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VOREStation/code/modules/xenoarcheaology/tools/tools_pickaxe.dm
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00

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/obj/item/weapon/pickaxe/brush
name = "brush"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "pick_brush"
item_state = "syringe_0"
slot_flags = SLOT_EARS
digspeed = 20
desc = "Thick metallic wires for clearing away dust and loose scree (1 centimetre excavation depth)."
excavation_amount = 1
drill_sound = 'sound/weapons/thudswoosh.ogg'
drill_verb = "brushing"
w_class = ITEMSIZE_SMALL
/obj/item/weapon/pickaxe/one_pick
name = "2cm pick"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "pick1"
item_state = "syringe_0"
digspeed = 20
desc = "A miniature excavation tool for precise digging (2 centimetre excavation depth)."
excavation_amount = 2
drill_sound = 'sound/items/Screwdriver.ogg'
drill_verb = "delicately picking"
w_class = ITEMSIZE_SMALL
/obj/item/weapon/pickaxe/two_pick
name = "4cm pick"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "pick2"
item_state = "syringe_0"
digspeed = 20
desc = "A miniature excavation tool for precise digging (4 centimetre excavation depth)."
excavation_amount = 4
drill_sound = 'sound/items/Screwdriver.ogg'
drill_verb = "delicately picking"
w_class = ITEMSIZE_SMALL
/obj/item/weapon/pickaxe/three_pick
name = "6cm pick"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "pick3"
item_state = "syringe_0"
digspeed = 20
desc = "A miniature excavation tool for precise digging (6 centimetre excavation depth)."
excavation_amount = 6
drill_sound = 'sound/items/Screwdriver.ogg'
drill_verb = "delicately picking"
w_class = ITEMSIZE_SMALL
/obj/item/weapon/pickaxe/four_pick
name = "8cm pick"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "pick4"
item_state = "syringe_0"
digspeed = 20
desc = "A miniature excavation tool for precise digging (8 centimetre excavation depth)."
excavation_amount = 8
drill_sound = 'sound/items/Screwdriver.ogg'
drill_verb = "delicately picking"
w_class = ITEMSIZE_SMALL
/obj/item/weapon/pickaxe/five_pick
name = "10cm pick"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "pick5"
item_state = "syringe_0"
digspeed = 20
desc = "A miniature excavation tool for precise digging (10 centimetre excavation depth)."
excavation_amount = 10
drill_sound = 'sound/items/Screwdriver.ogg'
drill_verb = "delicately picking"
w_class = ITEMSIZE_SMALL
/obj/item/weapon/pickaxe/six_pick
name = "12cm pick"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "pick6"
item_state = "syringe_0"
digspeed = 20
desc = "A miniature excavation tool for precise digging (12 centimetre excavation depth)."
excavation_amount = 12
drill_sound = 'sound/items/Screwdriver.ogg'
drill_verb = "delicately picking"
w_class = ITEMSIZE_SMALL
/obj/item/weapon/pickaxe/hand
name = "hand pickaxe"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "pick_hand"
item_state = "syringe_0"
digspeed = 30
desc = "A smaller, more precise version of the pickaxe (30 centimetre excavation depth)."
excavation_amount = 30
drill_sound = 'sound/items/Crowbar.ogg'
drill_verb = "clearing"
w_class = ITEMSIZE_SMALL
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Pack for holding pickaxes
/obj/item/weapon/storage/excavation
name = "excavation pick set"
icon = 'icons/obj/storage.dmi'
icon_state = "excavation"
desc = "A set of picks for excavation."
item_state = "syringe_kit"
storage_slots = 7
w_class = ITEMSIZE_SMALL
can_hold = list(/obj/item/weapon/pickaxe/brush,
/obj/item/weapon/pickaxe/one_pick,
/obj/item/weapon/pickaxe/two_pick,
/obj/item/weapon/pickaxe/three_pick,
/obj/item/weapon/pickaxe/four_pick,
/obj/item/weapon/pickaxe/five_pick,
/obj/item/weapon/pickaxe/six_pick,
/obj/item/weapon/pickaxe/hand)
max_storage_space = ITEMSIZE_COST_SMALL * 9
max_w_class = ITEMSIZE_SMALL
use_to_pickup = 1
/obj/item/weapon/storage/excavation/New()
..()
new /obj/item/weapon/pickaxe/brush(src)
new /obj/item/weapon/pickaxe/one_pick(src)
new /obj/item/weapon/pickaxe/two_pick(src)
new /obj/item/weapon/pickaxe/three_pick(src)
new /obj/item/weapon/pickaxe/four_pick(src)
new /obj/item/weapon/pickaxe/five_pick(src)
new /obj/item/weapon/pickaxe/six_pick(src)
/obj/item/weapon/storage/excavation/handle_item_insertion()
..()
sort_picks()
/obj/item/weapon/storage/excavation/proc/sort_picks()
var/list/obj/item/weapon/pickaxe/picksToSort = list()
for(var/obj/item/weapon/pickaxe/P in src)
picksToSort += P
P.loc = null
while(picksToSort.len)
var/min = 200 // No pick is bigger than 200
var/selected = 0
for(var/i = 1 to picksToSort.len)
var/obj/item/weapon/pickaxe/current = picksToSort[i]
if(current.excavation_amount <= min)
selected = i
min = current.excavation_amount
var/obj/item/weapon/pickaxe/smallest = picksToSort[selected]
smallest.loc = src
picksToSort -= smallest
orient2hud()