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VOREStation/code/modules/client/preference_setup/loadout/loadout_mask.dm
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Cameron LennoxandGitHub edb68a5640 Loadout Tweaks and Additions (#17203)
* Makes my robes free use

- Twas a different time, all those years back.
I've never been opposed to other people having the robes, but just never got around to adding it to the loadout proper even though it's REALLY simple. So while I'm fiddling with loadout stuff, I may as well.

* More fluff stuff

lowers cost of suit clothing fluff
Brings some loadout items to normal prices (increased is reserved for ones that give armor)
Fixes neural implant always having 2 cost due to implant/language existing and taking priority.
Removes language/implant path and juust makes the eal/skrellian implants their own thing
Adds pirate coat and pirate hat to loadout. Yarr!
2025-03-03 19:16:59 -05:00

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// Mask
/datum/gear/mask
display_name = "bandana, blue"
path = /obj/item/clothing/mask/bandana/blue
slot = slot_wear_mask
sort_category = "Masks and Facewear"
/datum/gear/mask/gold
display_name = "bandana, gold"
path = /obj/item/clothing/mask/bandana/gold
/datum/gear/mask/green
display_name = "bandana, green 2"
path = /obj/item/clothing/mask/bandana/green
/datum/gear/mask/red
display_name = "bandana, red"
path = /obj/item/clothing/mask/bandana/red
/datum/gear/mask/sterile
display_name = "sterile mask"
path = /obj/item/clothing/mask/surgical
/datum/gear/mask/sterile/white
display_name = "white sterile mask"
path = /obj/item/clothing/mask/surgical/white
/datum/gear/mask/sterile/white/dust
display_name = "dust mask"
path = /obj/item/clothing/mask/surgical/dust
/datum/gear/mask/sterile/white/cloth
display_name = "cloth face mask"
path = /obj/item/clothing/mask/surgical/cloth
/datum/gear/mask/plaguedoctor
display_name = "plague doctor's mask"
path = /obj/item/clothing/mask/gas/plaguedoctor
cost = 3 ///Because it functions as a gas mask, and therefore has a mechanical advantage.
/datum/gear/mask/plaguedoctor2
display_name = "golden plague doctor's mask"
path = /obj/item/clothing/mask/gas/plaguedoctor/gold
cost = 3 ///Because it functions as a gas mask, and therefore has a mechanical advantage.
/datum/gear/mask/mouthwheat
display_name = "mouth wheat"
path = /obj/item/clothing/mask/mouthwheat
/datum/gear/mask/papermask
display_name = "paper mask"
path = /obj/item/clothing/mask/paper
/datum/gear/mask/emotionalmask
display_name = "emotional mask"
path = /obj/item/clothing/mask/emotions
/datum/gear/mask/gaiter
display_name = "neck gaiter selection"
path = /obj/item/clothing/accessory/gaiter
/datum/gear/mask/gaiter/New()
..()
var/list/gaiters = list()
for(var/gaiter in typesof(/obj/item/clothing/accessory/gaiter))
var/obj/item/clothing/accessory/gaiter_type = gaiter
gaiters[initial(gaiter_type.name)] = gaiter_type
gear_tweaks += new/datum/gear_tweak/path(sortTim(gaiters, GLOBAL_PROC_REF(cmp_text_asc)))
/datum/gear/mask/lace
display_name = "lace veil"
path = /obj/item/clothing/mask/lacemask
/datum/gear/mask/lace/New()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/mask/half
display_name = "black half-mask"
path = /obj/item/clothing/accessory/gaiter/half
/datum/gear/mask/wrestling
display_name = "wrestling mask"
path = /obj/item/clothing/mask/luchador/colorable
/datum/gear/mask/wrestling/New()
gear_tweaks += gear_tweak_free_color_choice