mirror of
https://github.com/VOREStation/VOREStation.git
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More tweaks to IPC fixes. Merge resolution/compile fixes. Further work on properly integrating, updating and fixing prosthetic options. Repathed internal organs to organ/internal. More work on full synthetics, changelings, overheating. Working on getting organs to qdel properly and spawn properly when robotized. Finalized some overheating values, added remaining prosthetic icons. Finalizing the testing version of the full prosthetic bodies branch. Added suit cyclers to the autolathe and map. Fixing runtime errors. Fixing errors. Changelog. Replacing limb and organ strings with constants. Prevented brainless species from becoming full cyborgs. Fixed issues with brain/MMIs renaming themselves inappropriately. Various fixes and oversights.
226 lines
8.9 KiB
Plaintext
226 lines
8.9 KiB
Plaintext
//Procedures in this file: Putting items in body cavity. Implant removal. Items removal.
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//////////////////////////////////////////////////////////////////
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// ITEM PLACEMENT SURGERY //
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/cavity
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priority = 1
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!hasorgans(target))
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open == (affected.encased ? 3 : 2) && !(affected.status & ORGAN_BLEEDING)
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proc/get_max_wclass(var/obj/item/organ/external/affected)
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switch (affected.name)
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if ("head")
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return 1
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if ("upper body")
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return 3
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if ("lower body")
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return 2
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return 0
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proc/get_cavity(var/obj/item/organ/external/affected)
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switch (affected.name)
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if ("head")
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return "cranial"
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if ("upper body")
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return "thoracic"
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if ("lower body")
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return "abdominal"
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return ""
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, scraping around inside [target]'s [affected.name] with \the [tool]!", \
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"\red Your hand slips, scraping around inside [target]'s [affected.name] with \the [tool]!")
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affected.createwound(CUT, 20)
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/datum/surgery_step/cavity/make_space
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allowed_tools = list(
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/obj/item/weapon/surgicaldrill = 100, \
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/obj/item/weapon/pen = 75, \
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/obj/item/stack/rods = 50
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)
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min_duration = 60
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max_duration = 80
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(..())
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && !affected.cavity
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \
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"You start making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." )
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target.custom_pain("The pain in your chest is living hell!",1)
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affected.cavity = 1
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] makes some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \
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"\blue You make some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." )
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/datum/surgery_step/cavity/close_space
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priority = 2
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allowed_tools = list(
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/obj/item/weapon/cautery = 100, \
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/obj/item/clothing/mask/smokable/cigarette = 75, \
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/obj/item/weapon/flame/lighter = 50, \
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/obj/item/weapon/weldingtool = 25
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)
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min_duration = 60
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max_duration = 80
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(..())
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.cavity
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts mending [target]'s [get_cavity(affected)] cavity wall with \the [tool].", \
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"You start mending [target]'s [get_cavity(affected)] cavity wall with \the [tool]." )
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target.custom_pain("The pain in your chest is living hell!",1)
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affected.cavity = 0
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] mends [target]'s [get_cavity(affected)] cavity walls with \the [tool].", \
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"\blue You mend [target]'s [get_cavity(affected)] cavity walls with \the [tool]." )
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/datum/surgery_step/cavity/place_item
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priority = 0
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allowed_tools = list(/obj/item = 100)
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min_duration = 80
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max_duration = 100
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(..())
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(istype(user,/mob/living/silicon/robot))
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return
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if(affected && affected.cavity)
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var/total_volume = tool.w_class
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for(var/obj/item/I in affected.implants)
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if(istype(I,/obj/item/weapon/implant))
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continue
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total_volume += I.w_class
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return total_volume <= get_max_wclass(affected)
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts putting \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \
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"You start putting \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
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target.custom_pain("The pain in your chest is living hell!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \
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"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
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if (tool.w_class > get_max_wclass(affected)/2 && prob(50) && !(affected.status & ORGAN_ROBOT))
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user << "\red You tear some blood vessels trying to fit such a big object in this cavity."
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var/datum/wound/internal_bleeding/I = new (10)
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affected.wounds += I
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affected.owner.custom_pain("You feel something rip in your [affected.name]!", 1)
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user.drop_item()
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affected.implants += tool
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tool.loc = affected
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affected.cavity = 0
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//////////////////////////////////////////////////////////////////
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// IMPLANT/ITEM REMOVAL SURGERY //
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/cavity/implant_removal
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allowed_tools = list(
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/obj/item/weapon/hemostat = 100, \
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/obj/item/weapon/wirecutters = 75, \
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/obj/item/weapon/material/kitchen/utensil/fork = 20
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)
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min_duration = 80
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max_duration = 100
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/internal/brain/sponge = target.internal_organs_by_name["brain"]
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return ..() && (!sponge || !sponge.damage)
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts poking around inside [target]'s [affected.name] with \the [tool].", \
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"You start poking around inside [target]'s [affected.name] with \the [tool]" )
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target.custom_pain("The pain in your [affected.name] is living hell!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
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var/find_prob = 0
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if (affected.implants.len)
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var/obj/item/obj = pick(affected.implants)
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if(istype(obj,/obj/item/weapon/implant))
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var/obj/item/weapon/implant/imp = obj
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if (imp.islegal())
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find_prob +=60
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else
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find_prob +=40
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else
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find_prob +=50
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if (prob(find_prob))
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user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.name] with \the [tool].", \
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"\blue You take [obj] out of incision on [target]'s [affected.name]s with \the [tool]." )
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affected.implants -= obj
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BITSET(target.hud_updateflag, IMPLOYAL_HUD)
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//Handle possessive brain borers.
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if(istype(obj,/mob/living/simple_animal/borer))
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var/mob/living/simple_animal/borer/worm = obj
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if(worm.controlling)
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target.release_control()
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worm.detatch()
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worm.leave_host()
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else
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obj.loc = get_turf(target)
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obj.add_blood(target)
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obj.update_icon()
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if(istype(obj,/obj/item/weapon/implant))
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var/obj/item/weapon/implant/imp = obj
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imp.imp_in = null
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imp.implanted = 0
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else
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user.visible_message("\blue [user] removes \the [tool] from [target]'s [affected.name].", \
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"\blue There's something inside [target]'s [affected.name], but you just missed it this time." )
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else
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user.visible_message("\blue [user] could not find anything inside [target]'s [affected.name], and pulls \the [tool] out.", \
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"\blue You could not find anything inside [target]'s [affected.name]." )
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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..()
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var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
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if (affected.implants.len)
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var/fail_prob = 10
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fail_prob += 100 - tool_quality(tool)
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if (prob(fail_prob))
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var/obj/item/weapon/implant/imp = affected.implants[1]
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user.visible_message("\red Something beeps inside [target]'s [affected.name]!")
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playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3)
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spawn(25)
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imp.activate()
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