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f498ce0659
* escape shuttle to subsystem * . * thank you github * axe this, unused * prevent comm computer server crash --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
262 lines
9.7 KiB
Plaintext
262 lines
9.7 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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// Controls the emergency shuttle
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SUBSYSTEM_DEF(emergency_shuttle)
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can_fire = FALSE
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name = "Emergency Shuttle"
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wait = 1 SECOND
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runlevels = RUNLEVEL_GAME
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init_stage = INITSTAGE_LAST
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flags = SS_KEEP_TIMING
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var/datum/shuttle/autodock/ferry/emergency/shuttle // Set in shuttle_emergency.dm TODO - is it really?
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var/list/escape_pods = list()
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var/launch_time //the time at which the shuttle will be launched
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var/auto_recall = FALSE //if set, the shuttle will be auto-recalled
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var/evac = FALSE //1 = emergency evacuation, 0 = crew transfer
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var/wait_for_launch = FALSE //if the shuttle is waiting to launch
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var/autopilot = TRUE //set to 0 to disable the shuttle automatically launching
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var/deny_shuttle = FALSE //allows admins to prevent the shuttle from being called
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var/departed = FALSE //if the shuttle has left the station at least once
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VAR_PRIVATE/auto_recall_time //the time at which the shuttle will be auto-recalled
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VAR_PRIVATE/datum/announcement/priority/emergency_shuttle_docked
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VAR_PRIVATE/datum/announcement/priority/emergency_shuttle_called
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VAR_PRIVATE/datum/announcement/priority/emergency_shuttle_recalled
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VAR_PRIVATE/list/current_run
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/datum/controller/subsystem/emergency_shuttle/Initialize()
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emergency_shuttle_docked = new(0, new_sound = sound('sound/AI/shuttledock.ogg'))
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emergency_shuttle_called = new(0, new_sound = sound('sound/AI/shuttlecalled.ogg'))
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emergency_shuttle_recalled = new(0, new_sound = sound('sound/AI/shuttlerecalled.ogg'))
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/emergency_shuttle/fire(resumed)
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if(!resumed)
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if(!wait_for_launch)
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return
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if(evac && auto_recall && world.time >= auto_recall_time)
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recall()
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if(world.time >= launch_time) //time to launch the shuttle
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stop_launch_countdown()
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if(!shuttle.location) //leaving from the station
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//launch the pods!
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current_run = escape_pods.Copy()
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if(autopilot)
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shuttle.launch(src)
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while(length(current_run))
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if(MC_TICK_CHECK)
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return
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var/escape_pod = current_run[length(current_run)]
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current_run.len--
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var/datum/shuttle/autodock/ferry/escape_pod/pod = escape_pods[escape_pod]
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if(!istype(pod, /datum/shuttle/autodock/ferry/escape_pod))
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continue
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if(!pod.arming_controller || pod.arming_controller.armed)
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pod.launch(src)
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//called when the shuttle has arrived.
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/datum/controller/subsystem/emergency_shuttle/proc/shuttle_arrived()
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if(shuttle.location) //at station
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return
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if(autopilot)
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set_launch_countdown(SHUTTLE_LEAVETIME) //get ready to return
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var/estimated_time = round(estimate_launch_time()/60,1)
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if(evac)
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emergency_shuttle_docked.Announce(replacetext(replacetext(using_map.emergency_shuttle_docked_message, "%dock_name%", "[using_map.dock_name]"), "%ETD%", "[estimated_time] minute\s"))
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else
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GLOB.priority_announcement.Announce(replacetext(replacetext(using_map.shuttle_docked_message, "%dock_name%", "[using_map.dock_name]"), "%ETD%", "[estimated_time] minute\s"), "Transfer System", 'sound/AI/tramarrived.ogg') //VOREStation Edit - TTS
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//arm the escape pods
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if(!evac)
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return
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for(var/key, value in escape_pods)
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var/datum/shuttle/autodock/ferry/escape_pod/pod = value
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if(!istype(pod, /datum/shuttle/autodock/ferry/escape_pod))
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continue
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if(pod.arming_controller)
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pod.arming_controller.arm()
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//begins the launch countdown and sets the amount of time left until launch
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/datum/controller/subsystem/emergency_shuttle/proc/set_launch_countdown(var/seconds)
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wait_for_launch = TRUE
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launch_time = world.time + (seconds * 10)
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can_fire = TRUE
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next_fire = world.time + wait
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/datum/controller/subsystem/emergency_shuttle/proc/stop_launch_countdown()
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can_fire = FALSE
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wait_for_launch = FALSE
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//calls the shuttle for an emergency evacuation
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/datum/controller/subsystem/emergency_shuttle/proc/call_evac()
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if(!can_call())
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return
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//set the launch timer
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autopilot = TRUE
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set_launch_countdown(get_shuttle_prep_time())
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auto_recall_time = rand(world.time + 300, launch_time - 300)
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//reset the shuttle transit time if we need to
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shuttle.move_time = SHUTTLE_TRANSIT_DURATION
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var/estimated_time = round(estimate_arrival_time()/60, 1)
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evac = TRUE
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emergency_shuttle_called.Announce(replacetext(using_map.emergency_shuttle_called_message, "%ETA%", "[estimated_time] minute\s"))
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for(var/type, area in GLOB.areas_by_type)
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if(istype(area, /area/hallway))
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var/area/hallway/our_hallway = area
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our_hallway.readyalert()
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SSatc.reroute_traffic(yes = 1)
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//calls the shuttle for a routine crew transfer
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/datum/controller/subsystem/emergency_shuttle/proc/call_transfer()
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if(!can_call())
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return
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//set the launch timer
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autopilot = TRUE
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set_launch_countdown(get_shuttle_prep_time())
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auto_recall_time = rand(world.time + 300, launch_time - 300)
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//reset the shuttle transit time if we need to
