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Added Seraph exosuit. A command-type marauder with slightly better stats and different equipment. Found in CentCom. Changed Marauder access to centcom special ops. Marauders now come equipped with an armor booster module. When entering exosuits, the exosuit will now face in the appropriate direction. Affects Durand, Gygax, and Phazon. Minor changes to CentCom. Fixed a minor bug with respawn character. It should no longer report character destroyed for object completion for brand-new characters. Fixed gas mask icons for monkeys. Nerfed monkey vent crawling. Monkey needs to be naked to crawl through vents. And not hold anything in their hands/paws. Merged CentCom with z-level 6 (hand tele adjusted for z level 2). Deleted ship building docks since they are not used. Z-level 6 left empty. Detectives can now name their gun. Right click to use the verb, when holding the item. Energy swords/cutlasses will properly change icons now when activated or deactivated. Same with energy axes. Changed some melee weapon paths a bit to accomodate this (and so they're easier to track). Replaced cigar icons with sprites by Matty. Made matches smaller. Added a welder and assassin costumes to admin equip list. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1741 316c924e-a436-60f5-8080-3fe189b3f50e
243 lines
8.9 KiB
Plaintext
243 lines
8.9 KiB
Plaintext
/*
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CONTAINS:
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SWORD
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BLADE
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AXE
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STUN BATON
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*/
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// SWORD
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/obj/item/weapon/melee/energy/sword/attack(target as mob, mob/user as mob)
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..()
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/obj/item/weapon/melee/energy/sword/New()
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color = pick("red","blue","green","purple")
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/obj/item/weapon/melee/energy/sword/attack_self(mob/living/user as mob)
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if ((user.mutations & CLOWN) && prob(50))
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user << "\red You accidentally cut yourself with [src]."
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user.take_organ_damage(5,5)
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active = !active
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if (active)
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force = 30
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if(istype(src,/obj/item/weapon/melee/energy/sword/pirate))
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icon_state = "cutlass1"
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else
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icon_state = "sword[color]"
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w_class = 4
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playsound(user, 'saberon.ogg', 50, 1)
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user << "\blue [src] is now active."
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else
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force = 3
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if(istype(src,/obj/item/weapon/melee/energy/sword/pirate))
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icon_state = "cutlass0"
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else
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icon_state = "sword0"
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w_class = 2
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playsound(user, 'saberoff.ogg', 50, 1)
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user << "\blue [src] can now be concealed."
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add_fingerprint(user)
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return
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/obj/item/weapon/melee/energy/sword/green
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New()
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color = "green"
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/obj/item/weapon/melee/energy/sword/red
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New()
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color = "red"
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// BLADE
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//Most of the other special functions are handled in their own files.
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/obj/item/weapon/melee/energy/blade/New()
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spark_system = new /datum/effects/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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return
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/obj/item/weapon/melee/energy/blade/dropped()
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del(src)
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return
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/obj/item/weapon/melee/energy/blade/proc/throw()
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del(src)
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return
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// AXE
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/obj/item/weapon/melee/energy/axe/attack(target as mob, mob/user as mob)
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..()
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/obj/item/weapon/melee/energy/axe/attack_self(mob/user as mob)
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src.active = !( src.active )
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if (src.active)
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user << "\blue The axe is now energised."
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src.force = 150
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src.icon_state = "axe1"
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src.w_class = 5
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else
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user << "\blue The axe can now be concealed."
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src.force = 40
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src.icon_state = "axe0"
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src.w_class = 5
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src.add_fingerprint(user)
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return
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// STUN BATON
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/obj/item/weapon/melee/baton/update_icon()
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if(src.status)
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icon_state = "stunbaton_active"
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else
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icon_state = "stunbaton"
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/obj/item/weapon/melee/baton/attack_self(mob/user as mob)
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src.status = !( src.status )
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if ((usr.mutations & CLOWN) && prob(50))
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usr << "\red You grab the stunbaton on the wrong side."
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usr.paralysis += 60
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return
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if (src.status)
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user << "\blue The baton is now on."
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playsound(src.loc, "sparks", 75, 1, -1)
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else
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user << "\blue The baton is now off."
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playsound(src.loc, "sparks", 75, 1, -1)
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update_icon()
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src.add_fingerprint(user)
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return
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/obj/item/weapon/melee/baton/attack(mob/M as mob, mob/user as mob)
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if ((usr.mutations & CLOWN) && prob(50))
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usr << "\red You grab the stunbaton on the wrong side."
