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ce8b46fb92
* Gooborgs! add: Adds gooborgs! Sprites from Toriate code: Robotic eswords and batons now count as robotic weapons and trigger appropriate sprites. * shocker * cargofix * some more * sendit * rest sprites * mmoree * Glowy tummies Will make all the catborg sprites scream, but let's see what the UT says * FIXES MORE SPRITES AAAAAAAAAAAAAAAA * License * fixed sprites * better handling * rewrite * bonus damage * Fixes stunbaton * status check * Makes BCS remove the charge properly * charge * subsystem
83 lines
2.1 KiB
Plaintext
83 lines
2.1 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/**********************************************************************
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Cyborg Spec Items
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***********************************************************************/
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//Might want to move this into several files later but for now it works here
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/obj/item/borg/overdrive
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name = "overdrive"
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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/**********************************************************************
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HUD/SIGHT things
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***********************************************************************/
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/obj/item/borg/sight
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icon = 'icons/obj/decals.dmi'
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icon_state = "securearea"
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var/sight_mode = null
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/obj/item/borg/sight/xray
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name = "\proper x-ray vision"
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sight_mode = BORGXRAY
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icon_state = "night"
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icon = 'icons/inventory/eyes/item.dmi'
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/obj/item/borg/sight/thermal
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name = "\proper thermal vision"
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sight_mode = BORGTHERM
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icon_state = "thermal"
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icon = 'icons/inventory/eyes/item.dmi'
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/obj/item/borg/sight/meson
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name = "\proper meson vision"
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sight_mode = BORGMESON
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icon_state = "meson"
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icon = 'icons/inventory/eyes/item.dmi'
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/obj/item/borg/sight/material
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name = "\proper material scanner vision"
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sight_mode = BORGMATERIAL
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icon_state = "material"
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icon = 'icons/inventory/eyes/item.dmi'
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/obj/item/borg/sight/janitor
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name = "\proper contaminant detector vision"
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sight_mode = BORGJAN
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icon_state = "janhud"
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icon = 'icons/inventory/eyes/item.dmi'
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/obj/item/borg/sight/anomalous
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name = "\proper anomaly vision"
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sight_mode = BORGANOMALOUS
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icon_state = "denight"
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icon = 'icons/inventory/eyes/item.dmi'
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/obj/item/borg/sight/hud
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name = "hud"
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var/obj/item/clothing/glasses/hud/hud = null
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/obj/item/borg/sight/hud/med
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name = "medical hud"
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icon_state = "healthhud"
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icon = 'icons/inventory/eyes/item.dmi'
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/obj/item/borg/sight/hud/med/Initialize(mapload)
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. = ..()
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hud = new /obj/item/clothing/glasses/hud/health(src)
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/obj/item/borg/sight/hud/sec
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name = "security hud"
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icon_state = "securityhud"
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icon = 'icons/inventory/eyes/item.dmi'
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/obj/item/borg/sight/hud/sec/Initialize(mapload)
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. = ..()
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hud = new /obj/item/clothing/glasses/hud/security(src)
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