mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-05-19 05:09:49 +01:00
57f85c4af5
* prevent shadekin conflagration * don't do this either
390 lines
12 KiB
Plaintext
390 lines
12 KiB
Plaintext
/////////// BUBBER EDIT THIS WILL BE FORCED TO CONFLICT READ THIS
|
|
/*
|
|
RESET THIS FILE BACK TO TG ONCE YOU GET FISH INFUSION
|
|
RESET THIS FILE BACK TO TG ONCE YOU GET FISH INFUSION
|
|
RESET THIS FILE BACK TO TG ONCE YOU GET FISH INFUSION
|
|
RESET THIS FILE BACK TO TG ONCE YOU GET FISH INFUSION
|
|
|
|
*/
|
|
/datum/status_effect/fire_handler
|
|
duration = STATUS_EFFECT_PERMANENT
|
|
id = STATUS_EFFECT_ID_ABSTRACT
|
|
alert_type = null
|
|
status_type = STATUS_EFFECT_REFRESH //Custom code
|
|
on_remove_on_mob_delete = TRUE
|
|
tick_interval = 2 SECONDS
|
|
processing_speed = STATUS_EFFECT_PRIORITY
|
|
/// Current amount of stacks we have
|
|
var/stacks
|
|
/// Maximum of stacks that we could possibly get
|
|
var/stack_limit = MAX_FIRE_STACKS
|
|
/// What status effect types do we remove uppon being applied. These are just deleted without any deduction from our or their stacks when forced.
|
|
var/list/enemy_types
|
|
/// What status effect types do we merge into if they exist. Ignored when forced.
|
|
var/list/merge_types
|
|
/// What status effect types do we override if they exist. These are simply deleted when forced.
|
|
var/list/override_types
|
|
/// For how much firestacks does one our stack count
|
|
var/stack_modifier = 1
|
|
|
|
/datum/status_effect/fire_handler/refresh(mob/living/new_owner, new_stacks, forced = FALSE)
|
|
if(forced)
|
|
set_stacks(new_stacks)
|
|
else
|
|
adjust_stacks(new_stacks)
|
|
|
|
/datum/status_effect/fire_handler/on_creation(mob/living/new_owner, new_stacks, forced = FALSE)
|
|
. = ..()
|
|
|
|
if(isanimal(owner))
|
|
qdel(src)
|
|
return
|
|
// if(isbasicmob(owner))
|
|
// if(!check_basic_mob_immunity(owner))
|
|
// qdel(src)
|
|
// return
|
|
|
|
owner = new_owner
|
|
set_stacks(new_stacks)
|
|
|
|
for(var/enemy_type in enemy_types)
|
|
var/datum/status_effect/fire_handler/enemy_effect = owner.has_status_effect(enemy_type)
|
|
if(enemy_effect)
|
|
if(forced)
|
|
qdel(enemy_effect)
|
|
continue
|
|
|
|
var/cur_stacks = stacks
|
|
adjust_stacks(-abs(enemy_effect.stacks * enemy_effect.stack_modifier / stack_modifier))
|
|
enemy_effect.adjust_stacks(-abs(cur_stacks * stack_modifier / enemy_effect.stack_modifier))
|
|
if(enemy_effect.stacks <= 0)
|
|
qdel(enemy_effect)
|
|
|
|
if(stacks <= 0)
|
|
qdel(src)
|
|
return
|
|
|
|
if(!forced)
|
|
var/list/merge_effects = list()
|
|
for(var/merge_type in merge_types)
|
|
var/datum/status_effect/fire_handler/merge_effect = owner.has_status_effect(merge_type)
|
|
if(merge_effect)
|
|
merge_effects += merge_effects
|
|
|
|
if(LAZYLEN(merge_effects))
|
|
for(var/datum/status_effect/fire_handler/merge_effect in merge_effects)
