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VOREStation/code/game/objects/items/devices/aicard.dm
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Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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/obj/item/aicard
name = "intelliCore"
desc = "Used to preserve and transport an AI."
icon = 'icons/obj/pda.dmi'
icon_state = "aicard" // aicard-full
item_state = "aicard"
w_class = ITEMSIZE_NORMAL
slot_flags = SLOT_BELT
show_messages = 0
preserve_item = 1
var/flush = null
origin_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
var/mob/living/silicon/ai/carded_ai
/obj/item/aicard/attack(mob/living/silicon/decoy/M as mob, mob/user as mob)
if (!istype (M, /mob/living/silicon/decoy))
return ..()
else
M.death()
to_chat(user, span_infoplain(span_bold("ERROR ERROR ERROR")))
/obj/item/aicard/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
tgui_interact(user)
/obj/item/aicard/tgui_interact(mob/user, datum/tgui/ui = null, datum/tgui_state/custom_state)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AICard", "[name]") // 600, 394
ui.open()
if(custom_state)
ui.set_state(custom_state)
/obj/item/aicard/tgui_state(mob/user)
return GLOB.tgui_inventory_state
/obj/item/aicard/tgui_data(mob/user)
var/data[0]
data["has_ai"] = carded_ai != null
if(carded_ai)
data["name"] = carded_ai.name
data["integrity"] = carded_ai.hardware_integrity()
data["backup_capacitor"] = carded_ai.backup_capacitor()
data["radio"] = !carded_ai.aiRadio.disabledAi
data["wireless"] = !carded_ai.control_disabled
data["operational"] = carded_ai.stat != DEAD
data["flushing"] = flush
var/laws[0]
for(var/datum/ai_law/law in carded_ai.laws.all_laws())
if(law in carded_ai.laws.ion_laws) // If we're an ion law, give it an ion index code
laws.Add(ionnum() + ". " + law.law)
else
laws.Add(num2text(law.get_index()) + ". " + law.law)
data["laws"] = laws
data["has_laws"] = length(carded_ai.laws.all_laws())
return data
/obj/item/aicard/tgui_act(action, params, datum/tgui/ui)
if(..())
return TRUE
if(!carded_ai)
return
switch(action)
if("wipe")
msg_admin_attack("[key_name_admin(ui.user)] wiped [key_name_admin(AI_DEPT)] with \the [src].")
add_attack_logs(ui.user,carded_ai,"Purged from AI Card")
INVOKE_ASYNC(src, PROC_REF(wipe_ai))
if("radio")
carded_ai.aiRadio.disabledAi = !carded_ai.aiRadio.disabledAi
to_chat(carded_ai, span_warning("Your Subspace Transceiver has been [carded_ai.aiRadio.disabledAi ? "disabled" : "enabled"]!"))
to_chat(ui.user, span_notice("You [carded_ai.aiRadio.disabledAi ? "disable" : "enable"] the AI's Subspace Transceiver."))
if("wireless")
carded_ai.control_disabled = !carded_ai.control_disabled
to_chat(carded_ai, span_warning("Your wireless interface has been [carded_ai.control_disabled ? "disabled" : "enabled"]!"))
to_chat(ui.user, span_notice("You [carded_ai.control_disabled ? "disable" : "enable"] the AI's wireless interface."))
if(carded_ai.control_disabled && carded_ai.deployed_shell)
carded_ai.disconnect_shell("Disconnecting from remote shell due to [src] wireless access interface being disabled.")
update_icon()
return TRUE
/obj/item/aicard/update_icon()
cut_overlays()
if(carded_ai)
if (!carded_ai.control_disabled)
add_overlay("aicard-on")
if(carded_ai.stat)
icon_state = "aicard-404"
else
icon_state = "aicard-full"
else
icon_state = "aicard"
/obj/item/aicard/proc/grab_ai(var/mob/living/silicon/ai/ai, var/mob/living/user)
if(!ai.client && !ai.deployed_shell)
to_chat(user, span_danger("ERROR:") + " AI [ai.name] is offline. Unable to transfer.")
return 0
if(carded_ai)
to_chat(user, span_danger("Transfer failed:") + " Existing AI found on remote device. Remove existing AI to install a new one.")
return 0
if(!user.IsAdvancedToolUser() && isanimal(user))
var/mob/living/simple_mob/S = user
if(!S.IsHumanoidToolUser(src))
return 0
user.visible_message("\The [user] starts transferring \the [ai] into \the [src]...", "You start transferring \the [ai] into \the [src]...")
show_message(span_critical("\The [user] is transferring you into \the [src]!"))
if(do_after(user, 10 SECONDS, target = src))
if(carded_ai)
to_chat(user, span_danger("Transfer failed:") + " Existing AI found on remote device. Remove existing AI to install a new one.")
return 0
if(istype(ai.loc, /turf/))
new /obj/structure/AIcore/deactivated(get_turf(ai))
ai.carded = 1
add_attack_logs(user,ai,"Extracted into AI Card")
src.name = "[initial(name)] - [ai.name]"
ai.loc = src
ai.destroy_eyeobj(src)
ai.cancel_camera()
ai.control_disabled = 1
ai.aiRestorePowerRoutine = 0
carded_ai = ai
ai.disconnect_shell("Disconnected from remote shell due to core intelligence transfer.") //If the AI is controlling a borg, force the player back to core!
if(ai.client)
to_chat(ai, span_infoplain("You have been transferred into a mobile core. Remote access lost."))
if(user.client)
to_chat(ai, span_notice(span_bold("Transfer successful:")) + " [ai.name] extracted from current device and placed within mobile core.")
ai.canmove = 1
update_icon()
return 1
/obj/item/aicard/proc/clear()
if(carded_ai && istype(carded_ai.loc, /turf))
carded_ai.canmove = 0
carded_ai.carded = 0
name = initial(name)
carded_ai = null
update_icon()
/obj/item/aicard/see_emote(mob/living/M, text)
if(carded_ai && carded_ai.client)
var/rendered = span_message("[text]")
carded_ai.show_message(rendered, 2)
..()
/obj/item/aicard/show_message(msg, type, alt, alt_type)
if(carded_ai && carded_ai.client)
var/rendered = span_message("[msg]")
carded_ai.show_message(rendered, type)
..()
/obj/item/aicard/relaymove(var/mob/user, var/direction)
if(user.stat || user.stunned)
return
var/obj/item/rig/rig = src.get_rig()
if(istype(rig))
rig.forced_move(direction, user)
/obj/item/aicard/proc/wipe_ai()
var/mob/living/silicon/ai/our_ai = carded_ai
flush = TRUE
our_ai.suiciding = TRUE
to_chat(our_ai, "Your power has been disabled!")
while(our_ai && our_ai.stat != DEAD)
// This is absolutely evil and I love it.
if(our_ai.deployed_shell && prob(our_ai.oxyloss)) //You feel it creeping? Eventually will reach 100, resulting in the second half of the AI's remaining life being lonely.
our_ai.disconnect_shell("Disconnecting from remote shell due to insufficent power.")
our_ai.adjustOxyLoss(2)
our_ai.updatehealth()
sleep(10)
flush = FALSE