Files
VOREStation/code/game/objects/random/random_vr.dm
Leshana c4bdc4c027 Updated VOREStation specific files for the ammo path reorganization.
* Updated paths in dm files
* Updated references in all dmm files for tether, virgo, and randomz
2017-06-02 12:18:13 -04:00

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/obj/random/weapon // For Gateway maps and Syndicate. Can possibly spawn almost any gun in the game.
name = "Random Illegal Weapon"
desc = "This is a random illegal weapon."
icon = 'icons/obj/gun.dmi'
icon_state = "p08"
spawn_nothing_percentage = 50
item_to_spawn()
return pick(prob(11);/obj/random/ammo_all,\
prob(11);/obj/item/weapon/gun/energy/laser,\
prob(11);/obj/item/weapon/gun/projectile/pirate,\
prob(10);/obj/item/weapon/material/twohanded/spear,\
prob(10);/obj/item/weapon/gun/energy/stunrevolver,\
prob(10);/obj/item/weapon/gun/energy/taser,\
prob(10);/obj/item/weapon/gun/launcher/crossbow,\
prob(10);/obj/item/weapon/gun/projectile/shotgun/doublebarrel/pellet,\
prob(10);/obj/item/weapon/material/knife,\
prob(10);/obj/item/weapon/material/hatchet/tacknife/combatknife,\
prob(10);/obj/item/weapon/material/butterfly/switchblade,\
prob(10);/obj/item/weapon/gun/projectile/luger,\
prob(10);/obj/item/weapon/gun/projectile/luger/brown,\
/* prob(10);/obj/item/weapon/gun/projectile/pipegun,\ */
prob(10);/obj/item/weapon/gun/projectile/revolver,\
prob(10);/obj/item/weapon/gun/projectile/revolver/detective,\
prob(10);/obj/item/weapon/gun/projectile/revolver/mateba,\
prob(10);/obj/item/weapon/gun/projectile/revolver/judge,\
prob(10);/obj/item/weapon/gun/projectile/colt,\
prob(10);/obj/item/weapon/gun/projectile/shotgun/pump,\
prob(10);/obj/item/weapon/gun/projectile/shotgun/pump/rifle,\
prob(10);/obj/item/weapon/gun/projectile/shotgun/pump/rifle/mosin,\
prob(10);/obj/item/weapon/melee/baton,\
prob(10);/obj/item/weapon/melee/telebaton,\
prob(10);/obj/item/weapon/melee/classic_baton,\
prob(10);/obj/item/weapon/melee/energy/sword,\
prob(9);/obj/item/weapon/gun/projectile/automatic/wt550/lethal,\
prob(9);/obj/item/weapon/gun/projectile/automatic/pdw,\
prob(9);/obj/item/weapon/gun/projectile/derringer,\
prob(9);/obj/item/weapon/gun/energy/crossbow/largecrossbow,\
prob(9);/obj/item/weapon/gun/projectile/automatic/mini_uzi,\
prob(9);/obj/item/weapon/gun/projectile/pistol,\
prob(9);/obj/item/weapon/gun/projectile/shotgun/pump/combat,\
prob(9);/obj/item/weapon/twohanded/fireaxe,\
prob(9);/obj/item/weapon/cane/concealed,\
prob(9);/obj/item/weapon/gun/energy/gun,\
prob(8);/obj/item/weapon/gun/energy/ionrifle,\
prob(8);/obj/item/weapon/gun/energy/retro,\
prob(8);/obj/item/weapon/gun/energy/gun/eluger,\
prob(8);/obj/item/weapon/gun/energy/xray,\
prob(8);/obj/item/weapon/gun/projectile/automatic/c20r,\
prob(8);/obj/item/weapon/gun/projectile/automatic/stg,\
prob(8);/obj/item/weapon/melee/energy/sword,\
/* prob(8);/obj/item/weapon/gun/projectile/automatic/m41a,\ */
prob(7);/obj/item/weapon/gun/energy/captain,\
prob(7);/obj/item/weapon/gun/energy/sniperrifle,\
prob(7);/obj/item/weapon/gun/projectile/automatic/p90,\
prob(7);/obj/item/weapon/gun/projectile/automatic/as24,\
prob(7);/obj/item/weapon/gun/projectile/automatic/sts35,\
prob(7);/obj/item/weapon/gun/projectile/automatic/z8,\
prob(7);/obj/item/weapon/gun/energy/gun/burst,\
prob(7);/obj/item/weapon/gun/projectile/shotgun/pump/unsc,\
prob(7);/obj/item/weapon/gun/projectile/deagle,\
prob(7);/obj/item/weapon/gun/launcher/grenade,\
prob(6);/obj/item/weapon/gun/projectile/SVD,\
prob(6);/obj/item/weapon/gun/projectile/automatic/l6_saw,\
prob(6);/obj/item/weapon/gun/energy/lasercannon,\
prob(5);/obj/item/weapon/gun/projectile/automatic/carbine,\
prob(5);/obj/item/weapon/gun/energy/pulse_rifle,\
/* prob(4);/obj/item/weapon/gun/projectile/automatic/battlerifle,\ */
prob(3);/obj/item/weapon/gun/projectile/deagle/camo,\
prob(3);/obj/item/weapon/gun/energy/gun/nuclear,\
prob(2);/obj/item/weapon/gun/projectile/deagle/gold,\
prob(1);/obj/item/weapon/gun/launcher/rocket,\
prob(1);/obj/item/weapon/gun/launcher/grenade,\
prob(1);/obj/item/weapon/gun/projectile/gyropistol,\
prob(1);/obj/item/weapon/gun/projectile/heavysniper,\
prob(1);/obj/item/weapon/plastique,\
prob(1);/obj/item/weapon/material/sword,\
prob(1);/obj/item/weapon/cane/concealed,\
prob(1);/obj/item/weapon/material/sword/katana)
/obj/random/weapon/guarenteed
spawn_nothing_percentage = 0
/obj/random/ammo_all
name = "Random Ammunition (All)"
desc = "This is random ammunition. Spawns all ammo types."
