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51 lines
1.0 KiB
Plaintext
51 lines
1.0 KiB
Plaintext
/*
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Animals
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*/
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/mob/living/simple_mob/UnarmedAttack(var/atom/A, var/proximity)
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if(!(. = ..()))
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return
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// setClickCooldown(get_attack_speed())
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if(has_hands && istype(A,/obj) && a_intent != I_HURT)
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var/obj/O = A
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return O.attack_hand(src)
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switch(a_intent)
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if(I_HELP)
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var/mob/living/L = A
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if(istype(L) && (!has_hands || !L.attempt_to_scoop(src)))
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custom_emote(1,"[pick(friendly)] \the [A]!")
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if(I_HURT)
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if(can_special_attack(A) && special_attack_target(A))
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return
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else if(melee_damage_upper == 0 && isliving(A))
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custom_emote(1,"[pick(friendly)] \the [A]!")
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else
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attack_target(A)
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if(I_GRAB)
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if(has_hands)
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A.attack_hand(src)
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else if(isliving(A) && src.client)
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animal_nom(A)
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else
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attack_target(A)
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if(I_DISARM)
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if(has_hands)
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A.attack_hand(src)
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else
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attack_target(A)
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/mob/living/simple_mob/RangedAttack(var/atom/A)
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// setClickCooldown(get_attack_speed())
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if(can_special_attack(A) && special_attack_target(A))
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return
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if(projectiletype)
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shoot_target(A) |