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* Makes my robes free use - Twas a different time, all those years back. I've never been opposed to other people having the robes, but just never got around to adding it to the loadout proper even though it's REALLY simple. So while I'm fiddling with loadout stuff, I may as well. * More fluff stuff lowers cost of suit clothing fluff Brings some loadout items to normal prices (increased is reserved for ones that give armor) Fixes neural implant always having 2 cost due to implant/language existing and taking priority. Removes language/implant path and juust makes the eal/skrellian implants their own thing Adds pirate coat and pirate hat to loadout. Yarr!
87 lines
2.5 KiB
Plaintext
87 lines
2.5 KiB
Plaintext
// Mask
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/datum/gear/mask
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display_name = "bandana, blue"
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path = /obj/item/clothing/mask/bandana/blue
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slot = slot_wear_mask
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sort_category = "Masks and Facewear"
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/datum/gear/mask/gold
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display_name = "bandana, gold"
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path = /obj/item/clothing/mask/bandana/gold
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/datum/gear/mask/green
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display_name = "bandana, green 2"
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path = /obj/item/clothing/mask/bandana/green
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/datum/gear/mask/red
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display_name = "bandana, red"
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path = /obj/item/clothing/mask/bandana/red
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/datum/gear/mask/sterile
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display_name = "sterile mask"
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path = /obj/item/clothing/mask/surgical
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/datum/gear/mask/sterile/white
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display_name = "white sterile mask"
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path = /obj/item/clothing/mask/surgical/white
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/datum/gear/mask/sterile/white/dust
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display_name = "dust mask"
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path = /obj/item/clothing/mask/surgical/dust
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/datum/gear/mask/sterile/white/cloth
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display_name = "cloth face mask"
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path = /obj/item/clothing/mask/surgical/cloth
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/datum/gear/mask/plaguedoctor
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display_name = "plague doctor's mask"
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path = /obj/item/clothing/mask/gas/plaguedoctor
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cost = 3 ///Because it functions as a gas mask, and therefore has a mechanical advantage.
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/datum/gear/mask/plaguedoctor2
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display_name = "golden plague doctor's mask"
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path = /obj/item/clothing/mask/gas/plaguedoctor/gold
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cost = 3 ///Because it functions as a gas mask, and therefore has a mechanical advantage.
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/datum/gear/mask/mouthwheat
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display_name = "mouth wheat"
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path = /obj/item/clothing/mask/mouthwheat
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/datum/gear/mask/papermask
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display_name = "paper mask"
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path = /obj/item/clothing/mask/paper
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/datum/gear/mask/emotionalmask
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display_name = "emotional mask"
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path = /obj/item/clothing/mask/emotions
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/datum/gear/mask/gaiter
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display_name = "neck gaiter selection"
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path = /obj/item/clothing/accessory/gaiter
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/datum/gear/mask/gaiter/New()
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..()
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var/list/gaiters = list()
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for(var/gaiter in typesof(/obj/item/clothing/accessory/gaiter))
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var/obj/item/clothing/accessory/gaiter_type = gaiter
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gaiters[initial(gaiter_type.name)] = gaiter_type
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gear_tweaks += new/datum/gear_tweak/path(sortTim(gaiters, GLOBAL_PROC_REF(cmp_text_asc)))
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/datum/gear/mask/lace
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display_name = "lace veil"
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path = /obj/item/clothing/mask/lacemask
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/datum/gear/mask/lace/New()
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gear_tweaks += gear_tweak_free_color_choice
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/datum/gear/mask/half
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display_name = "black half-mask"
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path = /obj/item/clothing/accessory/gaiter/half
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/datum/gear/mask/wrestling
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display_name = "wrestling mask"
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path = /obj/item/clothing/mask/luchador/colorable
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/datum/gear/mask/wrestling/New()
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gear_tweaks += gear_tweak_free_color_choice
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