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Added sandstone. You get it by clicking a sand... block, I guess? with itself, and it'll convert the sand and all sand on that tile to sandstone bricks. Added mineral doors. They have a cool sound effect, can't be opened by AI or critters (including bots, carps and huggers), but can't be locked either. Blatantly stole DF music for ambience because I'm a dick :33 Chapel Removed imperium something robes. Just... no. Crayons Added the ability to draw graffiti and letters. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1594 316c924e-a436-60f5-8080-3fe189b3f50e
83 lines
1.6 KiB
Plaintext
83 lines
1.6 KiB
Plaintext
/proc/carpetsplosion(turf/location as turf,range = 10)
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var/obj/effects/spreader/spreadEpicentre = new /obj/effects/spreader(location,range)
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var/list/turf/spreadTurfs = list()
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sleep(5)
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for(var/obj/effects/spreader/spread in spreadEpicentre.spreadList)
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spreadTurfs += get_turf(spread)
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del(spreadEpicentre)
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return
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//DEBUG START
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/obj/carpetnade
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New()
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..()
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carpetsplosion(loc)
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//DEBUG END
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/obj/effects/spreader
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var/list/obj/effects/spreader/spreadList = list()
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/obj/effects/spreader/Del()
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for(var/obj/effects/spreader/spread in spreadList)
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if(spread != src)
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del(spread)
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..()
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/obj/effects/spreader/New(location,var/amount = 1,obj/effects/spreader/source = src) //just a copypaste job from foam
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if(amount <= 0)
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del(src)
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return
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else
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..()
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for(var/direction in cardinal)
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var/turf/T = get_step(src,direction)
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if(!T)
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continue
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if(!T.Enter(src))
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continue
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var/obj/effects/spreader/S = locate() in T
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if(S)
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continue
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new /obj/effects/spreader(T,amount-1,source)
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source.spreadList += src
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/*
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/obj/effects/foam/proc/process()
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if(--amount < 0)
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return
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while(expand) // keep trying to expand while true
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for(var/direction in cardinal)
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var/turf/T = get_step(src,direction)
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if(!T)
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continue
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if(!T.Enter(src))
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continue
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var/obj/effects/foam/F = locate() in T
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if(F)
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continue
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F = new(T, metal)
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F.amount = amount
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if(!metal)
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F.create_reagents(10)
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if (reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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F.reagents.add_reagent(R.id,1)
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sleep(15)
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*/ |