Files
VOREStation/code/game/objects/structures
RavingManiac c4875e7d36 Floating effect now uses animate() instead of pixel_y while loop thingy.
Distinct actions that indefinitely change a mob's pixel_y or pixel_x, like strapping someone to a roller bed, should also alter new variables old_y or old_x accordingly. This means that floating and jittering animations no longer interfere, as the animations use old_x/old_y as the "base" position.

Entering areas with gravity from areas without grabity now removes floating effect.
2014-09-30 22:37:48 +08:00
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2014-09-02 09:59:32 +04:00
2014-09-02 09:59:32 +04:00
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2014-07-13 17:37:30 +04:00
2014-07-22 19:52:12 +01:00
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2014-09-28 21:48:57 +02:00
2014-07-22 19:52:12 +01:00
2014-09-02 09:59:32 +04:00
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