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VOREStation/code/game/objects/items/weapons/candle.dm
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Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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/obj/item/flame/candle
name = "red candle"
desc = "a red pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
icon = 'icons/obj/candle.dmi'
icon_state = "candle1"
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
w_class = ITEMSIZE_TINY
light_color = "#E09D37"
var/wax = 2000
var/icon_type = "candle"
/obj/item/flame/candle/Initialize(mapload)
. = ..()
wax -= rand(800, 1000) // Enough for 27-33 minutes. 30 minutes on average.
/obj/item/flame/candle/update_icon()
var/i
if(wax > 1500)
i = 1
else if(wax > 800)
i = 2
else i = 3
icon_state = "[icon_type][i][lit ? "_lit" : ""]"
/obj/item/flame/candle/attackby(obj/item/W as obj, mob/user as mob)
..()
if(W.has_tool_quality(TOOL_WELDER))
var/obj/item/weldingtool/WT = W.get_welder()
if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool
light(span_notice("\The [user] casually lights the [src] with [W]."))
else if(istype(W, /obj/item/flame/lighter))
var/obj/item/flame/lighter/L = W
if(L.lit)
light()
else if(istype(W, /obj/item/flame/match))
var/obj/item/flame/match/M = W
if(M.lit)
light()
else if(istype(W, /obj/item/flame/candle))
var/obj/item/flame/candle/C = W
if(C.lit)
light()
/obj/item/flame/candle/proc/light(var/flavor_text = span_notice("\The [usr] lights the [src]."))
if(!lit)
lit = TRUE
visible_message(flavor_text)
set_light(CANDLE_LUM)
START_PROCESSING(SSobj, src)
/obj/item/flame/candle/process()
if(!lit)
return
wax--
if(!wax)
new/obj/item/trash/candle(src.loc)
if(istype(src.loc, /mob))
src.dropped(src.loc)
qdel(src)
update_icon()
if(istype(loc, /turf)) //start a fire if possible
var/turf/T = loc
T.hotspot_expose(700, 5)
/obj/item/flame/candle/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(lit)
lit = FALSE
update_icon()
set_light(0)
/obj/item/flame/candle/small
name = "small red candle"
desc = "a small red candle, for more intimate candle occasions."
icon = 'icons/obj/candle.dmi'
icon_state = "smallcandle"
icon_type = "smallcandle"
w_class = ITEMSIZE_SMALL
/obj/item/flame/candle/white
name = "white candle"
desc = "a white pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
icon = 'icons/obj/candle.dmi'
icon_state = "whitecandle"
icon_type = "whitecandle"
w_class = ITEMSIZE_SMALL
/obj/item/flame/candle/black
name = "black candle"
desc = "a black pillar candle. Ominous."
icon = 'icons/obj/candle.dmi'
icon_state = "blackcandle"
icon_type = "blackcandle"
w_class = ITEMSIZE_SMALL
/obj/item/flame/candle/candelabra
name = "candelabra"
desc = "a small gold candelabra. The cups that hold the candles save some of the wax from dripping off, allowing the candles to burn longer."
icon = 'icons/obj/candle.dmi'
icon_state = "candelabra"
w_class = ITEMSIZE_SMALL
wax = 20000
/obj/item/flame/candle/candelabra/update_icon()
if(wax == 0)
icon_state = "candelabra_melted"
else
icon_state = "candelabra[lit ? "_lit" : ""]"
/obj/item/flame/candle/everburn
wax = 99999
/obj/item/flame/candle/everburn/Initialize(mapload)
. = ..()
light(span_notice("\The [src] mysteriously lights itself!."))
/obj/item/flame/candle/candelabra/everburn
wax = 99999
/obj/item/flame/candle/candelabra/everburn/Initialize(mapload)
. = ..()
light(span_notice("\The [src] mysteriously lights itself!."))