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VOREStation/code/game/jobs/access.dm
T
Kashargul 2388aaba11 subsystem access (#19337)
* init

* access to controller

* .
2026-03-26 18:04:19 -04:00

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/obj/var/list/req_access
/obj/var/list/req_one_access
//returns 1 if this mob has sufficient access to use this object
/obj/proc/allowed(mob/M)
return check_access(M?.GetIdCard())
/atom/movable/proc/GetAccess()
var/obj/item/card/id/id = GetIdCard()
return id ? id.GetAccess() : list()
/obj/proc/GetID()
return null
/obj/proc/check_access(obj/item/I)
return check_access_list(I ? I.GetAccess() : null)
/obj/proc/check_access_list(var/list/L)
// We don't require access
if(!LAZYLEN(req_access) && !LAZYLEN(req_one_access))
return TRUE
// They passed nothing, but we are something that requires access
if(!LAZYLEN(L))
return FALSE
// Run list comparisons
return has_access(req_access, req_one_access, L)
/proc/has_access(var/list/req_access, var/list/req_one_access, var/list/accesses)
// req_access list has priority if set
// Requires at least every access in list
for(var/req in req_access)
if(!(req in accesses))
return FALSE
// req_one_access is secondary if set
// Requires at least one access in list
if(LAZYLEN(req_one_access))
for(var/req in req_one_access)
if(req in accesses)
return TRUE
return FALSE
return TRUE
/proc/get_all_jobs()
var/list/all_jobs = list()
var/list/all_datums = typesof(/datum/job)
all_datums -= GLOB.exclude_jobs
var/datum/job/jobdatum
for(var/jobtype in all_datums)
jobdatum = new jobtype
all_jobs.Add(jobdatum.title)
return all_jobs
/proc/get_all_centcom_jobs()
return list("VIP Guest",
"Custodian",
"Thunderdome Overseer",
"Intel Officer",
"Medical Officer",
"Death Commando",
"Research Officer",
"BlackOps Commander",
"Supreme Commander",
"Emergency Response Team",
"Emergency Response Team Leader")
/atom/movable/proc/GetIdCard()
return null
/mob/living/bot/GetIdCard()
return botcard
/mob/living/carbon/human/GetIdCard()
if(get_active_hand())
var/obj/item/I = get_active_hand()
var/id = I.GetID()
if(id)
return id
if(wear_id)
var/id = wear_id.GetID()
if(id)
return id
/mob/living/silicon/GetIdCard()
return idcard
/proc/FindNameFromID(var/mob/living/carbon/human/H)
ASSERT(istype(H))
var/obj/item/card/id/C = H.GetIdCard()
if(C)
return C.registered_name
/proc/get_all_job_icons() //For all existing HUD icons
return GLOB.joblist + GLOB.alt_titles_with_icons + list("Prisoner")
/obj/proc/GetJobName() //Used in secHUD icon generation
var/obj/item/card/id/I = GetID()
if(I)
if(istype(I,/obj/item/card/id/centcom))
return "Centcom"
var/job_icons = get_all_job_icons()
if(I.assignment in job_icons) //Check if the job has a hud icon
return I.assignment
if(I.rank in job_icons)
return I.rank
var/centcom = get_all_centcom_jobs()
if(I.assignment in centcom) //Return with the NT logo if it is a CentCom job
return "CentCom"
if(I.rank in centcom)
return "CentCom"
else
return
return "Unknown" //Return unknown if none of the above apply