Files
VOREStation/code/game/gamemodes/cult/hell_universe.dm
T
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

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/*
In short:
* Random gateways spawning hellmonsters
* Broken Fire Alarms
* Random tiles changing to culty tiles.
*/
/datum/universal_state/hell
name = "Hell Rising"
desc = "OH FUCK OH FUCK OH FUCK"
decay_rate = 5 // 5% chance of a turf decaying on lighting update/airflow (there's no actual tick for turfs)
/datum/universal_state/hell/OnShuttleCall(var/mob/user)
return 1
/*
if(user)
to_chat(user, span_sinister("All you hear on the frequency is static and panicked screaming. There will be no shuttle call today."))
return 0
*/
/datum/universal_state/hell/DecayTurf(var/turf/T)
if(!T.holy)
T.cultify()
for(var/obj/machinery/light/L in T.contents)
new /obj/structure/cult/pylon(L.loc)
qdel(L)
return
/datum/universal_state/hell/OnTurfChange(var/turf/T)
var/turf/space/S = T
if(istype(S))
S.color = "#FF0000"
else
S.color = initial(S.color)
// Apply changes when entering state
/datum/universal_state/hell/OnEnter()
set background = 1
// garbage_collector.garbage_collect = 0
GLOB.escape_list = get_area_turfs(locate(/area/hallway/secondary/exit))
//Separated into separate procs for profiling
AreaSet()
MiscSet()
APCSet()
OverlayAndAmbientSet()
lightsout(0,0)
GLOB.runedec += 9000 //basically removing the rune cap
/datum/universal_state/hell/proc/AreaSet()
for(var/area/A in world)
if(!istype(A,/area) || istype(A, /area/space))
continue
A.update_icon()
/datum/universal_state/hell/OverlayAndAmbientSet()
spawn(0)
for(var/datum/lighting_corner/L in world)
L.update_lumcount(1, 0, 0)
for(var/turf/space/T in world)
OnTurfChange(T)
/datum/universal_state/hell/proc/MiscSet()
for(var/turf/simulated/floor/T in world)
if(!T.holy && prob(1))
new /obj/effect/gateway/active/cult(T)
for (var/obj/machinery/firealarm/alm in GLOB.machines)
if (!(alm.stat & BROKEN))
alm.ex_act(2)
/datum/universal_state/hell/proc/APCSet()
for (var/obj/machinery/power/apc/APC in GLOB.apcs)
if (!(APC.stat & BROKEN) && !APC.is_critical)
APC.emagged = 1
APC.queue_icon_update()