|
|
merge_effect.adjust_stacks(stacks * stack_modifier / merge_effect.stack_modifier / LAZYLEN(merge_effects))
|
|
qdel(src)
|
|
return
|
|
|
|
for(var/override_type in override_types)
|
|
var/datum/status_effect/fire_handler/override_effect = owner.has_status_effect(override_type)
|
|
if(override_effect)
|
|
if(forced)
|
|
qdel(override_effect)
|
|
continue
|
|
|
|
adjust_stacks(override_effect.stacks)
|
|
qdel(override_effect)
|
|
|
|
/**
|
|
* Setter and adjuster procs for firestacks
|
|
*
|
|
* Arguments:
|
|
* - new_stacks
|
|
*
|
|
*/
|
|
|
|
/datum/status_effect/fire_handler/proc/set_stacks(new_stacks)
|
|
stacks = max(0, min(stack_limit, new_stacks))
|
|
cache_stacks()
|
|
|
|
/datum/status_effect/fire_handler/proc/adjust_stacks(new_stacks)
|
|
stacks = max(0, min(stack_limit, stacks + new_stacks))
|
|
cache_stacks()
|
|
|
|
/// Checks if the applicable basic mob is immune to the status effect we're trying to apply. Returns TRUE if it is, FALSE if it isn't.
|
|
// /datum/status_effect/fire_handler/proc/check_basic_mob_immunity(mob/living/basic/basic_owner)
|
|
// return (basic_owner.basic_mob_flags & FLAMMABLE_MOB)
|
|
|
|
/**
|
|
* Refresher for mob's fire_stacks
|
|
*/
|
|
|
|
/datum/status_effect/fire_handler/proc/cache_stacks()
|
|
owner.fire_stacks = 0
|
|
var/was_on_fire = owner.on_fire
|
|
owner.on_fire = FALSE
|
|
for(var/datum/status_effect/fire_handler/possible_fire in owner.status_effects)
|
|
owner.fire_stacks += possible_fire.stacks * possible_fire.stack_modifier
|
|
|
|
if(!istype(possible_fire, /datum/status_effect/fire_handler/fire_stacks))
|
|
continue
|
|
|
|
var/datum/status_effect/fire_handler/fire_stacks/our_fire = possible_fire
|
|
if(our_fire.on_fire)
|
|
owner.on_fire = TRUE
|
|
|
|
if(was_on_fire && !owner.on_fire)
|
|
owner.clear_alert(ALERT_FIRE)
|
|
else if(!was_on_fire && owner.on_fire)
|
|
owner.throw_alert(ALERT_FIRE, /atom/movable/screen/alert/fire)
|
|
// owner.update_appearance(UPDATE_OVERLAYS)
|
|
owner.update_fire()
|
|
update_particles()
|
|
|
|
/datum/status_effect/fire_handler/fire_stacks
|
|
id = "fire_stacks" //fire_stacks and wet_stacks should have different IDs or else has_status_effect won't work
|
|
remove_on_fullheal = TRUE
|
|
|
|
enemy_types = list(/datum/status_effect/fire_handler/wet_stacks)
|
|
stack_modifier = 1
|
|
|
|
/// If we're on fire
|
|
var/on_fire = FALSE
|
|
/// Reference to the mob light emitter itself
|
|
var/obj/effect/dummy/lighting_obj/moblight
|
|
/// Type of mob light emitter we use when on fire
|
|
var/moblight_type = /obj/effect/dummy/lighting_obj/moblight/fire
|
|
/// Cached particle type
|
|
var/cached_state
|
|
|
|
/datum/status_effect/fire_handler/fire_stacks/get_examine_text()
|
|
if(owner.on_fire)
|
|
return
|
|
|
|
return "[owner.p_They()] [owner.p_are()] covered in something flammable."
