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https://github.com/VOREStation/VOREStation.git
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0c8488b0ae
* testing makes me feel good * invalid lists * get rid of those boards * show expected mats * oop * error * wip techweb porting * more techweb entries * ported too * disable those for now * okay nevermind i guess * already exists * assemblies * moar * welding helmet * many entries * lol tg * fix test * again * fixagain * more moved * update techweb test * catch that too * screeee * more fixes * missing announcement * orphaned sleevecard * some more fixing * test * more * oops * glasses * illegal icons * non starting * it's starting * messed up * cleanup * more generic stuff * morrrreee * the plastic set * oops * correct value * barbed wires * more cleaning * many more * gone * cleanup * no longer * do not allow duped designs * it's own node * proper order no dupes * last of the broken nodes * fix bad path * cleanup * more test more limits * gone * almost done * these are gone * syringe gun * bioregenerator design * all moved * organized and webbed * more fixes * oops * cleaning up * organization * clean up * organize * organized * didn't save * wrong mat * adds many missing ammo types * svd doesn't exist * 10mm pistol added * magazines not casings * these are pistols * this is used by like, one weapon * m1 is ancient * this is hunting * extremely botched untested lathe * disk junk * rough foundations * slowly converting * slowly building this * local materials * almost * big reorganization * more cleanup * more cleaning * lathe stuff * small fixes * oops * many fixes * mat fix * more fixes * actually isolate the hacked designs * protolathe hacking * imprinter hacking * missing ammos * sheet printing for autolathe * fixs * again * fixed test * test test * fix * fix * WHY * fix it... * here we go * material print * on turf * body disk * consistant name * Many weapons to hacked lathe * missing node * wrong section * fixes * this list should be unified * ammo boxes * don't do single shells anymore * wat * specifics * snowflake * not needed * already available * pickaxe too * tweak * removed unneeded node * missing surgery items * Apply suggestion from @Cameron-The-Raven * Adds RMS * typo * illegal needs hacked * disabled material weapons * circuit testing * STRING TEST * test * fixing some things * huh? * hidden circuits * some flakey boards * grammar * fixes * more hidden * wrong board * security cams * alert consoles * spaceheater is simple enough to not have one * pcus * cargo vendors * tcomms stuff * solar tracker circuit * artifact stuff * SM stuff * illegal machines * med machines * no longer needed * more stuff * these are not standard * moreeee * doppler and more * organized * finishing * oop * use the define * inheret * dopper fixes * space heater * doing some organization * explain the var * some tweaks * wrong one * fixed test * material test too * simple roto gens * use the define * emergency power node * tgui fixes for icons * not needed * color blended material designs * icons for large research * oops * unshit that * use stack here * center math * . * . * . * . * . * unifi * fix these * NO COPYPASTA * ILLEEGGALLL * mandate descriptions * agony * actually lets do this * use macros * description * desc * desc * desc * desc * desc * desc * gps desc * telecomms component desc --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
151 lines
4.6 KiB
Plaintext
151 lines
4.6 KiB
Plaintext
//metals
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#define MAT_IRON "iron"
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#define MAT_STEEL "steel"
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#define MAT_STEELHULL "steel hull"
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#define MAT_SILVER "silver"
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#define MAT_GOLD "gold"
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#define MAT_URANIUM "uranium"
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#define MAT_TITANIUM "titanium"
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#define MAT_PLASTEEL "plasteel"
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#define MAT_PLASTEELHULL "plasteel hull"
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#define MAT_DURASTEEL "durasteel"
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#define MAT_DURASTEELHULL "durasteel hull"
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#define MAT_TITANIUMHULL "titanium hull"
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#define MAT_LEAD "lead"
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#define MAT_METALHYDROGEN "mhydrogen"
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#define MAT_COPPER "copper"
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#define MAT_ALUMINIUM "aluminium"
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#define MAT_BRONZE "bronze"
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#define MAT_PLATINUM "platinum"
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#define MAT_OSMIUM "osmium"
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#define MAT_MORPHIUM "morphium"
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#define MAT_MORPHIUMHULL "morphium hull"
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#define MAT_TIN "tin"
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//stone
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#define MAT_MARBLE "marble"
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#define MAT_GRAPHITE "graphite"
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#define MAT_SANDSTONE "sandstone"
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#define MAT_FLINT "flint"
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#define MAT_CONCRETE "concrete"
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//wood
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#define MAT_WOOD "wood"
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#define MAT_LOG "log"
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#define MAT_SIFWOOD "alien wood"
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#define MAT_SIFLOG "alien log"
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#define MAT_HARDWOOD "hardwood"
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#define MAT_HARDLOG "hardwood log"
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#define MAT_WOODEN_STICK "wooden stick"
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#define MAT_BIRCHWOOD "birch"
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#define MAT_PINEWOOD "pine"
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#define MAT_OAKWOOD "oak"
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#define MAT_ACACIAWOOD "acacia"
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#define MAT_REDWOOD "redwood"
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//other
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#define MAT_PLASTIC "plastic"
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#define MAT_GLASS "glass"
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#define MAT_RGLASS "rglass"
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#define MAT_PGLASS "borosilicate glass"
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#define MAT_RPGLASS "reinforced borosilicate glass"
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#define MAT_PHORON "phoron"
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#define MAT_DIAMOND "diamond"