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shuttle.move_time = SHUTTLE_TRANSIT_DURATION
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var/estimated_time = round(estimate_arrival_time()/60, 1)
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GLOB.priority_announcement.Announce(replacetext(replacetext(using_map.shuttle_called_message, "%dock_name%", "[using_map.dock_name]"), "%ETA%", "[estimated_time] minute\s"), "Transfer System", 'sound/AI/tramcalled.ogg')
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SSatc.shift_ending()
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//recalls the shuttle
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/datum/controller/subsystem/emergency_shuttle/proc/recall()
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if(!can_recall())
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return
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stop_launch_countdown()
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shuttle.cancel_launch(src)
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if(evac)
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emergency_shuttle_recalled.Announce(using_map.emergency_shuttle_recall_message)
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for(var/type, area in GLOB.areas_by_type)
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if(istype(area, /area/hallway))
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var/area/hallway/our_hallway = area
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our_hallway.readyreset()
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evac = FALSE
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return
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GLOB.priority_announcement.Announce(using_map.shuttle_recall_message)
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/datum/controller/subsystem/emergency_shuttle/proc/can_call()
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if(!GLOB.universe.OnShuttleCall(null))
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return FALSE
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if(deny_shuttle)
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return FALSE
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if(shuttle.moving_status != SHUTTLE_IDLE || !shuttle.location) //must be idle at centcom
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return FALSE
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if(wait_for_launch) //already launching
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return FALSE
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return TRUE
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//this only returns 0 if it would absolutely make no sense to recall
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//e.g. the shuttle is already at the station or wasn't called to begin with
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//other reasons for the shuttle not being recallable should be handled elsewhere
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/datum/controller/subsystem/emergency_shuttle/proc/can_recall()
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if(shuttle.moving_status == SHUTTLE_INTRANSIT) //if the shuttle is already in transit then it's too late
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return FALSE
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if(!shuttle.location) //already at the station.
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return FALSE
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if(!wait_for_launch) //we weren't going anywhere, anyways...
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return FALSE
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return TRUE
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/datum/controller/subsystem/emergency_shuttle/proc/get_shuttle_prep_time()
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// During mutiny rounds, the shuttle takes twice as long.
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if(SSticker && SSticker.mode)
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return SHUTTLE_PREPTIME * SSticker.mode.shuttle_delay
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return SHUTTLE_PREPTIME
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/*
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These procs are not really used by the controller itself, but are for other parts of the
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game whose logic depends on the emergency shuttle.
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*/
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//returns 1 if the shuttle is docked at the station and waiting to leave
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/datum/controller/subsystem/emergency_shuttle/proc/waiting_to_leave()
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if(shuttle.location)
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return FALSE //not at station
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return (wait_for_launch || shuttle.moving_status != SHUTTLE_INTRANSIT)
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//so we don't have SSemergency_shuttle.shuttle.location everywhere
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/datum/controller/subsystem/emergency_shuttle/proc/location()
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if(!shuttle)
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return 1 //if we dont have a shuttle datum, just act like it's at centcom
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return shuttle.location
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//returns the time left until the shuttle arrives at it's destination, in seconds
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/datum/controller/subsystem/emergency_shuttle/proc/estimate_arrival_time()
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var/eta
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if(shuttle.has_arrive_time())
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//we are in transition and can get an accurate ETA
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eta = shuttle.arrive_time
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else
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//otherwise we need to estimate the arrival time using the scheduled launch time
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eta = launch_time + (shuttle.move_time * 10) + (shuttle.warmup_time * 10)
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return (eta - world.time) / 10
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//returns the time left until the shuttle launches, in seconds
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/datum/controller/subsystem/emergency_shuttle/proc/estimate_launch_time()
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return (launch_time - world.time) / 10
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/datum/controller/subsystem/emergency_shuttle/proc/has_eta()
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return (wait_for_launch || shuttle.moving_status != SHUTTLE_IDLE)
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//returns 1 if the shuttle has gone to the station and come back at least once,
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//used for game completion checking purposes
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/datum/controller/subsystem/emergency_shuttle/proc/returned()
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return (departed && shuttle.moving_status == SHUTTLE_IDLE && shuttle.location) //we've gone to the station at least once, no longer in transit and are idle back at centcom
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//returns 1 if the shuttle is not idle at centcom
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/datum/controller/subsystem/emergency_shuttle/proc/online()
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if(!shuttle)
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return FALSE
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if(!shuttle.location) //not at centcom
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return TRUE
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if(wait_for_launch || shuttle.moving_status != SHUTTLE_IDLE)
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return TRUE
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return FALSE
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//returns 1 if the shuttle is currently in transit (or just leaving) to the station
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/datum/controller/subsystem/emergency_shuttle/proc/going_to_station()
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return shuttle && (!shuttle.direction && shuttle.moving_status != SHUTTLE_IDLE)
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//returns 1 if the shuttle is currently in transit (or just leaving) to centcom
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/datum/controller/subsystem/emergency_shuttle/proc/going_to_centcom()
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return shuttle && (shuttle.direction && shuttle.moving_status != SHUTTLE_IDLE)
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/datum/controller/subsystem/emergency_shuttle/proc/get_status_panel_eta()
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if(online())
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if(shuttle.has_arrive_time())
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var/timeleft = SSemergency_shuttle.estimate_arrival_time()
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return "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]"
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if(waiting_to_leave())
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if(shuttle.moving_status == SHUTTLE_WARMUP)
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return "Departing..."
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var/timeleft = SSemergency_shuttle.estimate_launch_time()
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return "ETD-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]"
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return ""
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