, white hat of ultimate authority."
icon_state = "officercap"
/obj/item/clothing/head/caphat/beret
name = "captain's beret"
desc = "A beret fit for a leader."
icon_state = "beretcap"
//HOP
/obj/item/clothing/head/caphat/hop
name = "crew resource's hat"
desc = "A stylish hat that both protects you from enraged former-crewmembers and gives you a false sense of authority."
icon_state = "hopcap"
/obj/item/clothing/head/caphat/hop/beret
name = "head of personnel's beret"
desc = "The symbol of true bureaucratic micromanagement, although in a fancy form."
icon_state = "berethop"
/obj/item/clothing/head/caphat/hop/beret/white
name = "head of personnel's white beret"
desc = "The symbol of true bureaucratic micromanagement, although in a fancy form."
icon_state = "berethopwhite"
//Chaplain
/obj/item/clothing/head/chaplain_hood
name = "chaplain's hood"
desc = "It's a hood that covers the head. It keeps you warm during the space winters."
icon_state = "chaplain_hood"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
//Chaplain but spookier
/obj/item/clothing/head/chaplain_hood/whiteout
name = "white hood"
desc = "It's a generic white hood. Very spooky."
icon_state = "whiteout_hood"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
//Chaplain
/obj/item/clothing/head/nun_hood
name = "nun hood"
desc = "Maximum piety in this star system."
icon_state = "nun_hood"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
//Mime
/obj/item/clothing/head/beret
name = "beret"
desc = "A beret, an artists favorite headwear."
icon_state = "beret"
body_parts_covered = 0
//Security
/obj/item/clothing/head/beret/sec
name = "security beret"
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
icon_state = "beret_officer"
item_state_slots = list(slot_r_hand_str = "beret", slot_l_hand_str = "beret")
/obj/item/clothing/head/beret/sec/navy/officer
name = "officer beret"
desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_navy_officer"
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
/obj/item/clothing/head/beret/sec/navy/hos
name = "Head of Security beret"
desc = "A navy blue beret with a Head of Security's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_navy_hos"
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
/obj/item/clothing/head/beret/sec/navy/warden
name = "warden beret"
desc = "A navy blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_navy_warden"
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
/obj/item/clothing/head/beret/sec/corporate/officer
name = "officer beret"
desc = "A corporate black beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_corporate_officer"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
/obj/item/clothing/head/beret/sec/corporate/hos
name = "Head of Security beret"
desc = "A corporate black beret with a Head of Security's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_corporate_hos"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
/obj/item/clothing/head/beret/sec/corporate/warden
name = "warden beret"
desc = "A corporate black beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_corporate_warden"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
/obj/item/clothing/head/helmet/warden
name = "warden's helmet"
desc = "Standard Warden gear. Protects the head from impacts."
/obj/item/clothing/head/helmet/warden/hat
name = "warden's hat"
desc = "It's a special hat issued to the Warden of a securiy force."
icon_state = "policehelm"
valid_accessory_slots = null
/obj/item/clothing/head/helmet/HoS
name = "Head of Security helmet"
desc = "Standard Head of Security gear. Protects the head from impacts."
/obj/item/clothing/head/helmet/HoS/hat
name = "Head of Security Hat"
desc = "The hat of the Head of Security. For showing the officers who's in charge."
icon_state = "hoscap"
valid_accessory_slots = null
/obj/item/clothing/head/helmet/dermal
name = "Dermal Armour Patch"
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
icon_state = "dermal"
item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
valid_accessory_slots = null
show_examine = FALSE
flags_inv = null
/obj/item/clothing/head/det
name = "detective fedora"
desc = "A specially designed fedora that is woven with protective fibers. It also makes you look cool."
icon_state = "fedora_brown"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
valid_accessory_slots = null
show_examine = FALSE
/obj/item/clothing/head/det/grey
icon_state = "fedora_grey"
/obj/item/clothing/head/beret/engineering
name = "engineering beret"
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
icon_state = "beret_orange"
/obj/item/clothing/head/beret/purple
name = "purple beret"
desc = "A stylish, if purple, beret."
