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d5849910e5
* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
188 lines
6.1 KiB
Plaintext
188 lines
6.1 KiB
Plaintext
/obj/item/aicard
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name = "intelliCore"
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desc = "Used to preserve and transport an AI."
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icon = 'icons/obj/pda.dmi'
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icon_state = "aicard" // aicard-full
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item_state = "aicard"
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w_class = ITEMSIZE_NORMAL
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slot_flags = SLOT_BELT
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show_messages = 0
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preserve_item = 1
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var/flush = null
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origin_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
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var/mob/living/silicon/ai/carded_ai
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/obj/item/aicard/attack(mob/living/silicon/decoy/M as mob, mob/user as mob)
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if (!istype (M, /mob/living/silicon/decoy))
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return ..()
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else
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M.death()
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to_chat(user, span_infoplain(span_bold("ERROR ERROR ERROR")))
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/obj/item/aicard/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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tgui_interact(user)
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/obj/item/aicard/tgui_interact(mob/user, datum/tgui/ui = null, datum/tgui_state/custom_state)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "AICard", "[name]") // 600, 394
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ui.open()
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if(custom_state)
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ui.set_state(custom_state)
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/obj/item/aicard/tgui_state(mob/user)
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return GLOB.tgui_inventory_state
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/obj/item/aicard/tgui_data(mob/user)
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var/data[0]
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data["has_ai"] = carded_ai != null
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if(carded_ai)
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data["name"] = carded_ai.name
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data["integrity"] = carded_ai.hardware_integrity()
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data["backup_capacitor"] = carded_ai.backup_capacitor()
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data["radio"] = !carded_ai.aiRadio.disabledAi
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data["wireless"] = !carded_ai.control_disabled
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data["operational"] = carded_ai.stat != DEAD
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data["flushing"] = flush
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var/laws[0]
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for(var/datum/ai_law/law in carded_ai.laws.all_laws())
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if(law in carded_ai.laws.ion_laws) // If we're an ion law, give it an ion index code
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laws.Add(ionnum() + ". " + law.law)
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else
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laws.Add(num2text(law.get_index()) + ". " + law.law)
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data["laws"] = laws
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data["has_laws"] = length(carded_ai.laws.all_laws())
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return data
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/obj/item/aicard/tgui_act(action, params, datum/tgui/ui)
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if(..())
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return TRUE
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if(!carded_ai)
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return
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switch(action)
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if("wipe")
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msg_admin_attack("[key_name_admin(ui.user)] wiped [key_name_admin(AI_DEPT)] with \the [src].")
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add_attack_logs(ui.user,carded_ai,"Purged from AI Card")
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INVOKE_ASYNC(src, PROC_REF(wipe_ai))
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if("radio")
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carded_ai.aiRadio.disabledAi = !carded_ai.aiRadio.disabledAi
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to_chat(carded_ai, span_warning("Your Subspace Transceiver has been [carded_ai.aiRadio.disabledAi ? "disabled" : "enabled"]!"))
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to_chat(ui.user, span_notice("You [carded_ai.aiRadio.disabledAi ? "disable" : "enable"] the AI's Subspace Transceiver."))
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if("wireless")
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carded_ai.control_disabled = !carded_ai.control_disabled
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to_chat(carded_ai, span_warning("Your wireless interface has been [carded_ai.control_disabled ? "disabled" : "enabled"]!"))
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to_chat(ui.user, span_notice("You [carded_ai.control_disabled ? "disable" : "enable"] the AI's wireless interface."))
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if(carded_ai.control_disabled && carded_ai.deployed_shell)
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carded_ai.disconnect_shell("Disconnecting from remote shell due to [src] wireless access interface being disabled.")
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update_icon()
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return TRUE
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/obj/item/aicard/update_icon()
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cut_overlays()
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if(carded_ai)
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if (!carded_ai.control_disabled)
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add_overlay("aicard-on")
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if(carded_ai.stat)
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icon_state = "aicard-404"
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else
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icon_state = "aicard-full"
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else
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icon_state = "aicard"
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/obj/item/aicard/proc/grab_ai(var/mob/living/silicon/ai/ai, var/mob/living/user)
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if(!ai.client && !ai.deployed_shell)
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to_chat(user, span_danger("ERROR:") + " AI [ai.name] is offline. Unable to transfer.")
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return 0
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if(carded_ai)
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to_chat(user, span_danger("Transfer failed:") + " Existing AI found on remote device. Remove existing AI to install a new one.")
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return 0
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if(!user.IsAdvancedToolUser() && isanimal(user))
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var/mob/living/simple_mob/S = user
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if(!S.IsHumanoidToolUser(src))
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return 0
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user.visible_message("\The [user] starts transferring \the [ai] into \the [src]...", "You start transferring \the [ai] into \the [src]...")
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show_message(span_critical("\The [user] is transferring you into \the [src]!"))
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if(do_after(user, 10 SECONDS, target = src))
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if(carded_ai)
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to_chat(user, span_danger("Transfer failed:") + " Existing AI found on remote device. Remove existing AI to install a new one.")
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return 0
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if(istype(ai.loc, /turf/))
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new /obj/structure/AIcore/deactivated(get_turf(ai))
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ai.carded = 1
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add_attack_logs(user,ai,"Extracted into AI Card")
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src.name = "[initial(name)] - [ai.name]"
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ai.loc = src
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ai.destroy_eyeobj(src)
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ai.cancel_camera()
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ai.control_disabled = 1
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ai.aiRestorePowerRoutine = 0
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carded_ai = ai
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ai.disconnect_shell("Disconnected from remote shell due to core intelligence transfer.") //If the AI is controlling a borg, force the player back to core!
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if(ai.client)
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to_chat(ai, span_infoplain("You have been transferred into a mobile core. Remote access lost."))
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if(user.client)
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to_chat(ai, span_notice(span_bold("Transfer successful:")) + " [ai.name] extracted from current device and placed within mobile core.")
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ai.canmove = 1
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update_icon()
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return 1
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/obj/item/aicard/proc/clear()
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if(carded_ai && istype(carded_ai.loc, /turf))
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carded_ai.canmove = 0
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carded_ai.carded = 0
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name = initial(name)
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carded_ai = null
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update_icon()
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/obj/item/aicard/see_emote(mob/living/M, text)
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if(carded_ai && carded_ai.client)
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var/rendered = span_message("[text]")
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carded_ai.show_message(rendered, 2)
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..()
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/obj/item/aicard/show_message(msg, type, alt, alt_type)
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if(carded_ai && carded_ai.client)
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var/rendered = span_message("[msg]")
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carded_ai.show_message(rendered, type)
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..()
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/obj/item/aicard/relaymove(var/mob/user, var/direction)
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if(user.stat || user.stunned)
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return
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var/obj/item/rig/rig = src.get_rig()
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if(istype(rig))
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rig.forced_move(direction, user)
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/obj/item/aicard/proc/wipe_ai()
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var/mob/living/silicon/ai/our_ai = carded_ai
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flush = TRUE
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our_ai.suiciding = TRUE
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to_chat(our_ai, "Your power has been disabled!")
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while(our_ai && our_ai.stat != DEAD)
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// This is absolutely evil and I love it.
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if(our_ai.deployed_shell && prob(our_ai.oxyloss)) //You feel it creeping? Eventually will reach 100, resulting in the second half of the AI's remaining life being lonely.
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our_ai.disconnect_shell("Disconnecting from remote shell due to insufficent power.")
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our_ai.adjustOxyLoss(2)
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our_ai.updatehealth()
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sleep(10)
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flush = FALSE
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