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-Fixes UI autoupdated firing off the popups after closing the window. -Fixes mob digestion order for clean cycle. Dead mobs will no longer linger on the mercy of the rng against other loose crap. -Makes the gurgledamages draw water from mobs as well. -Removes redundant mob_energy corpse gain since corpse handling now comes after the damage gains. -Sanitizes a whole bunch of UI update stuff. -The UI window now starts with a less cluttery size. -Makes clean cycle actually finish the limbo when nothing but protected stuff is left. -Also fixed runtimes on digest_act for protected items while at it.