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d5849910e5
* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
306 lines
9.9 KiB
Plaintext
306 lines
9.9 KiB
Plaintext
#define ATMOS_CATEGORY 0
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#define DISPOSALS_CATEGORY 1
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#define TRANSIT_CATEGORY 2
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#define BUILD_MODE (1<<0)
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#define WRENCH_MODE (1<<1)
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#define DESTROY_MODE (1<<2)
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#define PAINT_MODE (1<<3)
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/obj/item/pipe_dispenser
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name = "Rapid Piping Device (RPD)"
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desc = "A device used to rapidly pipe things."
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icon = 'icons/obj/tools_vr.dmi'
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icon_state = "rpd"
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item_state = "rpd"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_vr.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_vr.dmi',
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)
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flags = NOBLUDGEON
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force = 10
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throwforce = 10
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_NORMAL
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matter = list(MAT_STEEL = 50000, MAT_GLASS = 25000)
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origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
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var/datum/effect/effect/system/spark_spread/spark_system
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var/p_dir = NORTH // Next pipe will be built with this dir
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var/p_flipped = FALSE // If the next pipe should be built flipped
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var/paint_color = "grey" // Pipe color index for next pipe painted/built.
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var/category = ATMOS_CATEGORY
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var/piping_layer = PIPING_LAYER_DEFAULT
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var/obj/item/tool/wrench/tool
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var/datum/pipe_recipe/recipe // pipe recipie selected for display/construction
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var/static/datum/pipe_recipe/first_atmos
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var/static/datum/pipe_recipe/first_disposal
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var/mode = BUILD_MODE | DESTROY_MODE | WRENCH_MODE
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var/static/list/pipe_layers = list(
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"Regular" = PIPING_LAYER_REGULAR,
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"Supply" = PIPING_LAYER_SUPPLY,
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"Scrubber" = PIPING_LAYER_SCRUBBER,
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"Fuel" = PIPING_LAYER_FUEL,
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"Aux" = PIPING_LAYER_AUX
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)
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/obj/item/pipe_dispenser/Initialize(mapload)
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. = ..()
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src.spark_system = new /datum/effect/effect/system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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tool = new /obj/item/tool/wrench/cyborg(src) // RPDs have wrenches inside of them, so that they can wrench down spawned pipes without being used as superior wrenches themselves.
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/obj/item/pipe_dispenser/proc/SetupPipes()
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if(!first_atmos)
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first_atmos = GLOB.atmos_pipe_recipes[GLOB.atmos_pipe_recipes[1]][1]
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if(!first_disposal)
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first_disposal = GLOB.disposal_pipe_recipes[GLOB.disposal_pipe_recipes[1]][1]
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if(!recipe)
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recipe = first_atmos
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/obj/item/pipe_dispenser/Destroy()
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QDEL_NULL(spark_system)
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QDEL_NULL(tool)
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return ..()
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/obj/item/pipe_dispenser/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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tgui_interact(user)
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/obj/item/pipe_dispenser/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/spritesheet/pipes),
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)
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/obj/item/pipe_dispenser/tgui_state(mob/user)
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return GLOB.tgui_inventory_state
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/obj/item/pipe_dispenser/tgui_interact(mob/user, datum/tgui/ui)
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SetupPipes()
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "RapidPipeDispenser", name)
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ui.open()
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/obj/item/pipe_dispenser/tgui_data(mob/user)
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var/list/data = list(
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"category" = category,
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"piping_layer" = piping_layer,
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"pipe_layers" = pipe_layers,
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"preview_rows" = recipe.get_preview(p_dir),
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"categories" = list(),
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"selected_color" = paint_color,
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"paint_colors" = GLOB.pipe_colors,
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"mode" = mode
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)
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var/list/recipes
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switch(category)
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if(ATMOS_CATEGORY)
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recipes = GLOB.atmos_pipe_recipes
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if(DISPOSALS_CATEGORY)
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recipes = GLOB.disposal_pipe_recipes
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// if(TRANSIT_CATEGORY)