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#define MAT_SNOW "snow"
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#define MAT_SNOWBRICK "packed snow"
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#define MAT_VERDANTIUM "verdantium"
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#define MAT_VALHOLLIDE "valhollide"
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#define MAT_SUPERMATTER "supermatter"
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#define MAT_CHITIN "chitin"
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#define MAT_ALIENCHITIN "alien chitin"
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#define MAT_ALIENCLAW "alien claw"
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#define MAT_FUR "fur"
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#define MAT_QUARTZ "quartz"
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#define MAT_VOPAL "void opal"
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#define MAT_PAINITE "painite"
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#define MAT_TRITIUM "tritium"
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#define MAT_DEUTERIUM "deuterium"
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#define MAT_PLASTEELREBAR "plasteel rebar"
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#define MAT_GRASS "grass"
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#define MAT_RESIN "resin"
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#define MAT_COMPOSITE "composite"
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#define MAT_BIOMASS "biomass"
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#define MAT_WEEDEXTRACT "weed extract"
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#define MAT_CARDBOARD "cardboard"
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#define MAT_GLAMOUR "stable glamour"
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#define MAT_DARKGLASS "darkglass"
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#define MAT_FLESH "flesh"
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#define MAT_FANCYBLACK "fancyblack"
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#define MAT_FOAM "foam"
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#define MAT_FLOKIUM "flockium"
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#define MAT_SMOLEBRICKS "smolebricks"
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#define MAT_WAX "wax"
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#define MAT_EAGATE "energized agate"
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#define MAT_ALGAE "algae"
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#define MAT_CULT "cult"
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#define MAT_CULT2 "cult2"
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// ALien materials
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#define MAT_ALIENALLOY "alienalloy"
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#define MAT_ALIEN_ALIUM "alium"
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#define MAT_ALIEN_BEDROCK "bedrock"
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#define MAT_ALIEN_DUNGEON "dungeonium"
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#define MAT_ALIEN_ELEVAT "elevatorium"
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// cloth materials
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#define MAT_WOOL "wool"
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#define MAT_FIBERS "fibers"
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#define MAT_LEATHER "leather"
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#define MAT_CLOTH "cloth"
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#define MAT_SYNCLOTH "syncloth"
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#define MAT_CARPET "carpet"
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#define MAT_COTTON "cotton"
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// colours
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#define MAT_CLOTH_TEAL "teal"
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#define MAT_CLOTH_BLACK "black"
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#define MAT_CLOTH_GREEN "green"
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#define MAT_CLOTH_PURPLE "purple"
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#define MAT_CLOTH_BLUE "blue"
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#define MAT_CLOTH_BEIGE "beige"
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#define MAT_CLOTH_BROWN "brown"
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#define MAT_CLOTH_LIME "lime"
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#define MAT_CLOTH_YELLOW "yellow"
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#define MAT_CLOTH_ORANGE "orange"
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#define DEFAULT_TABLE_MATERIAL MAT_PLASTIC
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#define DEFAULT_WALL_MATERIAL MAT_STEEL
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#define SHARD_SHARD "shard"
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#define SHARD_SHRAPNEL "shrapnel"
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#define SHARD_STONE_PIECE "piece"
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#define SHARD_SPLINTER "splinters"
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#define SHARD_NONE ""
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#define MATERIAL_UNMELTABLE 0x1
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#define MATERIAL_BRITTLE 0x2
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#define MATERIAL_PADDING 0x4
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#define MATERIAL_NO_SYNTH 0x8
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#define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass)
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//Material Container Flags.
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///If the container shows the amount of contained materials on examine.
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#define MATCONTAINER_EXAMINE (1<<0)
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///If the container cannot have materials inserted through attackby().
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#define MATCONTAINER_NO_INSERT (1<<1)
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///if the user can insert mats into the container despite the intent.
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#define MATCONTAINER_ANY_INTENT (1<<2)
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///if the user won't receive a warning when attacking the container with an unallowed item.
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#define MATCONTAINER_SILENT (1<<3)
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#define GET_MATERIAL_REF(arguments...) _GetMaterialRef(list(##arguments))
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/// Makes sure only integer values are used when consuming, removing & checking for mats
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#define OPTIMAL_COST(cost)(max(1, round(cost)))
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/// Default circuitboard material list
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#define DEFAULT_CIRCUIT_MATERIALS list(MAT_GLASS = 2000)
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#define RECYCLE_CIRCUIT_MATERIALS list(MAT_GLASS = 40)
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