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* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
85 lines
2.0 KiB
Plaintext
85 lines
2.0 KiB
Plaintext
/*
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In short:
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* Random gateways spawning hellmonsters
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* Broken Fire Alarms
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* Random tiles changing to culty tiles.
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*/
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/datum/universal_state/hell
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name = "Hell Rising"
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desc = "OH FUCK OH FUCK OH FUCK"
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decay_rate = 5 // 5% chance of a turf decaying on lighting update/airflow (there's no actual tick for turfs)
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/datum/universal_state/hell/OnShuttleCall(var/mob/user)
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return 1
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/*
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if(user)
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to_chat(user, span_sinister("All you hear on the frequency is static and panicked screaming. There will be no shuttle call today."))
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return 0
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*/
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/datum/universal_state/hell/DecayTurf(var/turf/T)
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if(!T.holy)
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T.cultify()
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for(var/obj/machinery/light/L in T.contents)
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new /obj/structure/cult/pylon(L.loc)
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qdel(L)
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return
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/datum/universal_state/hell/OnTurfChange(var/turf/T)
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var/turf/space/S = T
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if(istype(S))
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S.color = "#FF0000"
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else
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S.color = initial(S.color)
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// Apply changes when entering state
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/datum/universal_state/hell/OnEnter()
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set background = 1
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// garbage_collector.garbage_collect = 0
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GLOB.escape_list = get_area_turfs(locate(/area/hallway/secondary/exit))
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//Separated into separate procs for profiling
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AreaSet()
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MiscSet()
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APCSet()
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OverlayAndAmbientSet()
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lightsout(0,0)
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GLOB.runedec += 9000 //basically removing the rune cap
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/datum/universal_state/hell/proc/AreaSet()
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for(var/area/A in world)
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if(!istype(A,/area) || istype(A, /area/space))
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continue
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A.update_icon()
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/datum/universal_state/hell/OverlayAndAmbientSet()
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spawn(0)
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for(var/datum/lighting_corner/L in world)
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L.update_lumcount(1, 0, 0)
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for(var/turf/space/T in world)
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OnTurfChange(T)
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/datum/universal_state/hell/proc/MiscSet()
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for(var/turf/simulated/floor/T in world)
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if(!T.holy && prob(1))
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new /obj/effect/gateway/active/cult(T)
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for (var/obj/machinery/firealarm/alm in GLOB.machines)
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if (!(alm.stat & BROKEN))
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alm.ex_act(2)
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/datum/universal_state/hell/proc/APCSet()
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for (var/obj/machinery/power/apc/APC in GLOB.apcs)
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if (!(APC.stat & BROKEN) && !APC.is_critical)
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APC.emagged = 1
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APC.queue_icon_update()
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