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VOREStation/code/game/objects/items/devices/spy_bug.dm
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Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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/obj/item/camerabug
name = "mobile camera pod"
desc = "A camera pod used by tactical operators. Must be linked to a camera scanner unit."
icon = 'icons/obj/grenade.dmi'
icon_state = "camgrenade"
item_state = "empgrenade"
w_class = ITEMSIZE_SMALL
force = 0
throwforce = 5.0
throw_range = 15
throw_speed = 3
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
var/obj/item/bug_monitor/linkedmonitor
var/brokentype = /obj/item/brokenbug
// var/obj/item/radio/bug/radio
var/obj/machinery/camera/bug/camera
var/camtype = /obj/machinery/camera/bug
pickup_sound = 'sound/items/pickup/device.ogg'
drop_sound = 'sound/items/drop/device.ogg'
/obj/item/camerabug/Initialize(mapload)
. = ..()
// radio = new(src)
camera = new camtype(src)
/obj/item/camerabug/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(user.a_intent == I_HURT)
to_chat(user, span_notice("You crush the [src] under your foot, breaking it."))
visible_message(span_notice("[user.name] crushes the [src] under their foot, breaking it!"))
new brokentype(get_turf(src))
qdel(src)
/* else
radio.interact(user)
*/
/obj/item/camerabug/verb/reset()
set name = "Reset camera bug"
set category = "Object"
if(linkedmonitor)
linkedmonitor.unpair(src)
linkedmonitor = null
qdel(camera)
camera = new camtype(src)
to_chat(usr, span_notice("You turn the [src] off and on again, delinking it from any monitors."))
/obj/item/brokenbug
name = "broken mobile camera pod"
desc = "A camera pod formerly used by tactical operators. The lens is smashed, and the circuits are damaged beyond repair."
icon = 'icons/obj/grenade.dmi'
icon_state = "camgrenadebroken"
item_state = "empgrenade"
force = 5.0
w_class = ITEMSIZE_SMALL
throwforce = 5.0
throw_range = 15
throw_speed = 3
origin_tech = list(TECH_ENGINEERING = 1)
pickup_sound = 'sound/items/pickup/device.ogg'
drop_sound = 'sound/items/drop/device.ogg'
/obj/item/brokenbug/spy
name = "broken bug"
desc = "" //Even when it's broken it's inconspicuous
icon = 'icons/obj/weapons.dmi'
icon_state = "eshield"
item_state = "nothing"
layer = TURF_LAYER+0.2
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
origin_tech = list(TECH_ENGINEERING = 1, TECH_ILLEGAL = 3) //crush it and you lose the data
force = 0
throwforce = 5.0
throw_range = 15
throw_speed = 3
/obj/item/camerabug/spy
name = "bug"
desc = "" //Nothing to see here
icon = 'icons/obj/weapons.dmi'
icon_state = "eshield"
item_state = "nothing"
layer = TURF_LAYER+0.2
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1, TECH_ILLEGAL = 3)
camtype = /obj/machinery/camera/bug/spy
/obj/item/camerabug/examine(mob/user)
. = ..()
if(get_dist(user, src) == 0)
. += "It has a tiny camera inside. Needs to be both configured and brought in contact with monitor device to be fully functional."
/obj/item/camerabug/update_icon()
..()
if(anchored) // Standard versions are relatively obvious if not hidden in a container. Anchoring them is advised, to disguise them.
alpha = 50
else
alpha = 255
/obj/item/camerabug/attackby(obj/item/W as obj, mob/living/user as mob)
if(istype(W, /obj/item/bug_monitor))
var/obj/item/bug_monitor/SM = W
if(!linkedmonitor)
to_chat(user, span_notice("\The [src] has been paired with \the [SM]."))
SM.pair(src)
linkedmonitor = SM
else if (linkedmonitor == SM)
to_chat(user, span_notice("\The [src] has been unpaired from \the [SM]."))
linkedmonitor.unpair(src)
linkedmonitor = null
else
to_chat(user, "Error: The device is linked to another monitor.")
else if(W.has_tool_quality(TOOL_WRENCH) && user.a_intent != I_HURT)
if(isturf(loc))
anchored = !anchored
to_chat(user, span_notice("You [anchored ? "" : "un"]secure \the [src]."))
update_icon()
return
else
if(W.force >= 5)
visible_message("\The [src] lens shatters!")
