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d5849910e5
* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
167 lines
5.6 KiB
Plaintext
167 lines
5.6 KiB
Plaintext
/obj/item/floor_painter
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name = "paint sprayer"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "labeler1"
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var/decal = "remove all decals"
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var/paint_dir = "precise"
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var/paint_colour = "#FFFFFF"
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var/list/decals = list(
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"quarter-turf" = list("path" = /obj/effect/floor_decal/corner, "precise" = 1, "coloured" = 1),
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"hazard stripes" = list("path" = /obj/effect/floor_decal/industrial/warning),
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"corner, hazard" = list("path" = /obj/effect/floor_decal/industrial/warning/corner),
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"hatched marking" = list("path" = /obj/effect/floor_decal/industrial/hatch, "coloured" = 1),
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"dotted outline" = list("path" = /obj/effect/floor_decal/industrial/outline, "coloured" = 1),
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"loading sign" = list("path" = /obj/effect/floor_decal/industrial/loading),
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"1" = list("path" = /obj/effect/floor_decal/sign),
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"2" = list("path" = /obj/effect/floor_decal/sign/two),
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"A" = list("path" = /obj/effect/floor_decal/sign/a),
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"B" = list("path" = /obj/effect/floor_decal/sign/b),
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"C" = list("path" = /obj/effect/floor_decal/sign/c),
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"D" = list("path" = /obj/effect/floor_decal/sign/d),
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"Ex" = list("path" = /obj/effect/floor_decal/sign/ex),
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"M" = list("path" = /obj/effect/floor_decal/sign/m),
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"CMO" = list("path" = /obj/effect/floor_decal/sign/cmo),
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"V" = list("path" = /obj/effect/floor_decal/sign/v),
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"Psy" = list("path" = /obj/effect/floor_decal/sign/p),
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"remove all decals" = list("path" = /obj/effect/floor_decal/reset)
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)
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var/list/paint_dirs = list(
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"north" = NORTH,
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"northwest" = NORTHWEST,
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"west" = WEST,
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"southwest" = SOUTHWEST,
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"south" = SOUTH,
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"southeast" = SOUTHEAST,
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"east" = EAST,
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"northeast" = NORTHEAST,
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"precise" = 0
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)
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pickup_sound = 'sound/items/pickup/device.ogg'
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drop_sound = 'sound/items/drop/device.ogg'
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/obj/item/floor_painter/afterattack(var/atom/A, var/mob/user, proximity, params)
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if(!proximity)
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return
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if(istype(A, /mob/living/silicon/robot/platform))
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var/mob/living/silicon/robot/platform/robit = A
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return robit.try_paint(src, user)
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var/turf/simulated/floor/F = A
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if(!istype(F))
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to_chat(user, span_warning("\The [src] can only be used on station flooring."))
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return
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if(!F.flooring || !F.flooring.can_paint || F.broken || F.burnt)
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to_chat(user, span_warning("\The [src] cannot paint broken or missing tiles."))
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return
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var/list/decal_data = decals[decal]
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var/config_error
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if(!islist(decal_data))
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config_error = 1
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var/painting_decal
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if(!config_error)
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painting_decal = decal_data["path"]
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if(!ispath(painting_decal))
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config_error = 1
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if(config_error)
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to_chat(user, span_warning("\The [src] flashes an error light. You might need to reconfigure it."))
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return
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if(F.decals && F.decals.len > 5 && painting_decal != /obj/effect/floor_decal/reset)
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to_chat(user, span_warning("\The [F] has been painted too much; you need to clear it off."))
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return
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var/painting_dir = 0
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if(paint_dir == "precise")
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if(!decal_data["precise"])
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painting_dir = user.dir
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else
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var/list/mouse_control = params2list(params)
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var/mouse_x = text2num(mouse_control["icon-x"])
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var/mouse_y = text2num(mouse_control["icon-y"])
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if(isnum(mouse_x) && isnum(mouse_y))
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if(mouse_x <= 16)
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if(mouse_y <= 16)
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painting_dir = WEST
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else
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painting_dir = NORTH
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else
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if(mouse_y <= 16)
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painting_dir = SOUTH
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else
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painting_dir = EAST
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else
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painting_dir = user.dir
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else if(paint_dirs[paint_dir])
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painting_dir = paint_dirs[paint_dir]
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var/painting_colour
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if(decal_data["coloured"] && paint_colour)
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painting_colour = paint_colour
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new painting_decal(F, painting_dir, painting_colour)
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/obj/item/floor_painter/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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var/choice = tgui_alert(user, "Do you wish to change the decal type, paint direction, or paint colour?", "Modify What?", list("Decal","Direction","Colour","Cancel"))
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if(choice == "Cancel")
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return
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else if(choice == "Decal")
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choose_decal()
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else if(choice == "Direction")
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choose_direction()
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else if(choice == "Colour")
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choose_colour()
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/obj/item/floor_painter/examine(mob/user)
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. = ..()
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. += "It is configured to produce the '[decal]' decal with a direction of '[paint_dir]' using [paint_colour] paint."
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/obj/item/floor_painter/verb/choose_colour()
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set name = "Choose Colour"
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set desc = "Choose a paint colour."
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set category = "Object"
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set src in usr
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if(usr.incapacitated())
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return
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var/new_colour = tgui_color_picker(usr, "Choose a colour.", name, paint_colour)
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if(new_colour && new_colour != paint_colour)
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paint_colour = new_colour
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to_chat(usr, span_notice("You set \the [src] to paint with <font color='[paint_colour]'>a new colour</font>."))
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/obj/item/floor_painter/verb/choose_decal()
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set name = "Choose Decal"
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set desc = "Choose a painting decal."
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set category = "Object"
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set src in usr
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if(usr.incapacitated())
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return
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var/new_decal = tgui_input_list(usr, "Select a decal:", "Decal Choice", decals)
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if(new_decal && !isnull(decals[new_decal]))
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decal = new_decal
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to_chat(usr, span_notice("You set \the [src] decal to '[decal]'."))
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/obj/item/floor_painter/verb/choose_direction()
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set name = "Choose Direction"
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set desc = "Choose a painting direction."
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set category = "Object"
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set src in usr
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if(usr.incapacitated())
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return
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var/new_dir = tgui_input_list(usr, "Select a direction:", "Direction Choice", paint_dirs)
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if(new_dir && !isnull(paint_dirs[new_dir]))
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paint_dir = new_dir
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to_chat(usr, span_notice("You set \the [src] direction to '[paint_dir]'."))
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