Files
VOREStation/code/game/gamemodes/technomancer/spells/resurrect.dm
T
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

66 lines
2.6 KiB
Plaintext

/datum/technomancer/spell/resurrect
name = "Resurrect"
desc = "This function injects various regenetive medical compounds and nanomachines, in an effort to restart the body, \
however this must be done soon after they die, as this will have no effect on people who have died long ago. It also doesn't \
resolve whatever caused them to die originally."
cost = 100
obj_path = /obj/item/spell/resurrect
ability_icon_state = "tech_resurrect"
category = SUPPORT_SPELLS
/obj/item/spell/resurrect
name = "resurrect"
icon_state = "radiance"
desc = "Perhaps this can save a trip to cloning?"
cast_methods = CAST_MELEE
aspect = ASPECT_BIOMED
/obj/item/spell/resurrect/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(L == user)
to_chat(user, span_warning("Clever as you may seem, this won't work on yourself while alive."))
return 0
if(L.stat != DEAD)
to_chat(user, span_warning("\The [L] isn't dead!"))
return 0
if(pay_energy(5000))
if(L.tod > world.time + 30 MINUTES)
to_chat(user, span_danger("\The [L]'s been dead for too long, even this function cannot replace cloning at this point."))
return 0
to_chat(user, span_notice("You stab \the [L] with a hidden integrated hypo, attempting to bring them back..."))
if(isanimal(L))
var/mob/living/simple_mob/SM = L
SM.health = SM.getMaxHealth() / 3
SM.set_stat(CONSCIOUS)
GLOB.dead_mob_list -= SM
GLOB.living_mob_list += SM
SM.update_icon()
adjust_instability(15)
else if(ishuman(L))
var/mob/living/carbon/human/H = L
if(!H.client && H.mind) //Don't force the dead person to come back if they don't want to.
for(var/mob/observer/dead/ghost in GLOB.player_list)
if(ghost.mind == H.mind)
ghost.notify_revive("The Technomancer [user.real_name] is trying to revive you. \
Re-enter your body if you want to be revived!", 'sound/effects/genetics.ogg', source = user)
break
H.adjustBruteLoss(-40)
H.adjustFireLoss(-40)
sleep(10 SECONDS)
if(H.client)
L.set_stat(CONSCIOUS) //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again.
GLOB.dead_mob_list -= H
GLOB.living_mob_list += H
H.timeofdeath = null
visible_message(span_danger("\The [H]'s eyes open!"))
to_chat(user, span_notice("It's alive!"))
adjust_instability(50)
log_and_message_admins("has resurrected [H].")
else
to_chat(user, span_warning("The body of \the [H] doesn't seem to respond, perhaps you could try again?"))
adjust_instability(10)