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* Initial wiki system * wiki organization and spoilers * hide belly chems * move ads to tgui * add search * . * load screen * error screen * 8 * center * . * . * make this more realistic * tgui errro col * move search to top * . * non NT theme * logo to common * base custom theme * . * wip refactor * almost halfway * reworked wiki data * easy fix * get data fix * Material Page in tgui * catch null supply points * . * forward crash * reset pages * . * canvas prep * fix icon stacking * . * colored outlined images * fix sm datum * fix material names * subType prep * only on crash * fix null crash * . * fix solgov * clean hiding * . * implement catalog page * . * particle smasher page * I'm lazy * unfuck some sins * ore page * botany page * allergen list * allergen returns null too * slime injection var * slime core data * fixed warning * wip * proper data list for chems * pass is_slime as null * chems * split that * . * . * . * . * donation for bingle, some cleanup * return types * partially colord icons for chemistry * . * more sillies * donation page * thaler * needs some variation * . * this will crash until implemented * handle it * fix that * dismiss donation banner button * . * fix that * donating procs * donation stuff for comp * - * drink glass for drinks * illegal iconstate pass * fixes * . * nuke drink fix * . * . * . * Drink reagent fix * more cleanup * adjust * . * simple food * . * food list * sending nulls, removed flavor from recipes * . * . * get_donation_current added * . * missing key * . * duped recipes fixed * . * . * wiki food reagent recipes * double list add * properly forbid remaining bad reagent * hide this too * stacky * enable eslint const * fix typing * update that * use proper donation proc * printing fixes * grinding * . * beaker fill volume * plant ore and mat grinding results * duped recipes fixed, unit test tweak * yes this is terrible * . * . * . * chem analyzer tgui mode, some subsystem changes to support it * redoce * . * , * . * small fixes, missing reagent volume * push * sort * catalog entries unlocked by explo * new chem stuff * . * fix byond code * fix scroll tracking * comment * alphabetical * also this * . * fallback icon * . * ... * rel path * that too * to defines * organ to define * . * . * . --------- Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
90 lines
2.4 KiB
Plaintext
90 lines
2.4 KiB
Plaintext
// -----------------------------
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// Laundry Basket
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// -----------------------------
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// An item designed for hauling the belongings of a character.
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// So this cannot be abused for other uses, we make it two-handed and inable to have its storage looked into.
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/obj/item/storage/laundry_basket
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name = "laundry basket"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "laundry-empty"
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item_state_slots = list(slot_r_hand_str = "laundry", slot_l_hand_str = "laundry")
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desc = "The peak of thousands of years of laundry evolution."
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w_class = ITEMSIZE_HUGE
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max_w_class = ITEMSIZE_LARGE
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max_storage_space = ITEMSIZE_COST_NORMAL * 8
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storage_slots = 20
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use_to_pickup = TRUE
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allow_quick_empty = 1
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allow_quick_gather = 1
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collection_mode = 1
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var/linked
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/obj/item/storage/laundry_basket/attack_hand(mob/living/user as mob)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.get_organ(BP_R_HAND)
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if (user.hand)
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temp = H.get_organ(BP_L_HAND)
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if(!temp)
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to_chat(user, span_warning("You need two hands to pick this up!"))
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return
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if(user.get_inactive_hand())
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to_chat(user, span_warning("You need your other hand to be empty"))
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return
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return ..()
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/obj/item/storage/laundry_basket/attack_self(mob/user as mob)
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var/turf/T = get_turf(user)
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to_chat(user, span_notice("You dump the [src]'s contents onto \the [T]."))
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return ..()
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/obj/item/storage/laundry_basket/pickup(mob/user)
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var/obj/item/storage/laundry_basket/offhand/O = new(user)
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O.name = "[name] - second hand"
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O.desc = "Your second grip on the [name]."
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O.linked = src
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user.put_in_inactive_hand(O)
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linked = O
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return
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/obj/item/storage/laundry_basket/update_icon()
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if(contents.len)
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icon_state = "laundry-full"
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else
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icon_state = "laundry-empty"
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return
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/obj/item/storage/laundry_basket/MouseDrop(obj/over_object)
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if(over_object == usr)
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return
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else
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return ..()
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/obj/item/storage/laundry_basket/dropped(mob/user)
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if(linked)
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QDEL_NULL(linked)
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return ..()
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/obj/item/storage/laundry_basket/show_to(mob/user)
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return
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/obj/item/storage/laundry_basket/open(mob/user)
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//Offhand
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/obj/item/storage/laundry_basket/offhand
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icon = 'icons/obj/weapons.dmi'
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icon_state = "offhand"
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name = "second hand"
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use_to_pickup = FALSE
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/obj/item/storage/laundry_basket/offhand/dropped(mob/user)
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SHOULD_CALL_PARENT(FALSE)
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if(user.isEquipped(linked))
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user.drop_from_inventory(linked)
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return
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