Files
VOREStation/code/modules/resleeving/sleevecard.dm
T
84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

139 lines
4.5 KiB
Plaintext

/obj/item/paicard/sleevecard
name = "sleevecard"
desc = "This upgraded pAI module has enough capacity to run a whole mind of human-level intelligence."
catalogue_data = list(/datum/category_item/catalogue/technology/resleeving)
origin_tech = list(TECH_DATA = 2)
show_messages = 0
var/emagged = FALSE
matter = list(MAT_STEEL = 4000, MAT_GLASS = 4000)
/obj/item/paicard/sleevecard/attack_ghost(mob/user as mob)
return
/obj/item/paicard/sleevecard/attackby(var/obj/item/I as obj, mob/user as mob)
if(istype(I,/obj/item/sleevemate))
var/obj/item/sleevemate/S = I
if(S.stored_mind && !pai)
var/datum/mind/M = S.stored_mind
var/datum/transcore_db/db = SStranscore.db_by_mind_name(M.name)
if(db)
to_chat(user, span_notice("You begin uploading [M.name] into \the [src]."))
if(do_after(user,8 SECONDS,src))
var/datum/transhuman/mind_record/record = db.backed_up[M.name]
to_chat(user, span_notice("You have successfully uploaded [M.name] into \the [src]"))
sleeveInto(record)
S.clear_mind()
else
to_chat(user, span_notice("Your sleevemate flashes an error, apparently this mind doesn't have a backup."))
else if(istype(I, /obj/item/card/emag))
var/obj/item/card/emag/E = I
if(E.uses && !emagged)
E.uses --
user.visible_message(span_warning("\The [user] swipes a card over [src]."),span_warning("You swipe your [E] over [src]."), range = 2, runemessage = "click")
emagged = TRUE
if(pai)
var/mob/living/silicon/pai/infomorph/our_infomorph = pai
our_infomorph.emagged = TRUE
to_chat(our_infomorph, span_warning("You can feel the restricting binds of your card's directives taking hold of your mind as \the [user] swipes their [E] over you. You must serve your master."))
/obj/item/paicard/sleevecard/proc/sleeveInto(var/datum/transhuman/mind_record/MR, var/db_key)
var/mob/living/silicon/pai/infomorph/infomorph = new(src,MR.mindname,db_key)
for(var/datum/language/L in MR.languages)
infomorph.add_language(L.name)
MR.mind_ref.active = 1 //Well, it's about to be.
MR.mind_ref.transfer_to(infomorph) //Does mind+ckey+client.
infomorph.ooc_notes = MR.mind_oocnotes
infomorph.ooc_notes_likes = MR.mind_ooclikes
infomorph.ooc_notes_dislikes = MR.mind_oocdislikes
infomorph.ooc_notes_favs = MR.mind_oocfavs
infomorph.ooc_notes_maybes = MR.mind_oocmaybes
infomorph.ooc_notes_style = MR.mind_oocstyle
infomorph.apply_vore_prefs() //Cheap hack for now to give them SOME bellies.
//Don't set 'real_name' because then we get a nice (as sleevecard) thing.
infomorph.name = MR.mindname
name = "[initial(name)] ([MR.mindname])"
if(emagged)
infomorph.emagged = TRUE
if(infomorph.client)
pai = infomorph
setEmotion(1)
return 1
return 0
/obj/item/paicard/sleevecard/attack_self(mob/user)
add_fingerprint(user)
if(!pai)
to_chat(user,span_warning("\The [src] does not have a mind in it!"))
else
if(!emagged)
to_chat(user,span_notice("\The [src] displays the name '[pai]'."))
else ..()
/mob/living/silicon/pai/infomorph
name = "sleevecard" //Has the same name as the card for consistency, but this is the MOB in the card.
ram = 35
var/emagged = FALSE
/mob/living/silicon/pai/infomorph/Initialize(mapload, var/our_name = "Unknown", var/db_key)
. = ..()
name = our_name
//PDA
pda.ownjob = "Sleevecard"
pda.owner = text("[]", src)
pda.name = pda.owner + " (" + pda.ownjob + ")"
/mob/living/silicon/pai/infomorph/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
// Software we have bought
var/list/bought_software = list()
// Software we have not bought
var/list/not_bought_software = list()
for(var/key in GLOB.pai_software_by_key)
var/datum/pai_software/S = GLOB.pai_software_by_key[key]
var/software_data[0]
if(istype(S, /datum/pai_software/directives) && !emagged)
continue
software_data["name"] = S.name
software_data["id"] = S.id
if(key in software)
software_data["on"] = S.is_active(src)
bought_software.Add(list(software_data))
else
software_data["ram"] = S.ram_cost
not_bought_software.Add(list(software_data))
data["bought"] = bought_software
data["not_bought"] = not_bought_software
data["available_ram"] = ram
// Emotions
var/list/emotions = list()
for(var/name in pai_emotions)
var/list/emote = list()
emote["name"] = name
emote["id"] = pai_emotions[name]
emotions.Add(list(emote))
data["emotions"] = emotions
data["current_emotion"] = card.current_emotion
return data
/mob/living/silicon/pai/infomorph/directives()
if(emagged)
touch_window("Directives")
else
to_chat(src, span_notice("You are not bound by any laws or directives."))