Files
VOREStation/code/modules/power/lighting_neon.dm
SatinIsle 34c9953d75 Rain City
Adds a new redgate map: Rain City. This map is a single Z-level, but very very dense, with close to 70 buildinds, most of which are unique (about 18 of them are homes, the rest are all different). It has a LOT of randomly generated loot. Alley ways have random vore mobs, whilst buildings and streets have a variety of preset ones. Makes use of the new fake_sun weather feature to have it raining outside.

In addition to this, it also adds a whole bunch of neon signs, and coloured bulbs to go with them.

It also adds a new darker pavement type called City Slab, a new road turf and dashed line decals to mark the road.
2023-08-22 21:53:41 +01:00

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//Coloured lights
/obj/item/weapon/light/bulb/neon/red
brightness_range = 4
color = "#da0205"
brightness_color = "#da0205"
init_brightness_range = 4
/obj/item/weapon/light/bulb/neon/blue
brightness_range = 4
color = "#0048ff"
brightness_color = "#0048ff"
init_brightness_range = 4
/obj/item/weapon/light/bulb/neon/green
brightness_range = 4
color = "#00ff15"
brightness_color = "#00ff15"
init_brightness_range = 4
/obj/item/weapon/light/bulb/neon/pink
brightness_range = 4
color = "#ff00ee"
brightness_color = "#ff00ee"
init_brightness_range = 4
/obj/item/weapon/light/bulb/neon/yellow
brightness_range = 4
color = "#fff200"
brightness_color = "#fff200"
init_brightness_range = 4
/obj/item/weapon/light/bulb/neon/purple
brightness_range = 4
color = "#6200ff"
brightness_color = "#6200ff"
init_brightness_range = 4
/obj/item/weapon/light/bulb/neon/orange
brightness_range = 4
color = "#ff8000"
brightness_color = "#ff8000"
init_brightness_range = 4
/obj/machinery/light/small/neon
icon = 'icons/obj/lighting_neon.dmi'
name = "Neon Sign"
icon_state = "GenericGreen1"
base_state = "GenericGreen"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/green
shows_alerts = FALSE
anchored = TRUE
plane = ABOVE_MOB_PLANE
layer = ABOVE_MOB_LAYER
construct_type = null
overlay_color = LIGHT_COLOR_INCANDESCENT_BULB
overlay_above_everything = TRUE
//Generic Signs
/obj/machinery/light/small/neon/generic_green
icon_state = "GenericGreen1"
base_state = "GenericGreen"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/green
/obj/machinery/light/small/neon/generic_yellow
icon_state = "GenericYellow1"
base_state = "GenericYellow"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/yellow
/obj/machinery/light/small/neon/generic_red
icon_state = "GenericRed1"
base_state = "GenericRed"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/red
/obj/machinery/light/small/neon/generic_blue
icon_state = "GenericBlue1"
base_state = "GenericBlue"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/blue
/obj/machinery/light/small/neon/generic_orange
icon_state = "GenericOrange1"
base_state = "GenericOrange"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/orange
/obj/machinery/light/small/neon/generic_pink
icon_state = "GenericPink1"
base_state = "GenericPink"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/pink
/obj/machinery/light/small/neon/generic_purple
icon_state = "GenericPurple1"
base_state = "GenericPurple"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/purple
// Specific locations
/obj/machinery/light/small/neon/booze1
icon_state = "Booze1"
base_state = "Booze"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/green
/obj/machinery/light/small/neon/booze2
icon_state = "BoozeWord1"
base_state = "BoozeWord"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/green
/obj/machinery/light/small/neon/looktoucheat
icon_state = "LookTouchEat1"
base_state = "LookTouchEat"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/pink
/obj/machinery/light/small/neon/pharmacy
icon_state = "Pharmacy1"
base_state = "Pharmacy"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/green
/obj/machinery/light/small/neon/altevian
icon_state = "Altevian1"
base_state = "Altevian"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/orange
/obj/machinery/light/small/neon/nif1
icon_state = "NIF1"
base_state = "NIF"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/blue
/obj/machinery/light/small/neon/nif2
icon_state = "NIFpic1"
base_state = "NIFpic"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/blue
/obj/machinery/light/small/neon/redcross
icon_state = "RedCross1"
base_state = "RedCross"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/red
/obj/machinery/light/small/neon/bar
icon_state = "Bar1"
base_state = "Bar"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/purple
/obj/machinery/light/small/neon/unclothe
icon_state = "Unclothe1"
base_state = "Unclothe"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/orange
/obj/machinery/light/small/neon/import
icon_state = "Import1"
base_state = "Import"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/yellow
/obj/machinery/light/small/neon/police
icon_state = "Police1"
base_state = "Police"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/pink
/obj/machinery/light/small/neon/dice
icon_state = "Dice1"
base_state = "Dice"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/yellow