icon_state = "beret_purpleyellow"
/obj/item/clothing/head/beret/centcom/officer
name = "officers beret"
desc = "A dark blue beret adorned with a silver patch. Worn by NanoTrasen Officials."
icon_state = "beret_centcom_officer"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
/obj/item/clothing/head/beret/centcom/captain
name = "captains beret"
desc = "A white beret adorned with a blue patch. Worn by NanoTrasen command staff."
icon_state = "beret_centcom_captain"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
/obj/item/clothing/head/beret/sec/gov
name = "officer beret"
desc = "A black beret with a gold emblem."
icon_state = "beret_corporate_hos"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
//Medical
/obj/item/clothing/head/surgery
name = "surgical cap"
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
icon_state = "surgcap_blue"
item_state_slots = list(slot_r_hand_str = "beret_blue", slot_l_hand_str = "beret_blue")
flags_inv = BLOCKHEADHAIR
/obj/item/clothing/head/surgery/purple
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
icon_state = "surgcap_purple"
item_state_slots = list(slot_r_hand_str = "beret_purple", slot_l_hand_str = "beret_purple")
/obj/item/clothing/head/surgery/blue
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
icon_state = "surgcap_blue"
item_state_slots = list(slot_r_hand_str = "beret_blue", slot_l_hand_str = "beret_blue")
/obj/item/clothing/head/surgery/green
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
icon_state = "surgcap_green"
item_state_slots = list(slot_r_hand_str = "beret_green", slot_l_hand_str = "beret_green")
/obj/item/clothing/head/surgery/black
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is black."
icon_state = "surgcap_black"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
/obj/item/clothing/head/surgery/navyblue
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is navy blue."
icon_state = "surgcap_navyblue"
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
/obj/item/clothing/head/beret/medical
name = "medical officer's beret"
desc = "A fancy beret with a blue cross, smells sterile."
icon_state = "beretmed"
/obj/item/clothing/head/beret/medical/chem
name = "chemist's beret"
desc = "A fancy beret with an orange beaker. You're not sure if you should smell it."
icon_state = "beretchem"
/obj/item/clothing/head/beret/medical/viro
name = "virologist's beret"
desc = "A fancy beret with a green cross. Hopefully it's virus free!"
icon_state = "beretviro"
/obj/item/clothing/head/beret/medical/cmo
name = "chief medical officer's beret"
desc = "A fancy beret with a green cross, signifying your status in the station's medbay."
icon_state = "beretcmo"
/obj/item/clothing/head/beret/medical/cmo/blue
name = "chief medical officer's beret"
desc = "A fancy beret with a blue and white cross. Try not to be the chief malpractice officer in it!"
icon_state = "beretcmoblue"
//Science
/obj/item/clothing/head/beret/science
name = "scientist's beret"
desc = "A scientist's beret. Looks like it's covered in slime."
icon_state = "beretsci"
/obj/item/clothing/head/beret/science/robotics
name = "roboticist's beret"
desc = "A roboticist's beret. It strongly smells of oil."
icon_state = "beretrobo"
/obj/item/clothing/head/beret/science/rd
name = "research director's beret"
desc = "A beret worn only by highly intelligent people. Or so its wearers say."
icon_state = "beretrd"
//Chief Engineer
/obj/item/clothing/head/beret/engineering/ce
name = "chief engineer's beret"
desc = "A beret that will surely make you look way cooler than a hard hat, although lack of protection is the price."
icon_state = "beretce"
/obj/item/clothing/head/beret/engineering/ce/white
name = "chief engineer's white beret"
desc = "A beret that will surely make you look way cooler than a hard hat, although lack of protection is the price."
icon_state = "beretcewhite"
//Quartermaster
/obj/item/clothing/head/beret/qm
name = "quartermaster's beret"
desc = "This headwear shows off your Cargonian leadership."
icon_state = "beretqm"