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VOREStation/code/game/objects/structures/dancepole_vr.dm
2024-01-21 12:34:53 +01:00

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//Dance pole
/obj/structure/dancepole
name = "dance pole"
desc = "Engineered for your entertainment"
icon = 'icons/obj/casino.dmi'
icon_state = "dance_pole"
density = FALSE
anchored = TRUE
density = 0
/obj/structure/dancepole/attack_hand(mob/user)
dance(user)
user.spin(32,2)
..()
/obj/structure/dancepole/proc/dance(mob/user)
if(layer == BELOW_MOB_LAYER)
layer = ABOVE_MOB_LAYER
else
layer = BELOW_MOB_LAYER
/obj/structure/dancepole/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(O.has_tool_quality(TOOL_SCREWDRIVER))
anchored = !anchored
playsound(src, O.usesound, 50, 1)
if(anchored)
to_chat(user, span_blue("You secure \the [src]."))
else
to_chat(user, span_blue("You unsecure \the [src]."))
if(O.has_tool_quality(TOOL_WRENCH))
playsound(src, O.usesound, 50, 1)
to_chat(user, "<span class='notice'>Now disassembling \the [src]...</span>")
if(do_after(user, 30 * O.toolspeed))
if(!src) return
to_chat(user, "<span class='notice'>You dissasembled \the [src]!</span>")
new /obj/item/stack/material/steel(src.loc, 1)
qdel(src)