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* Defib and tank * Defib, CPR, and stabilizer changes qol: Defib now informs you WHY it's failing, so you can properly fix the problem. balance: CPR can now REVIVE people if their HP is below a threshold with a 10% chance per CPR usage. balance: CPR will cause the recipient to metabolize reagents. balance: CPR now has a small chance of causing brute damage and rib fractures to the chest. balance: Patient Stabilizer will cause the patient to metabolize reagents if dead. * Broken bone fix A fracture has a random chance of shifting around inside the first time you break it. * shadekin runtime fix * tgui Adds two new TGUI states - living and living_adjacent Fixes tram to allow mobs (and robots) * Vital Organ chance fix * flip flop