Files
VOREStation/code/modules/shuttles/shuttles_web.dm
2017-10-10 02:16:23 -04:00

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//This shuttle traverses a "web" of route_datums to have a wider range of places to go and make flying feel like movement is actually occuring.
/datum/shuttle/web_shuttle
flags = SHUTTLE_FLAGS_NONE
var/cloaked = FALSE
var/can_cloak = FALSE
var/cooldown = 5 SECONDS
var/last_move = 0 //the time at which we last moved
var/area/current_area = null
var/datum/shuttle_web_master/web_master = null
var/web_master_type = null
var/flight_time_modifier = 1.0
category = /datum/shuttle/web_shuttle
/datum/shuttle/web_shuttle/New()
current_area = locate(current_area)
web_master = new web_master_type(src)
build_destinations()
..()
/datum/shuttle/web_shuttle/Destroy()
qdel(web_master)
return ..()
/datum/shuttle/web_shuttle/current_dock_target()
if(web_master)
return web_master.current_dock_target()
/datum/shuttle/web_shuttle/move(var/area/origin, var/area/destination)
..()
last_move = world.time
/datum/shuttle/web_shuttle/on_shuttle_departure()
web_master.on_shuttle_departure()
/datum/shuttle/web_shuttle/on_shuttle_arrival()
web_master.on_shuttle_arrival()
/datum/shuttle/web_shuttle/proc/build_destinations()
return
/obj/machinery/computer/shuttle_control/web
name = "flight computer"
icon_state = "flightcomp_center"
icon_keyboard = "flight_center_key"
icon_screen = "flight_center"
// Fairly copypasta-y.
/obj/machinery/computer/shuttle_control/web/attack_hand(mob/user)
if(..(user))
return
src.add_fingerprint(user)
ui_interact(user)
/*
// If nanoUI falls over and you want a non-nanoUI UI, feel free to uncomment this section.
var/datum/shuttle/web_shuttle/WS = shuttle_controller.shuttles[shuttle_tag]
if(!istype(WS))
message_admins("ERROR: Shuttle computer ([src]) ([shuttle_tag]) could not find their shuttle in the shuttles list.")
return
var/list/dat = list()
dat += "<center>[shuttle_tag] Ship Control<hr>"
if(WS.moving_status != SHUTTLE_IDLE)
dat += "Location: <font color='red'>Moving</font> <br>"
else
var/area/areacheck = get_area(src)
dat += "Location: [areacheck.name]<br>"
if((WS.last_move + WS.cooldown) > world.time)
dat += "<font color='red'>Engines charging.</font><br>"
else
dat += "<font color='green'>Engines ready.</font><br>"
if(WS.can_cloak)
dat += "<br><b><A href='?src=\ref[src];toggle_cloak=[1]'>Toggle cloaking field</A></b><br>"
for(var/datum/shuttle_route/route in WS.current_destination.routes)
dat += "<b><a href='?src=\ref[src];traverse=\ref[route]'>[route.display_route(WS.current_destination)]</a></b><br>"
//Docking
dat += "<br><br>"
if(WS.skip_docking_checks())
dat += "Docking Status: <font color='grey'>Not in use.</font>"
else
var/override_en = WS.docking_controller.override_enabled
var/docking_status = WS.docking_controller.get_docking_status()
dat += "Docking Status: "
switch(docking_status)
if("undocked")
dat += "<font color='[override_en? "red" : "grey"]'>Undocked</font>"
if("docking")
dat += "<font color='[override_en? "red" : "yellow"]'>Docking</font>"
if("undocking")
dat += "<font color='[override_en? "red" : "yellow"]'>Undocking</font>"
if("docked")
dat += "<font color='[override_en? "red" : "green"]'>Docked</font>"
if(override_en)
dat += " <font color='red'>(Override Enabled)</font>"
dat += ". <A href='?src=\ref[src];refresh=[1]'>\[Refresh\]</A><br><br>"
switch(docking_status)
if("undocked")
dat += "<b><A href='?src=\ref[src];dock_command=[1]'>Dock</A></b>"
if("docked")
dat += "<b><A href='?src=\ref[src];undock_command=[1]'>Undock</A></b>"
dat += "</center>"
user << browse(dat.Join(), "window=[shuttle_tag]shuttlecontrol;size=300x300")
*/
/obj/machinery/computer/shuttle_control/web/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
var/list/routes[0]
var/datum/shuttle/web_shuttle/shuttle = shuttle_controller.shuttles[shuttle_tag]
if(!istype(shuttle))
return
var/list/R = shuttle.web_master.get_available_routes()
for (var/i = 1 to length(R))
var/datum/shuttle_route/route = R[i]
var/travel_time = null
var/travel_modifier = shuttle.flight_time_modifier
if(route.travel_time == 0)
travel_time = "Instant"
else if( (route.travel_time * travel_modifier) >= 1 MINUTE)
travel_time = "[ (route.travel_time * travel_modifier) / (1 MINUTE)] minute\s"
else
travel_time = "[ (route.travel_time * travel_modifier) / (1 SECOND)] second\s"
routes.Add(list(list("name" = html_encode(capitalize(route.display_route(shuttle.web_master.current_destination) )), "index" = i, "travel_time" = travel_time)))
var/shuttle_location = shuttle.web_master.current_destination.name // Destination related, not loc.
