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* Part 1 * WIP * The rest of these * More stuff * Whoops, did that wrong * typo * gweeen * This all works * SHOWER * Rads * awa * rad * Update life.dm * edits * Makes lvl 3 rads give you a warning. You should already know by this point, but this makes it EXTRA clear you're getting fucked * Update vorestation.dme * aaa * propagate * gwah * more fixes * AAA * Update radiation.dm * Update radiation.dm * mobs rads * rads * fix this * Update _reagents.dm * these * Get rid of these * rad * Update config.txt * fixed * Update radiation_effects.dm
44 lines
2.5 KiB
Plaintext
44 lines
2.5 KiB
Plaintext
// This file should contain every single global trait in the game in a type-based list, as well as any additional trait-related information that's useful to have on a global basis.
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// This file is used in linting, so make sure to add everything alphabetically and what-not.
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// Do consider adding your trait entry to the similar list in `admin_tooling.dm` if you want it to be accessible to admins (which is probably the case for 75% of traits).
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// Please do note that there is absolutely no bearing on what traits are added to what subtype of `/datum`, this is just an easily referenceable list sorted by type.
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// The only thing that truly matters about traits is the code that is built to handle the traits, and where that code is located. Nothing else.
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#define WEAKENED_RADIATION_RESISTANCE "Weakened"
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#define NORMAL_RADIATION_RESISTANCE "Normal"
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#define RESISTANT_RADIATION_RESISTANCE "Resistant"
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#define MAJOR_RESISTANT_RADIATION_RESISTANCE "Major Resistance"
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#define IMMUNITY_RADIATION_RESISTANCE "Immunity"
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GLOBAL_LIST_INIT(radiation_levels, list(
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WEAKENED_RADIATION_RESISTANCE = list("safe" = 15, "danger_1" = 50, "danger_2" = 150, "danger_3" = 200, "danger_4" = 750),
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NORMAL_RADIATION_RESISTANCE = list("safe" = 50, "danger_1" = 100, "danger_2" = 300, "danger_3" = 400, "danger_4" = 1500),
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RESISTANT_RADIATION_RESISTANCE = list("safe" = 70, "danger_1" = 150, "danger_2" = 450, "danger_3" = 600, "danger_4" = 2250),
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MAJOR_RESISTANT_RADIATION_RESISTANCE = list("safe" = 150, "danger_1" = 300, "danger_2" = 600, "danger_3" = 1000, "danger_4" = 3000),
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IMMUNITY_RADIATION_RESISTANCE = list("safe" = 10000, "danger_1" = 10001, "danger_2" = 10002, "danger_3" = 10003, "danger_4" = 10004),
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))
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GLOBAL_LIST_INIT(traits_by_type, list(
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/atom = list(
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"TRAIT_ALT_CLICK_BLOCKER" = TRAIT_ALT_CLICK_BLOCKER,
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),
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/atom/movable = list(
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"TRAIT_IRRADIATED" = TRAIT_IRRADIATED,
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),
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/mob = list(
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"TRAIT_THINKING_IN_CHARACTER" = TRAIT_THINKING_IN_CHARACTER,
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"TRAIT_NOFIRE" = TRAIT_NOFIRE,
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"TRAIT_NOFIRE_SPREAD" = TRAIT_NOFIRE_SPREAD,
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"TRAIT_NO_EXTINGUISH" = TRAIT_NO_EXTINGUISH,
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"TRAIT_TESLA_SHOCKIMMUNE" = TRAIT_TESLA_SHOCKIMMUNE,
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"TRAIT_MADNESS_IMMUNE" = TRAIT_MADNESS_IMMUNE,
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"TRAIT_AMBIENT_PEST_MOB" = TRAIT_AMBIENT_PEST_MOB,
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"TRAIT_BYPASS_EARLY_IRRADIATED_CHECK" = TRAIT_BYPASS_EARLY_IRRADIATED_CHECK,
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"TRAIT_RADIMMUNE" = TRAIT_RADIMMUNE,
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"TRAIT_STASIS" = TRAIT_STASIS,
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"TRAIT_HALT_RADIATION_EFFECTS" = TRAIT_HALT_RADIATION_EFFECTS,
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),
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/obj = list(
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"TRAIT_CLIMBABLE" = TRAIT_CLIMBABLE,
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)
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))
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