|
|
|
|
// /datum/status_effect/fire_handler/fire_stacks/proc/owner_touched_sparks()
|
|
// SIGNAL_HANDLER
|
|
|
|
// ignite()
|
|
|
|
/datum/status_effect/fire_handler/fire_stacks/on_creation(mob/living/new_owner, new_stacks, forced = FALSE)
|
|
. = ..()
|
|
// RegisterSignal(owner, COMSIG_ATOM_TOUCHED_SPARKS, PROC_REF(owner_touched_sparks))
|
|
|
|
/datum/status_effect/fire_handler/fire_stacks/on_remove()
|
|
// UnregisterSignal(owner, COMSIG_ATOM_TOUCHED_SPARKS)
|
|
if (cached_state)
|
|
owner.remove_shared_particles(cached_state)
|
|
|
|
/datum/status_effect/fire_handler/fire_stacks/tick(seconds_between_ticks)
|
|
if(stacks <= 0)
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
if(!on_fire)
|
|
return TRUE
|
|
|
|
var/decay_multiplier = 1 // HAS_TRAIT(owner, TRAIT_HUSK) ? 2 : 1 // husks decay twice as fast
|
|
adjust_stacks(owner.fire_stack_decay_rate * decay_multiplier * seconds_between_ticks)
|
|
|
|
if(stacks <= 0)
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
var/datum/gas_mixture/air = owner.loc.return_air()
|
|
if(air.gas[GAS_O2] < 1)
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
deal_damage(seconds_between_ticks)
|
|
|
|
/datum/status_effect/fire_handler/fire_stacks/update_particles()
|
|
if (!on_fire)
|
|
if (cached_state)
|
|
owner.remove_shared_particles(cached_state)
|
|
cached_state = null
|
|
return
|
|
|
|
var/particle_type = /particles/embers/minor
|
|
if(stacks > MOB_BIG_FIRE_STACK_THRESHOLD)
|
|
particle_type = /particles/embers
|
|
|
|
if (cached_state == particle_type)
|
|
return
|
|
|
|
if (cached_state)
|
|
owner.remove_shared_particles(cached_state)
|
|
owner.add_shared_particles(particle_type)
|
|
cached_state = particle_type
|
|
|
|
/**
|
|
* Proc that handles damage dealing and all special effects
|
|
*
|
|
* Arguments:
|
|
* - seconds_between_ticks
|
|
*
|
|
*/
|
|
|
|
/datum/status_effect/fire_handler/fire_stacks/proc/deal_damage(seconds_per_tick)
|
|
owner.on_fire_stack(seconds_per_tick, src)
|
|
|
|
if(owner.is_incorporeal()) // Shadekin don't spread fire in phase, but still take damage
|
|
return
|
|
|
|
var/turf/location = get_turf(owner)
|
|
location.hotspot_expose(700, 25 * seconds_per_tick, TRUE)
|
|
|
|
/**
|
|
* Used to deal damage to humans and count their protection.
|
|
*
|
|
* Arguments:
|
|
* - seconds_between_ticks
|
|
* - no_protection: When set to TRUE, fire will ignore any possible fire protection
|
|
*
|
|
*/
|
|
|
|
/datum/status_effect/fire_handler/fire_stacks/proc/harm_human(seconds_per_tick, no_protection = FALSE)
|
|
var/mob/living/carbon/human/victim = owner
|
|
var/thermal_protection = victim.get_heat_protection(stacks)
|
|
|
|
if(!no_protection)
|
|
if(thermal_protection == 1) // IMMUNE
|
|
return
|
|
|
|