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// recipes = transit_tube_recipes
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for(var/c in recipes)
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var/list/cat = recipes[c]
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var/list/r = list()
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for(var/i in 1 to cat.len)
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var/datum/pipe_recipe/info = cat[i]
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r += list(list("pipe_name" = info.name, "pipe_index" = i, "selected" = (info == recipe)))
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data["categories"] += list(list("cat_name" = c, "recipes" = r))
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return data
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/obj/item/pipe_dispenser/tgui_act(action, params, datum/tgui/ui)
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if(..())
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return TRUE
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if(!ui.user.canmove || ui.user.stat || ui.user.restrained() || !in_range(loc, ui.user))
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return TRUE
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var/playeffect = TRUE
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switch(action)
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if("color")
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paint_color = params["paint_color"]
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if("category")
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category = text2num(params["category"])
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switch(category)
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if(DISPOSALS_CATEGORY)
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recipe = first_disposal
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if(ATMOS_CATEGORY)
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recipe = first_atmos
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// if(TRANSIT_CATEGORY)
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// recipe = first_transit
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p_dir = NORTH
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playeffect = FALSE
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if("piping_layer")
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piping_layer = text2num(params["piping_layer"])
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playeffect = FALSE
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// if("ducting_layer")
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// ducting_layer = text2num(params["ducting_layer"])
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// playeffect = FALSE
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if("pipe_type")
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var/static/list/recipes
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if(!recipes)
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recipes = GLOB.disposal_pipe_recipes + GLOB.atmos_pipe_recipes
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recipe = recipes[params["category"]][text2num(params["pipe_type"])]
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p_dir = NORTH
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if("setdir")
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p_dir = text2dir(params["dir"])
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p_flipped = text2num(params["flipped"])
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playeffect = FALSE
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if("mode")
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var/n = text2num(params["mode"])
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if(mode & n)
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mode &= ~n
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else
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mode |= n
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if(playeffect)
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spark_system.start()
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playsound(get_turf(src), 'sound/effects/pop.ogg', 50, FALSE)
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return TRUE
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/obj/item/pipe_dispenser/afterattack(atom/A, mob/user as mob, proximity)
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if(!user.IsAdvancedToolUser() || istype(A, /turf/space/transit) || !proximity)
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return ..()
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//So that changing the menu settings doesn't affect the pipes already being built.
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var/queued_piping_layer = piping_layer
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var/queued_p_dir = p_dir
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var/queued_p_flipped = p_flipped
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//make sure what we're clicking is valid for the current mode
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var/static/list/make_pipe_whitelist // This should probably be changed to be in line with polaris standards. Oh well.
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if(!make_pipe_whitelist)
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make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe))
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var/can_make_pipe = (isturf(A) || is_type_in_typecache(A, make_pipe_whitelist))
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var/can_destroy_pipe = istype(A, /obj/item/pipe) || istype(A, /obj/item/pipe_meter) || istype(A, /obj/structure/disposalconstruct) || istype(A, /obj/item/pipe_gsensor)
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. = TRUE
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if((mode & DESTROY_MODE) && can_destroy_pipe)
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to_chat(user, span_notice("You start destroying a pipe..."))
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playsound(src, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 2, target = A))
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activate()
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animate_deletion(A)
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return
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if((mode & PAINT_MODE)) //Paint pipes
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if(!istype(A, /obj/machinery/atmospherics/pipe/simple/heat_exchanging) && istype(A, /obj/machinery/atmospherics/pipe))
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var/obj/machinery/atmospherics/pipe/P = A
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playsound(src, 'sound/machines/click.ogg', 50, 1)
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P.change_color(GLOB.pipe_colors[paint_color])
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user.visible_message(span_notice("[user] paints \the [P] [paint_color]."), span_notice("You paint \the [P] [paint_color]."))
