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* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
66 lines
2.6 KiB
Plaintext
66 lines
2.6 KiB
Plaintext
/datum/technomancer/spell/resurrect
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name = "Resurrect"
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desc = "This function injects various regenetive medical compounds and nanomachines, in an effort to restart the body, \
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however this must be done soon after they die, as this will have no effect on people who have died long ago. It also doesn't \
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resolve whatever caused them to die originally."
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cost = 100
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obj_path = /obj/item/spell/resurrect
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ability_icon_state = "tech_resurrect"
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category = SUPPORT_SPELLS
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/obj/item/spell/resurrect
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name = "resurrect"
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icon_state = "radiance"
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desc = "Perhaps this can save a trip to cloning?"
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cast_methods = CAST_MELEE
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aspect = ASPECT_BIOMED
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/obj/item/spell/resurrect/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
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if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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if(L == user)
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to_chat(user, span_warning("Clever as you may seem, this won't work on yourself while alive."))
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return 0
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if(L.stat != DEAD)
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to_chat(user, span_warning("\The [L] isn't dead!"))
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return 0
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if(pay_energy(5000))
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if(L.tod > world.time + 30 MINUTES)
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to_chat(user, span_danger("\The [L]'s been dead for too long, even this function cannot replace cloning at this point."))
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return 0
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to_chat(user, span_notice("You stab \the [L] with a hidden integrated hypo, attempting to bring them back..."))
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if(isanimal(L))
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var/mob/living/simple_mob/SM = L
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SM.health = SM.getMaxHealth() / 3
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SM.set_stat(CONSCIOUS)
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GLOB.dead_mob_list -= SM
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GLOB.living_mob_list += SM
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SM.update_icon()
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adjust_instability(15)
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else if(ishuman(L))
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var/mob/living/carbon/human/H = L
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if(!H.client && H.mind) //Don't force the dead person to come back if they don't want to.
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for(var/mob/observer/dead/ghost in GLOB.player_list)
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if(ghost.mind == H.mind)
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ghost.notify_revive("The Technomancer [user.real_name] is trying to revive you. \
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Re-enter your body if you want to be revived!", 'sound/effects/genetics.ogg', source = user)
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break
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H.adjustBruteLoss(-40)
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H.adjustFireLoss(-40)
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sleep(10 SECONDS)
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if(H.client)
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L.set_stat(CONSCIOUS) //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again.
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GLOB.dead_mob_list -= H
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GLOB.living_mob_list += H
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H.timeofdeath = null
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visible_message(span_danger("\The [H]'s eyes open!"))
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to_chat(user, span_notice("It's alive!"))
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adjust_instability(50)
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log_and_message_admins("has resurrected [H].")
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else
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to_chat(user, span_warning("The body of \the [H] doesn't seem to respond, perhaps you could try again?"))
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adjust_instability(10)
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