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VOREStation/code/game/machinery/doors/multi_tile.dm
T
Cameron Lennox fe448a1049 Fixes movement signal usage (#18909)
* Fixes these

* Make this just a var
2025-12-17 08:59:32 -05:00

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//Terribly sorry for the code doubling, but things go derpy otherwise.
/obj/machinery/door/airlock/multi_tile
width = 2
appearance_flags = 0
var/obj/machinery/filler_object/filler1
var/obj/machinery/filler_object/filler2
open_sound_powered = 'sound/machines/door/WideOpen.ogg'
close_sound_powered = 'sound/machines/door/WideClose.ogg'
update_adjacent_tiles = FALSE
/obj/machinery/door/airlock/multi_tile/Initialize(mapload)
. = ..()
SetBounds()
apply_opacity_to_my_turfs(opacity)
/obj/machinery/door/airlock/multi_tile/set_opacity()
. = ..()
apply_opacity_to_my_turfs(opacity)
/obj/machinery/door/airlock/multi_tile/proc/apply_opacity_to_my_turfs(new_opacity)
for(var/turf/T in locs)
T.set_opacity(new_opacity)
update_nearby_tiles()
/obj/machinery/door/airlock/multi_tile/proc/SetBounds()
SIGNAL_HANDLER
if(dir in list(EAST, WEST))
bound_width = width * world.icon_size
bound_height = world.icon_size
else
bound_width = world.icon_size
bound_height = width * world.icon_size
/obj/machinery/door/airlock/multi_tile/glass
name = "Glass Airlock"
icon = 'icons/obj/doors/Door2x1glass.dmi'
opacity = 0
glass = 1
assembly_type = /obj/structure/door_assembly/multi_tile
/obj/machinery/door/airlock/multi_tile/metal
name = "Airlock"
icon = 'icons/obj/doors/Door2x1metal.dmi'
assembly_type = /obj/structure/door_assembly/multi_tile
/obj/machinery/door/airlock/multi_tile/metal/mait
icon = 'icons/obj/doors/Door2x1_Maint.dmi'
//req_one_access = list(ACCESS_MAINT_TUNNELS) //VOREStaiton Edit - Maintenance is open access