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- removed adamantine ore - removed adamantine mineral walls - added a new adamantine recipe, but it's commented out for the moment - added a new material, mythril, with a nice urist sprite - added a mythril coin - added a mythril recipe, but it's commented out for the moment So yeah, adamantine will have a new recipe and will no longer be gained from ore and added mythril to the procesisng unit, stacking unit and coin press. NOTE TO URIST: to enable this, you only have to uncomment the part with your name in machine_processing.dm Everything else is already in working order. Oh and you need to make the coin and sheet sprite. Revision: r3146 Author: baloh.matevz
23 lines
1.1 KiB
Plaintext
23 lines
1.1 KiB
Plaintext
/**********************Ore to material recipes datum**************************/
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var/list/AVAILABLE_ORES = typesof(/obj/item/weapon/ore)
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/datum/material_recipe
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var/name
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var/list/obj/item/weapon/ore/recipe
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var/obj/prod_type //produced material/object type
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New(var/param_name, var/param_recipe, var/param_prod_type)
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name = param_name
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recipe = param_recipe
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prod_type = param_prod_type
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var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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new/datum/material_recipe("Metal",list(/obj/item/weapon/ore/iron),/obj/item/stack/sheet/metal),
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new/datum/material_recipe("Glass",list(/obj/item/weapon/ore/glass),/obj/item/stack/sheet/glass),
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new/datum/material_recipe("Gold",list(/obj/item/weapon/ore/gold),/obj/item/stack/sheet/gold),
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new/datum/material_recipe("Silver",list(/obj/item/weapon/ore/silver),/obj/item/stack/sheet/silver),
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new/datum/material_recipe("Diamond",list(/obj/item/weapon/ore/diamond),/obj/item/stack/sheet/diamond),
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new/datum/material_recipe("Plasma",list(/obj/item/weapon/ore/plasma),/obj/item/stack/sheet/plasma),
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new/datum/material_recipe("Bananium",list(/obj/item/weapon/ore/clown),/obj/item/stack/sheet/clown),
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) |