new brokentype(get_turf(src))
if(linkedmonitor)
linkedmonitor.unpair(src)
linkedmonitor = null
spawn(0)
qdel(src)
..()
/obj/item/camerabug/bullet_act()
visible_message("The [src] lens shatters!")
new brokentype(get_turf(src))
if(linkedmonitor)
linkedmonitor.unpair(src)
linkedmonitor = null
spawn(0)
qdel(src)
/obj/item/camerabug/Destroy()
if(linkedmonitor)
linkedmonitor.unpair(src)
linkedmonitor = null
. = ..()
/obj/item/bug_monitor
name = "mobile camera pod monitor"
desc = "A portable camera console designed to work with mobile camera pods."
icon = 'icons/obj/device.dmi'
icon_state = "forensic0"
item_state = "electronic"
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
// var/obj/item/radio/bug/radio
var/obj/machinery/camera/bug/selected_camera
var/list/obj/machinery/camera/bug/cameras = new()
pickup_sound = 'sound/items/pickup/device.ogg'
drop_sound = 'sound/items/drop/device.ogg'
/*
/obj/item/bug_monitor/Initialize(mapload)
radio = new(src)
*/
/obj/item/bug_monitor/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
view_cameras(user)
/obj/item/bug_monitor/attackby(obj/item/W as obj, mob/living/user as mob)
if(istype(W, /obj/item/camerabug))
W.attackby(src, user)
return
. = ..()
/obj/item/bug_monitor/proc/unpair(var/obj/item/camerabug/SB)
if(SB.camera in cameras)
cameras -= SB.camera
/obj/item/bug_monitor/proc/pair(var/obj/item/camerabug/SB)
cameras += SB.camera
/obj/item/bug_monitor/proc/view_cameras(mob/user)
if(in_use)
return
if(cameras.len == 1 && user.is_remote_viewing())
user.reset_perspective()
return
if(!can_use_cam(user))
return
if(cameras.len == 1)
selected_camera = cameras[1]
else
in_use = TRUE // Don't allow spamming tgui menus
selected_camera = tgui_input_list(user, "Select camera to view.", "Camera Choice", cameras)
in_use = FALSE
view_camera(user)
/obj/item/bug_monitor/proc/view_camera(mob/user)
if(loc != user) // Nice try smartass, must be in your hand and not in a box in your inventory
return
var/turf/T = get_turf(selected_camera)
if(!T || !is_on_same_plane_or_station(T.z, user.z) || !selected_camera.can_use())
to_chat(user, span_notice("Link to [selected_camera] has been lost."))
unpair(selected_camera)
selected_camera = null
return
user.AddComponent(/datum/component/remote_view/item_zoom, focused_on = selected_camera, vconfig_path = /datum/remote_view_config/camera_standard, our_item = src, viewsize = null, tileoffset = 0, show_visible_messages = TRUE)
/obj/item/bug_monitor/proc/can_use_cam(mob/user)
if(!cameras.len)
to_chat(user, span_warning("No paired cameras detected!"))
to_chat(user, span_warning("Bring a camera in contact with this device to pair the camera."))
return FALSE
return TRUE
/obj/item/bug_monitor/spy
name = "\improper PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
icon = 'icons/obj/pda.dmi'
icon_state = "pda"
item_state = "electronic"
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1, TECH_ILLEGAL = 3)
/obj/item/bug_monitor/spy/examine(mob/user)
. = ..()
if(Adjacent(user))
. += "The time '12:00' is blinking in the corner of the screen and \the [src] looks very cheaply made."
/obj/machinery/camera/bug
network = list(NETWORK_SECURITY)
/obj/machinery/camera/bug/Initialize(mapload)
. = ..()
name = "Camera #[rand(1000,9999)]"
c_tag = name
/obj/machinery/camera/bug/spy
// These cheap toys are accessible from the mercenary camera console as well - only the antag ones though!
network = list(NETWORK_MERCENARY)
/obj/machinery/camera/bug/spy/Initialize(mapload)
. = ..()
name = "DV-136ZB #[rand(1000,9999)]"
c_tag = name
/* //These were originally supposed to have radios in them. Doesn't work.
/obj/item/radio/bug
listening = 0 //turn it on first
frequency = SEC_FREQ //sec comms
broadcasting = 0
canhear_range = 1
name = "camera bug device"
icon_state = "syn_cypherkey"
/obj/item/radio/bug/spy
listening = 0
frequency = 1473
broadcasting = 0
canhear_range = 1
name = "spy device"
icon_state = "syn_cypherkey"
*/