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- Added pajama closets which contain 2 red and 2 blue pj's with 4 pairs of white shoes - for use in medbay and crew quarters. (pj sprites by baystation 12) - Added the cart, plasma research, engineering and robotics vending machines from baystation 12 - Mostly for the sprites. - Added science airlocks (sprites by baystation 12), made them work with our door construction / deconstruction mechanic. (those sprites are by me~) - Added hazard doors, sprites by baystation 12. They're reskinned firedoors. - Added two more styles of filing cabinets, all sprites from baystation 12. - Changed the space law book's sprite to the one baystation 12 uses. - Added a few floor sprites from baystation 12 - Added critter crates, sprites from baystation 12 - Added some surgery sprites from baystation 12 - Added plant sprites from baystation 12 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4229 316c924e-a436-60f5-8080-3fe189b3f50e
71 lines
2.1 KiB
Plaintext
71 lines
2.1 KiB
Plaintext
/obj/structure/filingcabinet
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name = "filing cabinet"
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desc = "A large cabinet with drawers."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "filing_cabinet0"
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var/icon_closed = "filing_cabinet0"
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var/icon_open = "filing_cabinet1"
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density = 1
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anchored = 1
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var/list/items = new/list()
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/obj/structure/filingcabinet/chestdrawer
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name = "chest drawer"
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icon_state = "chestdrawer"
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icon_closed = "chestdrawer"
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icon_open = "chestdrawer-open"
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/obj/structure/filingcabinet/filingcabinet
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icon_state = "filingcabinet"
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icon_closed = "filingcabinet"
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icon_open = "filingcabinet-open"
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/obj/structure/filingcabinet/attackby(obj/item/P as obj, mob/user as mob)
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if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder))
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user << "You put the [P] in the [name]."
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user.drop_item()
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P.loc = src
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spawn()
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icon_state = icon_open
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sleep(5)
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icon_state = icon_closed
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else if(istype(P, /obj/item/weapon/wrench))
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playsound(loc, 'Ratchet.ogg', 50, 1)
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anchored = !anchored
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user << "You [anchored ? "wrench" : "unwrench"] \the [src]."
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else
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user << "You can't put a [P] in the [src]!"
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/obj/structure/filingcabinet/attack_hand(mob/user as mob)
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if(contents.len <= 0)
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user << "The [src] is empty."
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return
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var/dat = "<center><table>"
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var/i
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for(i=contents.len, i>=1, i--)
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var/obj/item/P = contents[i]
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dat += "<tr><td><a href='?src=\ref[src];retrieve=\ref[P]'>[P.name]</a></td></tr>"
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dat += "</table></center>"
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user << browse("<html><head><title>[name]</title></head><body>[dat]</body></html>", "window=filingcabinet;size=250x300")
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return
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/obj/structure/filingcabinet/Topic(href, href_list)
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if(href_list["retrieve"])
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usr << browse("", "window=filingcabinet") // Close the menu
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//var/retrieveindex = text2num(href_list["retrieve"])
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var/obj/item/P = locate(href_list["retrieve"])//contents[retrieveindex]
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if(!isnull(P) && in_range(src,usr))
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if(!usr.get_active_hand())
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usr.put_in_hands(P)
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else
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P.loc = get_turf_loc(src)
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icon_state = icon_open
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sleep(5)
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icon_state = icon_closed
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