icon = 'icons/obj/ammo.dmi'
icon_state = "666"
item_to_spawn()
return pick(prob(5);/obj/item/weapon/storage/box/shotgunammo,\
prob(5);/obj/item/weapon/storage/box/shotgunshells,\
prob(5);/obj/item/ammo_magazine/m357,\
prob(5);/obj/item/ammo_magazine/clip/c762,\
prob(5);/obj/item/ammo_magazine/m45,\
prob(5);/obj/item/ammo_magazine/m45/rubber,\
prob(5);/obj/item/ammo_magazine/s38,\
prob(5);/obj/item/ammo_magazine/s38/rubber,\
prob(5);/obj/item/weapon/storage/box/flashbangs,\
prob(5);/obj/item/ammo_magazine/m556,\
prob(4);/obj/item/ammo_magazine/clip/c556,\
prob(4);/obj/item/ammo_magazine/clip/c45,\
prob(4);/obj/item/ammo_magazine/clip/c9mm,\
prob(4);/obj/item/ammo_magazine/m45uzi,\
prob(4);/obj/item/ammo_magazine/m556/ext,\
prob(4);/obj/item/ammo_magazine/m9mm,\
prob(4);/obj/item/ammo_magazine/m9mml,\
prob(4);/obj/item/ammo_magazine/m9mmt,\
prob(4);/obj/item/ammo_magazine/m9mmt/rubber,\
prob(4);/obj/item/ammo_magazine/m10mm,\
prob(4);/obj/item/ammo_magazine/m9mmp90,\
/* prob(4);/obj/item/ammo_magazine/m14,\
prob(4);/obj/item/ammo_magazine/m14/large,\ */
prob(4);/obj/item/ammo_magazine/m556/ext,\
prob(4);/obj/item/ammo_magazine/m762,\
prob(4);/obj/item/ammo_magazine/m762,\
prob(3);/obj/item/ammo_magazine/clip/c10mm,\
prob(3);/obj/item/ammo_magazine/clip/c50,\
prob(3);/obj/item/ammo_magazine/m556,\
prob(2);/obj/item/ammo_magazine/m50,\
prob(2);/obj/item/ammo_magazine/m556,\
prob(1);/obj/item/weapon/storage/box/frags,\
/* prob(1);/obj/item/ammo_magazine/battlerifle,\ */
prob(1);/obj/item/ammo_casing/rocket,\
prob(1);/obj/item/weapon/storage/box/sniperammo,\
prob(1);/obj/item/weapon/storage/box/flashshells,\
prob(1);/obj/item/weapon/storage/box/beanbags,\
prob(1);/obj/item/weapon/storage/box/practiceshells,\
prob(1);/obj/item/weapon/storage/box/stunshells,\
prob(1);/obj/item/weapon/storage/box/blanks,\
prob(1);/obj/item/ammo_magazine/mtg,\
prob(1);/obj/item/ammo_magazine/m45tommydrum,\
prob(1);/obj/item/ammo_magazine/m45tommy
)
/obj/random/cargopod
name = "Random Cargo Item"
desc = "Hot Stuff."
icon = 'icons/obj/items.dmi'
icon_state = "purplecomb"
spawn_nothing_percentage = 0
/obj/random/cargopod/item_to_spawn()
return pick(prob(6);/obj/item/weapon/storage/pill_bottle/tramadol,
prob(8);/obj/item/weapon/haircomb,
prob(4);/obj/item/weapon/storage/pill_bottle/happy,
prob(4);/obj/item/weapon/storage/pill_bottle/zoom,
prob(10);/obj/item/weapon/contraband/poster,
prob(4);/obj/item/weapon/material/butterfly,
prob(6);/obj/item/weapon/material/butterflyblade,
prob(6);/obj/item/weapon/material/butterflyhandle,
prob(6);/obj/item/weapon/material/wirerod,
prob(2);/obj/item/weapon/material/butterfly/switchblade,
prob(2);/obj/item/weapon/material/knuckledusters,
prob(1);/obj/item/weapon/material/hatchet/tacknife,
prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc,
prob(1);/obj/item/weapon/beartrap,
prob(1);/obj/item/weapon/handcuffs,
prob(1);/obj/item/weapon/legcuffs,
prob(2);/obj/item/weapon/reagent_containers/syringe/drugs,
prob(1);/obj/item/weapon/reagent_containers/syringe/steroid)
//A random thing so that the spawn_nothing_percentage can be used w/o duplicating code.
/obj/random/trash_pile
name = "Random Trash Pile"
desc = "Hot Garbage."
icon = 'icons/obj/trash_piles.dmi'
icon_state = "randompile"
spawn_nothing_percentage = 0
/obj/random/trash_pile/item_to_spawn()
return /obj/structure/trash_pile