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return
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if(mode & BUILD_MODE) //Making pipes
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switch(category)
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if(ATMOS_CATEGORY)
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if(!can_make_pipe)
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return ..()
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playsound(src, 'sound/machines/click.ogg', 50, 1)
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if(istype(recipe, /datum/pipe_recipe/meter))
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to_chat(user, span_notice("You start building a meter..."))
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if(do_after(user, 2, target = A))
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activate()
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var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(get_turf(A))
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PM.setAttachLayer(queued_piping_layer)
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if(mode & WRENCH_MODE)
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do_wrench(PM, user)
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else if(istype(recipe, /datum/pipe_recipe/air_sensor))
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to_chat(user, span_notice("You start building an air sensor..."))
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if(do_after(user, 2, target = A))
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activate()
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var/obj/item/pipe_gsensor/GS = new /obj/item/pipe_gsensor(get_turf(A))
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if(mode & WRENCH_MODE)
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do_wrench(GS, user)
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else if(istype(recipe, /datum/pipe_recipe/pipe))
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var/datum/pipe_recipe/pipe/R = recipe
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to_chat(user, span_notice("You start building a pipe..."))
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if(do_after(user, 2, target = A))
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activate()
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var/obj/machinery/atmospherics/path = R.pipe_type
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var/pipe_item_type = initial(path.construction_type) || /obj/item/pipe
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var/obj/item/pipe/P = new pipe_item_type(get_turf(A), path, queued_p_dir)
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P.update()
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P.add_fingerprint(user)
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if(R.paintable)
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P.color = GLOB.pipe_colors[paint_color]
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P.setPipingLayer(queued_piping_layer)
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if(queued_p_flipped)
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P.do_a_flip()
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if(mode & WRENCH_MODE)
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do_wrench(P, user)
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else
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build_effect(P)
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if(DISPOSALS_CATEGORY) //Making disposals pipes
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var/datum/pipe_recipe/disposal/R = recipe
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if(!istype(R) || !can_make_pipe)
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return ..()
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A = get_turf(A)
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if(istype(A, /turf/unsimulated))
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to_chat(user, span_warning("[src]'s error light flickers; there's something in the way!"))
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return
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to_chat(user, span_notice("You start building a disposals pipe..."))
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playsound(src, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 4, target = A))
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var/obj/structure/disposalconstruct/C = new(A, R.pipe_type, queued_p_dir, queued_p_flipped, R.subtype)
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if(!C.can_place())
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to_chat(user, span_warning("There's not enough room to build that here!"))
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qdel(C)
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return
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activate()
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C.add_fingerprint(user)
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C.update_icon()
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if(mode & WRENCH_MODE)
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do_wrench(C, user)
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else
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build_effect(C)
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else
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return ..()
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/obj/item/pipe_dispenser/proc/build_effect(var/obj/P, var/time = 1.5)
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set waitfor = FALSE
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P.filters += filter(type = "angular_blur", size = 30)
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animate(P.filters[P.filters.len], size = 0, time = time)
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var/outline = filter(type = "outline", size = 1, color = "#22AAFF")
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P.filters += outline
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sleep(time)
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P.filters -= outline
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P.filters -= filter(type = "angular_blur", size = 0)
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/obj/item/pipe_dispenser/proc/animate_deletion(var/obj/P, var/time = 1.5)
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set waitfor = FALSE
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P.filters += filter(type = "angular_blur", size = 0)
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animate(P.filters[P.filters.len], size = 30, time = time)
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sleep(time)
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if(!QDELETED(P))
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P.filters -= filter(type = "angular_blur", size = 30)
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qdel(P)
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/obj/item/pipe_dispenser/proc/activate()
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playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
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/obj/item/pipe_dispenser/proc/do_wrench(var/atom/target, mob/user)
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var/resolved = target.attackby(tool,user)
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if(!resolved && tool && target)
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tool.afterattack(target,user,1)
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#undef ATMOS_CATEGORY
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#undef DISPOSALS_CATEGORY
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#undef TRANSIT_CATEGORY
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#undef BUILD_MODE
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#undef WRENCH_MODE
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#undef DESTROY_MODE
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#undef PAINT_MODE
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