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VOREStation/code/modules/research/designs_vr.dm
Arokha Sieyes 952265036f Bluespace Jumpsuit and remove arbitrary size changing
The bluespace jumpsuit is relatively cheap (compared to a shrink ray) and craftable in R&D. When worn, it allows you to resize yourself at will, and when removed you'll snap back to your original size (use a shrinkray or the Mass Altering NIFSoft for permanent changes). The reason it's not permanent is because it's very cheap to make in R&D, really. No mining materials needed, but it only affects you. So you can consider it the 'minor' size change tool.

This PR also comments out the arbitrary size change verb since we decided to remove it, as it was being used to generally just make 'magic' characters that could resize themselves at will, or use it for mechanical purposes to avoid being shot etc when fighting starts, even though it says specifically not to do these things. If you want such a character that can resize themselves due to their physiology, please apply for an SCA and we can give you a small fluff item or other accomidation to allow such a thing.
2017-06-09 11:51:29 -04:00

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/datum/design/excavationdrill
name = "Excavation Drill"
desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The silver tip is adjustable from 1 to 30 cm."
id = "excavationdrill"
req_tech = list(TECH_MATERIAL = 4, TECH_POWER = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3) //They were never used before. Now they'll be used. Hopefully.
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000, "silver" = 1000)
build_path = /obj/item/weapon/pickaxe/excavationdrill
/datum/design/item/implant/language
name = "Language implant"
id = "implant_language"
req_tech = list(TECH_MATERIAL = 5, TECH_BIO = 5, TECH_DATA = 4, TECH_ENGINEERING = 4) //This is not an easy to make implant.
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000, "gold" = 2000, "diamond" = 3000)
build_path = /obj/item/weapon/implantcase/vrlanguage
/datum/design/item/implant/backup
name = "Backup implant"
id = "implant_backup"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_DATA = 4, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000)
build_path = /obj/item/weapon/implantcase/backup
/datum/design/item/weapon/sizegun
name = "Shrink ray"
id = "shrinkray"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "uranium" = 2000)
build_path = /obj/item/weapon/gun/energy/sizegun
sort_string = "TAAAB"
/datum/design/item/bluespace_jumpsuit
name = "Bluespace jumpsuit"
id = "bsjumpsuit"
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
build_path = /obj/item/clothing/under/bluespace
sort_string = "TAAAC"
/datum/design/item/item/pressureinterlock
name = "APP pressure interlock"
id = "pressureinterlock"
req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 250)
build_path = /obj/item/pressurelock
sort_string = "TAADA"
/datum/design/item/weapon/advparticle
name = "Advanced anti-particle rifle"
id = "advparticle"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 5, TECH_POWER = 3, TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "gold" = 1000, "uranium" = 750)
build_path = /obj/item/weapon/gun/energy/particle/advanced
sort_string = "TAADB"
/datum/design/item/weapon/particlecannon
name = "Anti-particle cannon"
id = "particlecannon"
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_POWER = 4, TECH_MAGNET = 4)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1500, "gold" = 2000, "uranium" = 1000, "diamond" = 2000)
build_path = /obj/item/weapon/gun/energy/particle/cannon
sort_string = "TAADC"
/datum/design/item/hud/omni
name = "AR glasses"
id = "omnihud"
req_tech = list(TECH_MAGNET = 4, TECH_COMBAT = 3, TECH_BIO = 3)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000)
build_path = /obj/item/clothing/glasses/omnihud
sort_string = "GAAFB"
/datum/design/item/translocator
name = "Personal translocator"
id = "translocator"
req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_ILLEGAL = 7)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "uranium" = 4000, "diamond" = 2000)
build_path = /obj/item/device/perfect_tele
sort_string = "HABAF"
/datum/design/item/translator/ear
name = "handheld translator (ear)"
id = "translator_ear"
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000)
build_path = /obj/item/device/universal_translator/ear
sort_string = "HABBB"
/datum/design/item/nif
name = "nanite implant framework"
id = "nif"
req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 8000, "uranium" = 6000, "diamond" = 6000)
build_path = /obj/item/device/nif
sort_string = "HABBC"
// Resleeving Circuitboards
/datum/design/circuit/transhuman_clonepod
name = "grower pod"
id = "transhuman_clonepod"
req_tech = list(TECH_DATA = 3, TECH_BIO = 3)
build_path = /obj/item/weapon/circuitboard/transhuman_clonepod
sort_string = "HAADA"
/datum/design/circuit/transhuman_synthprinter
name = "SynthFab 3000"
id = "transhuman_synthprinter"
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
build_path = /obj/item/weapon/circuitboard/transhuman_synthprinter
sort_string = "HAADB"
/datum/design/circuit/transhuman_resleever
name = "Resleeving pod"
id = "transhuman_resleever"
req_tech = list(TECH_ENGINEERING = 4, TECH_BIO = 4)
build_path = /obj/item/weapon/circuitboard/transhuman_resleever
sort_string = "HAADC"
/datum/design/circuit/resleeving_control
name = "Resleeving control console"
id = "resleeving_control"
req_tech = list(TECH_DATA = 5)
build_path = /obj/item/weapon/circuitboard/resleeving_control
sort_string = "HAADE"
/datum/design/circuit/body_designer
name = "Body design console"
id = "body_designer"
req_tech = list(TECH_DATA = 5)
build_path = /obj/item/weapon/circuitboard/body_designer
sort_string = "HAADF"
/datum/design/circuit/partslathe
name = "Parts lathe"
id = "partslathe"
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
build_path = /obj/item/weapon/circuitboard/partslathe
sort_string = "HABAD"
/datum/design/item/weapon/netgun
name = "\'Hunter\' capture gun"
id = "netgun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000)
build_path = /obj/item/weapon/gun/energy/netgun
sort_string = "TAADF"
/datum/design/circuit/algae_farm
name = "Algae Oxygen Generator"
id = "algae_farm"
req_tech = list(TECH_ENGINEERING = 3, TECH_BIO = 2)
build_path = /obj/item/weapon/circuitboard/algae_farm
sort_string = "HABAE"