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d5849910e5
* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
64 lines
2.2 KiB
Plaintext
64 lines
2.2 KiB
Plaintext
/obj/item/hailer
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name = "hailer"
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desc = "Used by obese officers to save their breath for running."
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icon = 'icons/obj/device.dmi'
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icon_state = "voice0"
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item_state = "flashbang" //looks exactly like a flash (and nothing like a flashbang)
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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var/use_message = "Halt! Security!"
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var/spamcheck = 0
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var/insults
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pickup_sound = 'sound/items/pickup/device.ogg'
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drop_sound = 'sound/items/drop/device.ogg'
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/obj/item/hailer/verb/set_message()
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set name = "Set Hailer Message"
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set category = "Object"
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set desc = "Alter the message shouted by your hailer."
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if(!isnull(insults))
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to_chat(usr, "The hailer is fried. The tiny input screen just shows a waving ASCII penis.")
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return
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var/new_message = tgui_input_text(usr, "Please enter new message (leave blank to reset).", max_length = MAX_MESSAGE_LEN)
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if(!new_message || new_message == "")
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use_message = "Halt! Security!"
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else
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use_message = capitalize(new_message)
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to_chat(usr, "You configure the hailer to shout \"[use_message]\".")
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/obj/item/hailer/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if (spamcheck)
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return
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if(isnull(insults))
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playsound(src, 'sound/voice/halt.ogg', 100, 1, vary = 0)
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user.audible_message(span_warning("[user]'s [name] rasps, \"[use_message]\""), span_warning("\The [user] holds up \the [name]."), runemessage = "\[TTS Voice\] [use_message]")
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else
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if(insults > 0)
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playsound(src, 'sound/voice/binsult.ogg', 100, 1, vary = 0)
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// Yes, it used to show the transcription of the sound clip. That was a) inaccurate b) immature as shit.
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user.audible_message(span_warning("[user]'s [name] gurgles something indecipherable and deeply offensive."), span_warning("\The [user] holds up \the [name]."), runemessage = "\[TTS Voice\] #&@&^%(*")
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insults--
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else
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to_chat(user, span_danger("*BZZZZZZZZT*"))
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spamcheck = 1
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spawn(20)
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spamcheck = 0
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/obj/item/hailer/emag_act(var/remaining_charges, var/mob/user)
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if(isnull(insults))
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to_chat(user, span_danger("You overload \the [src]'s voice synthesizer."))
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insults = rand(1, 3)//to prevent dickflooding
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return 1
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else
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to_chat(user, "The hailer is fried. You can't even fit the sequencer into the input slot.")
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