Files
VOREStation/code/modules/paperwork/filingcabinet.dm
baloh.matevz a2d11cf5c7 - Ported some stuff from baystation 12. Mostly sprites.
- Added pajama closets which contain 2 red and 2 blue pj's with 4 pairs of white shoes - for use in medbay and crew quarters. (pj sprites by baystation 12)
- Added the cart, plasma research, engineering and robotics vending machines from baystation 12 - Mostly for the sprites.
- Added science airlocks (sprites by baystation 12), made them work with our door construction / deconstruction mechanic. (those sprites are by me~)
- Added hazard doors, sprites by baystation 12. They're reskinned firedoors.
- Added two more styles of filing cabinets, all sprites from baystation 12.
- Changed the space law book's sprite to the one baystation 12 uses.
- Added a few floor sprites from baystation 12
- Added critter crates, sprites from baystation 12
- Added some surgery sprites from baystation 12
- Added plant sprites from baystation 12

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 06:50:26 +00:00

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/obj/structure/filingcabinet
name = "filing cabinet"
desc = "A large cabinet with drawers."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "filing_cabinet0"
var/icon_closed = "filing_cabinet0"
var/icon_open = "filing_cabinet1"
density = 1
anchored = 1
var/list/items = new/list()
/obj/structure/filingcabinet/chestdrawer
name = "chest drawer"
icon_state = "chestdrawer"
icon_closed = "chestdrawer"
icon_open = "chestdrawer-open"
/obj/structure/filingcabinet/filingcabinet
icon_state = "filingcabinet"
icon_closed = "filingcabinet"
icon_open = "filingcabinet-open"
/obj/structure/filingcabinet/attackby(obj/item/P as obj, mob/user as mob)
if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder))
user << "You put the [P] in the [name]."
user.drop_item()
P.loc = src
spawn()
icon_state = icon_open
sleep(5)
icon_state = icon_closed
else if(istype(P, /obj/item/weapon/wrench))
playsound(loc, 'Ratchet.ogg', 50, 1)
anchored = !anchored
user << "You [anchored ? "wrench" : "unwrench"] \the [src]."
else
user << "You can't put a [P] in the [src]!"
/obj/structure/filingcabinet/attack_hand(mob/user as mob)
if(contents.len <= 0)
user << "The [src] is empty."
return
var/dat = "<center><table>"
var/i
for(i=contents.len, i>=1, i--)
var/obj/item/P = contents[i]
dat += "<tr><td><a href='?src=\ref[src];retrieve=\ref[P]'>[P.name]</a></td></tr>"
dat += "</table></center>"
user << browse("<html><head><title>[name]</title></head><body>[dat]</body></html>", "window=filingcabinet;size=250x300")
return
/obj/structure/filingcabinet/Topic(href, href_list)
if(href_list["retrieve"])
usr << browse("", "window=filingcabinet") // Close the menu
//var/retrieveindex = text2num(href_list["retrieve"])
var/obj/item/P = locate(href_list["retrieve"])//contents[retrieveindex]
if(!isnull(P) && in_range(src,usr))
if(!usr.get_active_hand())
usr.put_in_hands(P)
else
P.loc = get_turf_loc(src)
icon_state = icon_open
sleep(5)
icon_state = icon_closed