var/future_location = null
if(shuttle.web_master.future_destination)
future_location = shuttle.web_master.future_destination.name
var/shuttle_state
switch(shuttle.moving_status)
if(SHUTTLE_IDLE)
shuttle_state = "idle"
if(SHUTTLE_WARMUP)
shuttle_state = "warmup"
if(SHUTTLE_INTRANSIT)
shuttle_state = "in_transit"
// For the progress bar.
var/elapsed_time = world.time - shuttle.depart_time
var/total_time = shuttle.arrive_time - shuttle.depart_time
var/percent_finished = 0
if(total_time) // Need to check or we might divide by zero.
percent_finished = (elapsed_time / total_time) * 100
data = list(
"shuttle_location" = shuttle_location,
"future_location" = future_location,
"shuttle_state" = shuttle_state,
"routes" = routes,
"has_docking" = shuttle.docking_controller? 1 : 0,
"skip_docking" = shuttle.skip_docking_checks(),
"is_moving" = shuttle.moving_status != SHUTTLE_IDLE,
"docking_status" = shuttle.docking_controller? shuttle.docking_controller.get_docking_status() : null,
"docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null,
"is_in_transit" = shuttle.has_arrive_time(),
"travel_progress" = between(0, percent_finished, 100),
"time_left" = round( (total_time - elapsed_time) / 10),
"can_cloak" = shuttle.can_cloak ? 1 : 0,
"cloaked" = shuttle.cloaked ? 1 : 0
)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "flight.tmpl", "[shuttle_tag] Flight Computer", 470, 500)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/shuttle_control/web/Topic(href, href_list)
if(..())
return 1
usr.set_machine(src)
src.add_fingerprint(usr)
var/datum/shuttle/web_shuttle/WS = shuttle_controller.shuttles[shuttle_tag]
if(!istype(WS))
message_admins("ERROR: Shuttle computer ([src]) ([shuttle_tag]) could not find their shuttle in the shuttles list.")
return
if(href_list["refresh"])
ui_interact(usr)
if (WS.moving_status != SHUTTLE_IDLE)
usr << "<font color='blue'>[shuttle_tag] vessel is busy moving.</font>"
return
if(href_list["dock_command"])
WS.dock()
if(href_list["undock_command"])
WS.undock()
if(href_list["cloak_command"])
if(!WS.can_cloak)
return
WS.cloaked = TRUE
to_chat(usr, "<span class='danger'>Ship stealth systems have been activated. The station will not be warned of our arrival.</span>")
if(href_list["uncloak_command"])
if(!WS.can_cloak)
return
WS.cloaked = FALSE
to_chat(usr, "<span class='danger'>Ship stealth systems have been deactivated. The station will be warned of our arrival.</span>")
if(href_list["traverse"])
if((WS.last_move + WS.cooldown) > world.time)
usr << "<font color='red'>The ship's drive is inoperable while the engines are charging.</font>"
return
var/index = text2num(href_list["traverse"])
var/datum/shuttle_route/new_route = WS.web_master.current_destination.routes[index]
if(!istype(new_route))
message_admins("ERROR: Shuttle computer was asked to traverse a nonexistant route.")
return
if(!check_docking(WS))
// updateUsrDialog()
ui_interact(usr)
return
var/datum/shuttle_destination/target_destination = new_route.get_other_side(WS.web_master.current_destination)
if(!istype(target_destination))
message_admins("ERROR: Shuttle computer was asked to travel to a nonexistant destination.")
return
WS.web_master.future_destination = target_destination
to_chat(usr, "<span class='notice'>[shuttle_tag] flight computer received command.</span>")
var/travel_time = new_route.travel_time * WS.flight_time_modifier
if(new_route.interim && new_route.travel_time)
WS.long_jump(WS.current_area, target_destination.my_area, new_route.interim, travel_time / 10)
else
WS.short_jump(WS.current_area, target_destination.my_area)
ui_interact(usr)
// Props, for now.
/obj/structure/flight_left
name = "flight computer meters"
desc = "You hope the pilot knows what this does."
icon = 'icons/obj/flight_computer.dmi'
icon_state = "left"
density = TRUE
anchored = TRUE
/obj/structure/flight_right
name = "flight computer panel"
desc = "Probably shouldn't open it."
icon = 'icons/obj/flight_computer.dmi'
icon_state = "right"
density = TRUE
anchored = TRUE