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Adds a new redgate map: Rain City. This map is a single Z-level, but very very dense, with close to 70 buildinds, most of which are unique (about 18 of them are homes, the rest are all different). It has a LOT of randomly generated loot. Alley ways have random vore mobs, whilst buildings and streets have a variety of preset ones. Makes use of the new fake_sun weather feature to have it raining outside. In addition to this, it also adds a whole bunch of neon signs, and coloured bulbs to go with them. It also adds a new darker pavement type called City Slab, a new road turf and dashed line decals to mark the road.
183 lines
5.0 KiB
Plaintext
183 lines
5.0 KiB
Plaintext
//Coloured lights
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/obj/item/weapon/light/bulb/neon/red
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brightness_range = 4
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color = "#da0205"
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brightness_color = "#da0205"
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init_brightness_range = 4
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/obj/item/weapon/light/bulb/neon/blue
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brightness_range = 4
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color = "#0048ff"
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brightness_color = "#0048ff"
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init_brightness_range = 4
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/obj/item/weapon/light/bulb/neon/green
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brightness_range = 4
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color = "#00ff15"
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brightness_color = "#00ff15"
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init_brightness_range = 4
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/obj/item/weapon/light/bulb/neon/pink
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brightness_range = 4
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color = "#ff00ee"
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brightness_color = "#ff00ee"
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init_brightness_range = 4
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/obj/item/weapon/light/bulb/neon/yellow
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brightness_range = 4
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color = "#fff200"
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brightness_color = "#fff200"
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init_brightness_range = 4
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/obj/item/weapon/light/bulb/neon/purple
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brightness_range = 4
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color = "#6200ff"
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brightness_color = "#6200ff"
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init_brightness_range = 4
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/obj/item/weapon/light/bulb/neon/orange
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brightness_range = 4
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color = "#ff8000"
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brightness_color = "#ff8000"
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init_brightness_range = 4
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/obj/machinery/light/small/neon
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icon = 'icons/obj/lighting_neon.dmi'
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name = "Neon Sign"
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icon_state = "GenericGreen1"
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base_state = "GenericGreen"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/green
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shows_alerts = FALSE
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anchored = TRUE
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plane = ABOVE_MOB_PLANE
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layer = ABOVE_MOB_LAYER
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construct_type = null
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overlay_color = LIGHT_COLOR_INCANDESCENT_BULB
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overlay_above_everything = TRUE
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//Generic Signs
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/obj/machinery/light/small/neon/generic_green
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icon_state = "GenericGreen1"
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base_state = "GenericGreen"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/green
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/obj/machinery/light/small/neon/generic_yellow
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icon_state = "GenericYellow1"
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base_state = "GenericYellow"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/yellow
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/obj/machinery/light/small/neon/generic_red
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icon_state = "GenericRed1"
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base_state = "GenericRed"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/red
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/obj/machinery/light/small/neon/generic_blue
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icon_state = "GenericBlue1"
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base_state = "GenericBlue"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/blue
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/obj/machinery/light/small/neon/generic_orange
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icon_state = "GenericOrange1"
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base_state = "GenericOrange"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/orange
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/obj/machinery/light/small/neon/generic_pink
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icon_state = "GenericPink1"
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base_state = "GenericPink"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/pink
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/obj/machinery/light/small/neon/generic_purple
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icon_state = "GenericPurple1"
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base_state = "GenericPurple"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/purple
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// Specific locations
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/obj/machinery/light/small/neon/booze1
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icon_state = "Booze1"
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base_state = "Booze"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/green
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/obj/machinery/light/small/neon/booze2
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icon_state = "BoozeWord1"
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base_state = "BoozeWord"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/green
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/obj/machinery/light/small/neon/looktoucheat
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icon_state = "LookTouchEat1"
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base_state = "LookTouchEat"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/pink
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/obj/machinery/light/small/neon/pharmacy
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icon_state = "Pharmacy1"
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base_state = "Pharmacy"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/green
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/obj/machinery/light/small/neon/altevian
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icon_state = "Altevian1"
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base_state = "Altevian"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/orange
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/obj/machinery/light/small/neon/nif1
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icon_state = "NIF1"
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base_state = "NIF"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/blue
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/obj/machinery/light/small/neon/nif2
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icon_state = "NIFpic1"
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base_state = "NIFpic"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/blue
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/obj/machinery/light/small/neon/redcross
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icon_state = "RedCross1"
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base_state = "RedCross"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/red
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/obj/machinery/light/small/neon/bar
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icon_state = "Bar1"
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base_state = "Bar"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/purple
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/obj/machinery/light/small/neon/unclothe
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icon_state = "Unclothe1"
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base_state = "Unclothe"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/orange
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/obj/machinery/light/small/neon/import
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icon_state = "Import1"
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base_state = "Import"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/yellow
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/obj/machinery/light/small/neon/police
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icon_state = "Police1"
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base_state = "Police"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/pink
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/obj/machinery/light/small/neon/dice
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icon_state = "Dice1"
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base_state = "Dice"
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desc = "A bright neon wall sign."
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light_type = /obj/item/weapon/light/bulb/neon/yellow |