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usr.weakened += 30
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return
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src.add_fingerprint(user)
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var/mob/living/carbon/human/H = M
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M.attack_log += text("<font color='orange'>[world.time] - has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("<font color='red'>[world.time] - has used the [src.name] to attack [M.name] ([M.ckey])</font>")
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if (status == 0 || (status == 1 && charges ==0))
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if(user.a_intent == "hurt")
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if(!..()) return
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/* if (!istype(H:r_hand, /obj/item/weapon/shield/riot) && prob(40))
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for(var/mob/O in viewers(M, null))
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if (O.client) O.show_message(text("\red <B>[] has blocked []'s stun baton with the riot shield!</B>", M, user), 1, "\red You hear a cracking sound", 2)
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return
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if (!istype(H:l_hand, /obj/item/weapon/shield/riot) && prob(40))
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for(var/mob/O in viewers(M, null))
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if (O.client) O.show_message(text("\red <B>[] has blocked []'s stun baton with the riot shield!</B>", M, user), 1, "\red You hear a cracking sound", 2)
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return*/
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if (M.weakened < 5 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
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M.weakened = 5
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for(var/mob/O in viewers(M))
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if (O.client) O.show_message("\red <B>[M] has been beaten with the stun baton by [user]!</B>", 1)
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if(status == 1 && charges == 0)
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user << "\red Not enough charge"
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return
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else
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for(var/mob/O in viewers(M))
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if (O.client) O.show_message("\red <B>[M] has been prodded with the stun baton by [user]! Luckily it was off.</B>", 1)
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if(status == 1 && charges == 0)
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user << "\red Not enough charge"
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return
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if((charges > 0 && status == 1) && (istype(H, /mob/living/carbon)))
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flick("baton_active", src)
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if (user.a_intent == "hurt")
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if(!..()) return
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/* if (!istype(H:r_hand, /obj/item/weapon/shield/riot) && prob(40))
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for(var/mob/O in viewers(M, null))
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if (O.client) O.show_message(text("\red <B>[] has blocked []'s stun baton with the riot shield!</B>", M, user), 1, "\red You hear a cracking sound", 2)
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return
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if (!istype(H:l_hand, /obj/item/weapon/shield/riot) && prob(40))
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for(var/mob/O in viewers(M, null))
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if (O.client) O.show_message(text("\red <B>[] has blocked []'s stun baton with the riot shield!</B>", M, user), 1, "\red You hear a cracking sound", 2)
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return*/
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playsound(src.loc, 'Genhit.ogg', 50, 1, -1)
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.charge -= 20
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else
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charges--
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if (M.weakened < 1 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
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M.weakened = 1
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if (M.stuttering < 1 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
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M.stuttering = 1
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if (M.stunned < 1 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
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M.stunned = 1
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else
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/* if (!istype(H:r_hand, /obj/item/weapon/shield/riot) && prob(40))
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for(var/mob/O in viewers(M, null))
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if (O.client) O.show_message(text("\red <B>[] has blocked []'s stun baton with the riot shield!</B>", M, user), 1, "\red You hear a cracking sound", 2)
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return
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if (!istype(H:l_hand, /obj/item/weapon/shield/riot) && prob(40))
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for(var/mob/O in viewers(M, null))
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if (O.client) O.show_message(text("\red <B>[] has blocked []'s stun baton with the riot shield!</B>", M, user), 1, "\red You hear a cracking sound", 2)
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return*/
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playsound(src.loc, 'Egloves.ogg', 50, 1, -1)
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.charge -= 20
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else
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charges--
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if (M.weakened < 10 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
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M.weakened = 10
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if (M.stuttering < 10 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
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M.stuttering = 10
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if (M.stunned < 10 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
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M.stunned = 10
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user.lastattacked = M
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M.lastattacker = user
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for(var/mob/O in viewers(M))
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if (O.client) O.show_message("\red <B>[M] has been stunned with the stun baton by [user]!</B>", 1, "\red You hear someone fall", 2)
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/obj/item/weapon/melee/baton/emp_act(severity)
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switch(severity)
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if(1)
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src.charges = 0
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if(2)
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charges -= 5
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/obj/item/weapon/melee/classic_baton/attack(mob/M as mob, mob/living/user as mob)
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if ((user.mutations & CLOWN) && prob(50))
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user << "\red You club yourself over the head."
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user.weakened = max(3 * force, user.weakened)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.TakeDamage("head", 2 * force, 0)
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else
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user.take_organ_damage(2*force)
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return
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src.add_fingerprint(user)
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M.attack_log += text("<font color='orange'>[world.time] - has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("<font color='red'>[world.time] - has used the [src.name] to attack [M.name] ([M.ckey])</font>")
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if (user.a_intent == "hurt")
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if(!..()) return
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playsound(src.loc, "swing_hit", 50, 1, -1)
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if (M.weakened < 8 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
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M.weakened = 8
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if (M.stuttering < 8 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
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M.stuttering = 8
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if (M.stunned < 8 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
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M.stunned = 8
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for(var/mob/O in viewers(M))
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if (O.client) O.show_message("\red <B>[M] has been beaten with the police baton by [user]!</B>", 1, "\red You hear someone fall", 2)
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else
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playsound(src.loc, 'Genhit.ogg', 50, 1, -1)
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if (M.weakened < 5 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
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M.weakened = 5
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if (M.stunned < 5 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
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M.stunned = 5
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for(var/mob/O in viewers(M))
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if (O.client) O.show_message("\red <B>[M] has been stunned with the police baton by [user]!</B>", 1, "\red You hear someone fall", 2)
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