var/fire_temp_add = (BODYTEMP_HEATING_MAX + (stacks + 15)) * (1 - thermal_protection)
|
|
victim.bodytemperature += fire_temp_add
|
|
|
|
// var/mob/living/carbon/human/victim = owner
|
|
// var/thermal_protection = victim.get_heat_protection(stacks)
|
|
|
|
// if(!no_protection)
|
|
// if(thermal_protection >= FIRE_IMMUNITY_MAX_TEMP_PROTECT)
|
|
// return
|
|
// if(thermal_protection >= FIRE_SUIT_MAX_TEMP_PROTECT)
|
|
// victim.adjust_bodytemperature(5.5 * seconds_per_tick)
|
|
// return
|
|
|
|
// var/amount_to_heat = (BODYTEMP_HEATING_MAX + (stacks * 12)) * 0.5 * seconds_per_tick
|
|
// if(owner.bodytemperature > BODYTEMP_FIRE_TEMP_SOFTCAP)
|
|
// // Apply dimishing returns upon temp beyond the soft cap
|
|
// amount_to_heat = amount_to_heat ** (BODYTEMP_FIRE_TEMP_SOFTCAP / owner.bodytemperature)
|
|
|
|
// victim.adjust_bodytemperature(amount_to_heat)
|
|
// if (!(HAS_TRAIT(victim, TRAIT_RESISTHEAT)))
|
|
// victim.add_mood_event("on_fire", /datum/mood_event/on_fire)
|
|
// victim.add_mob_memory(/datum/memory/was_burning)
|
|
|
|
/**
|
|
* Handles mob ignition, should be the only way to set on_fire to TRUE
|
|
*
|
|
* Arguments:
|
|
* - silent: When set to TRUE, no message is displayed
|
|
*
|
|
*/
|
|
|
|
/datum/status_effect/fire_handler/fire_stacks/proc/ignite(silent = FALSE)
|
|
if(HAS_TRAIT(owner, TRAIT_NOFIRE))
|
|
return FALSE
|
|
|
|
on_fire = TRUE
|
|
if(!silent)
|
|
owner.visible_message(span_warning("[owner] catches fire!"), span_userdanger("You're set on fire!"))
|
|
|
|
if(moblight_type)
|
|
if(moblight)
|
|
qdel(moblight)
|
|
moblight = new moblight_type(owner)
|
|
|
|
cache_stacks()
|
|
SEND_SIGNAL(owner, COMSIG_LIVING_IGNITED, owner)
|
|
return TRUE
|
|
|
|
/**
|
|
* Handles mob extinguishing, should be the only way to set on_fire to FALSE
|
|
*/
|
|
|
|
/datum/status_effect/fire_handler/fire_stacks/proc/extinguish()
|
|
QDEL_NULL(moblight)
|
|
on_fire = FALSE
|
|
// owner.clear_mood_event("on_fire")
|
|
SEND_SIGNAL(owner, COMSIG_LIVING_EXTINGUISHED, owner)
|
|
cache_stacks()
|
|
for(var/obj/item/equipped in (owner.get_equipped_items()))
|
|
equipped.extinguish()
|
|
|
|
/datum/status_effect/fire_handler/fire_stacks/on_remove()
|
|
if(on_fire)
|
|
extinguish()
|
|
set_stacks(0)
|
|
owner.update_fire()
|
|
// UnregisterSignal(owner, COMSIG_MOB_UPDATE_ICONS)
|
|
// owner.update_appearance(UPDATE_OVERLAYS)
|
|
return ..()
|
|
|
|
/datum/status_effect/fire_handler/fire_stacks/on_apply()
|
|
. = ..()
|
|
RegisterSignal(owner, COMSIG_ATOM_EXTINGUISH, PROC_REF(extinguish))
|
|
owner.update_fire()
|
|
// add_fire_overlay(owner)
|
|
// owner.update_appearance(UPDATE_OVERLAYS)
|
|
|
|
/datum/status_effect/fire_handler/fire_stacks/proc/add_fire_overlay(mob/living/source)
|
|
SIGNAL_HANDLER
