Files
VOREStation/code/game/objects/closets/secure/security.dm
Superxpdude@gmail.com 864f58f009 Updated and finished the Prison Station
-Mass Driver Moved down to the death sentences area
-Lethal Injections room added
-Lethal Injections locker added to prison station
-3 Empty Large Syringes added to lethal injections room

Added Lethal Injections Locker (Contains 2 Large Chloral Hydrate Syringes)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1541 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-07 02:58:06 +00:00

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/obj/secure_closet/security1/New()
..()
sleep(2)
//new /obj/item/weapon/storage/flashbang_kit(src)
// Seriously gimping the number of flashes security get, will probably change later -- TLE
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/weapon/flashbang(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/gun/energy/taser_gun(src)
new /obj/item/device/flash(src)
new /obj/item/clothing/under/color/red(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/weapon/baton(src)
return
/obj/secure_closet/security1/proc/prison_break()
src.locked = 0
src.icon_state = src.icon_closed
/obj/secure_closet/security2/New()
..()
sleep(2)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/clothing/under/det( src )
new /obj/item/clothing/shoes/brown( src )
new /obj/item/clothing/head/det_hat( src )
new /obj/item/clothing/suit/det_suit( src )
new /obj/item/weapon/storage/fcard_kit( src )
new /obj/item/weapon/storage/fcard_kit( src )
new /obj/item/weapon/storage/fcard_kit( src )
new /obj/item/clothing/gloves/black( src )
new /obj/item/weapon/storage/lglo_kit( src )
new /obj/item/weapon/fcardholder( src )
new /obj/item/weapon/fcardholder( src )
new /obj/item/weapon/fcardholder( src )
new /obj/item/weapon/fcardholder( src )
new /obj/item/device/detective_scanner( src )
new /obj/item/device/detective_scanner( src )
new /obj/item/device/detective_scanner( src )
return
/obj/secure_closet/highsec/New()
..()
sleep(2)
new /obj/item/device/radio/headset/heads/hop( src )
new /obj/item/weapon/gun/energy/general( src )
new /obj/item/device/flash( src )
new /obj/item/weapon/storage/id_kit( src )
new /obj/item/clothing/under/rank/head_of_personnel( src )
new /obj/item/clothing/shoes/brown( src )
new /obj/item/clothing/glasses/sunglasses( src )
new /obj/item/clothing/suit/armor/vest( src )
new /obj/item/clothing/head/helmet( src )
return
/obj/secure_closet/hos/New()
..()
sleep(2)
new /obj/item/device/radio/headset/heads/hos(src)
new /obj/item/weapon/shield/riot(src)
new /obj/item/weapon/gun/energy/general( src )
new /obj/item/device/flash( src )
new /obj/item/weapon/storage/id_kit( src )
new /obj/item/clothing/under/rank/head_of_security( src )
new /obj/item/clothing/shoes/brown( src )
new /obj/item/clothing/glasses/sunglasses( src )
new /obj/item/clothing/suit/armor/hos( src )
new /obj/item/clothing/head/helmet( src )
new /obj/item/weapon/storage/id_kit( src )
new /obj/item/weapon/storage/flashbang_kit(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/baton(src)
return
/obj/secure_closet/injection/New()
..()
sleep(2)
new /obj/item/weapon/reagent_containers/ld50_syringe/choral ( src )
new /obj/item/weapon/reagent_containers/ld50_syringe/choral ( src )
return