|
|
|
|
if(stacks <= 0 || !on_fire)
|
|
return
|
|
|
|
var/mutable_appearance/created_overlay = owner.get_fire_overlay(stacks, on_fire)
|
|
if(isnull(created_overlay))
|
|
return
|
|
|
|
source.overlays |= created_overlay
|
|
|
|
|
|
// WET
|
|
/datum/status_effect/fire_handler/wet_stacks
|
|
id = "wet_stacks"
|
|
|
|
enemy_types = list(/datum/status_effect/fire_handler/fire_stacks)
|
|
stack_modifier = -1
|
|
/// If the mob has the TRAIT_SLIPPERY_WHEN_WET trait, the mob gets this component while it's wet
|
|
var/datum/component/slippery/slipperiness
|
|
|
|
/datum/status_effect/fire_handler/wet_stacks/on_apply()
|
|
. = ..()
|
|
RegisterSignals(owner, list(SIGNAL_ADDTRAIT(TRAIT_WET_FOR_LONGER), SIGNAL_REMOVETRAIT(TRAIT_WET_FOR_LONGER)), PROC_REF(update_wet_stack_modifier))
|
|
update_wet_stack_modifier()
|
|
RegisterSignal(owner, SIGNAL_ADDTRAIT(TRAIT_SLIPPERY_WHEN_WET), PROC_REF(become_slippery))
|
|
RegisterSignal(owner, SIGNAL_REMOVETRAIT(TRAIT_SLIPPERY_WHEN_WET), PROC_REF(no_longer_slippery))
|
|
if(HAS_TRAIT(owner, TRAIT_SLIPPERY_WHEN_WET))
|
|
become_slippery()
|
|
ADD_TRAIT(owner, TRAIT_IS_WET, TRAIT_STATUS_EFFECT(id))
|
|
owner.add_shared_particles(/particles/droplets)
|
|
|
|
/datum/status_effect/fire_handler/wet_stacks/on_remove()
|
|
. = ..()
|
|
REMOVE_TRAIT(owner, TRAIT_IS_WET, TRAIT_STATUS_EFFECT(id))
|
|
if(HAS_TRAIT(owner, TRAIT_SLIPPERY_WHEN_WET))
|
|
no_longer_slippery()
|
|
owner.remove_shared_particles(/particles/droplets)
|
|
|
|
/datum/status_effect/fire_handler/wet_stacks/proc/update_wet_stack_modifier()
|
|
SIGNAL_HANDLER
|
|
stack_modifier = HAS_TRAIT(owner, TRAIT_WET_FOR_LONGER) ? -3.5 : -1
|
|
|
|
/datum/status_effect/fire_handler/wet_stacks/proc/become_slippery()
|
|
SIGNAL_HANDLER
|
|
// slipperiness = owner.AddComponent(/datum/component/slippery, 5 SECONDS, lube_flags = SLIPPERY_WHEN_LYING_DOWN|NO_SLIP_WHEN_WALKING|WEAK_SLIDE)
|
|
ADD_TRAIT(owner, TRAIT_NO_SLIP_WATER, TRAIT_STATUS_EFFECT(id))
|
|
|
|
/datum/status_effect/fire_handler/wet_stacks/proc/no_longer_slippery()
|
|
SIGNAL_HANDLER
|
|
// QDEL_NULL(slipperiness)
|
|
REMOVE_TRAIT(owner, TRAIT_NO_SLIP_WATER, TRAIT_STATUS_EFFECT(id))
|
|
|
|
/datum/status_effect/fire_handler/wet_stacks/get_examine_text()
|
|
return "[owner.p_They()] look[owner.p_s()] a little soaked."
|
|
|
|
/datum/status_effect/fire_handler/wet_stacks/tick(seconds_between_ticks)
|
|
var/decay = HAS_TRAIT(owner, TRAIT_WET_FOR_LONGER) ? -0.035 : -0.5
|
|
adjust_stacks(decay * seconds_between_ticks)
|
|
if(stacks <= 0)
|
|
qdel(src)
|
|
|
|
// /datum/status_effect/fire_handler/wet_stacks/check_basic_mob_immunity(mob/living/basic/basic_owner)
|
|
// return !(basic_owner.basic_mob_flags & IMMUNE_TO_GETTING_WET)
|
|
/// BUBBER EDIT END
|